An Amusement Machine using LEDs

Thanks Mike. That does seem the easiest option and if there are not too many winning combinations it will not be too ungainly to enter them directly into the code. I have been reading about Look Up Tables, but this seems a step too far. When I bought my reel strips I was hoping I could derive the payout table by tabulating the symbols and calculating the odds for different symbol combinations. Traditionally the least common fruit gives a lower payout, and then the bell and the bar figure for more lucrative payouts... However my reel set contains two identical strips, so I am without the data I need. Sad...
Anyway the maths is interesting. To derive the probability distribution for all combinations X, and compare this to the probability distribution for payout combinations Y, such that X-Y = 10% - being the house return.
So working backwards I can work out a third reel to satisfy these conditions.

I would also be interested in a way to store all the data sets generated for the wheel array and using that data to plot the frequency distribution of the payout combinations - why? To see how large a set of spins one needs to derive the expected normal distribution.