For something simple like a pong or breakout game.
I can write to the graphics screen.
I can do the moving paddle linked to a 10k pot.
Now its time to animate the "ball" and I realize, this seems like a trickier nut to crack than I expected.
Anyone have experience with this kind of thing? Googling it gives miles of hits, I just figured maybe someone here may have worked on this kind of thing and could possibly give me some pointers or mental framework for this.
Allow the ball certain trajectories dependent on the prior contact angle...
Trigonometry can be used to ascertain the anlge...then make a condition that will simplify this in to more simple trajectories...