# Arduino controlled claw arcade machine questions

**URL:** <https://forum.arduino.cc/t/arduino-controlled-claw-arcade-machine-questions/121668>\
**Category:** General Guidance\
**Created:** [September 24, 2012, 5:00pm UTC](https://forum.arduino.cc/t/arduino-controlled-claw-arcade-machine-questions/121668 "2012-09-24T17:00:56Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![system](https://dub1.discourse-cdn.com/arduino/user_avatar/forum.arduino.cc/system/32/1140315_2.png) [@system](https://forum.arduino.cc/u/system)\
**Post date:** [September 24, 2012, 5:00pm UTC](https://forum.arduino.cc/t/arduino-controlled-claw-arcade-machine-questions/121668/1 "2012-09-24T17:00:56Z")

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I am an Arduino noob, but I have played around with some pic programming in the past. I want to build a custom claw game for my game room.

I am thinking I need 3 maybe 4 stepper motors to move the claw left-right, forward-backward, up-down. Then maybe a servo or another stepper to open and close the claw.

I will use an arcade joystick and a button do drop the claw.

There will be a display with a timer count down and ideally some noise of some kind.

Here is what I'm thinking thus far - uno for controller with some stepper drivers for motor control.

Anyone have thoughts or ideas?  
Thx

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<div class="post-metadata">

**Author:** ![system](https://dub1.discourse-cdn.com/arduino/user_avatar/forum.arduino.cc/system/32/1140315_2.png) [@system](https://forum.arduino.cc/u/system)\
**Post date:** [September 24, 2012, 8:57pm UTC](https://forum.arduino.cc/t/arduino-controlled-claw-arcade-machine-questions/121668/2 "2012-09-24T20:57:23Z")

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> DaGroundZero:  
> I am thinking I need 3 maybe 4 stepper motors to move the claw left-right, forward-backward, up-down.

You'll only need one stepper for each axis of motion. Furthermore for up and down axis you really don't need a stepper. Instead you just need a DC motor or continous rotation servo with end-stops, like a simple pressure transducer on a tip of the claw to stop the downward motion and microswitch that when hit stops the return motion. Unless of course you want the user to manually control the Z axis, as well as the X and W axes; but that would make it significantly more fair than any arcade claw I've ever encountered. 😉

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<div class="post-metadata">

**Author:** ![system](https://dub1.discourse-cdn.com/arduino/user_avatar/forum.arduino.cc/system/32/1140315_2.png) [@system](https://forum.arduino.cc/u/system)\
**Post date:** [May 5, 2021, 4:44pm UTC](https://forum.arduino.cc/t/arduino-controlled-claw-arcade-machine-questions/121668/3 "2021-05-05T16:44:33Z")

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