Arduino EEPROM Programmer: Burning a ROM image

No, I hadn't looked there yet :s

Thanks i finally got an EEPROM programmer and I didn't spend hundred dollar :smiley:

Here's the code if someone is interested:

#define ARDUINO_WAIT_TIME 2000

#include <windows.h>
#include <stdio.h>
#include <stdlib.h>

class Serial
{
    private:
        //Serial comm handler
        HANDLE hSerial;
        //Connection status
        bool connected;
        //Get various information about the connection
        COMSTAT status;
        //Keep track of last error
        DWORD errors;

    public:
        //Initialize Serial communication with the given COM port
        Serial(char *portName);
        //Close the connection
        //NOTA: for some reason you can't connect again before exiting
        //the program and running it again
        ~Serial();
        //Read data in a buffer, if nbChar is greater than the
        //maximum number of bytes available, it will return only the
        //bytes available. The function return -1 when nothing could
        //be read, the number of bytes actually read.
        int ReadData(char *buffer, unsigned int nbChar);
        //Writes data from a buffer through the Serial connection
        //return true on success.
        bool WriteData(char *buffer, unsigned int nbChar);
        //Check if we are actually connected
        bool IsConnected();


};

Serial::Serial(char *portName)
{
    //We're not yet connected
    this->connected = false;

    //Try to connect to the given port throuh CreateFile
    this->hSerial = CreateFile(portName,
            GENERIC_READ | GENERIC_WRITE,
            0,
            NULL,
            OPEN_EXISTING,
            FILE_ATTRIBUTE_NORMAL,
            NULL);

    //Check if the connection was successfull
    if(this->hSerial==INVALID_HANDLE_VALUE)
    {
        //If not success full display an Error
        if(GetLastError()==ERROR_FILE_NOT_FOUND){

            //Print Error if neccessary
            printf("ERROR: Handle was not attached. Reason: %s not available.\n", portName);

        }
        else
        {
            printf("ERROR!!!");
        }
    }
    else
    {
        //If connected we try to set the comm parameters
        DCB dcbSerialParams = {0};

        //Try to get the current
        if (!GetCommState(this->hSerial, &dcbSerialParams))
        {
            //If impossible, show an error
            printf("failed to get current serial parameters!");
        }
        else
        {
            //Define serial connection parameters for the arduino board
            dcbSerialParams.BaudRate=CBR_9600;
            dcbSerialParams.ByteSize=8;
            dcbSerialParams.StopBits=ONESTOPBIT;
            dcbSerialParams.Parity=NOPARITY;

             //Set the parameters and check for their proper application
             if(!SetCommState(hSerial, &dcbSerialParams))
             {
                printf("ALERT: Could not set Serial Port parameters");
             }
             else
             {
                 //If everything went fine we're connected
                 this->connected = true;
                 //We wait 2s as the arduino board will be reseting
                 Sleep(ARDUINO_WAIT_TIME);
             }
        }
    }

}

Serial::~Serial()
{
    //Check if we are connected before trying to disconnect
    if(this->connected)
    {
        //We're no longer connected
        this->connected = false;
        //Close the serial handler
        CloseHandle(this->hSerial);
    }
}

int Serial::ReadData(char *buffer, unsigned int nbChar)
{
    //Number of bytes we'll have read
    DWORD bytesRead;
    //Number of bytes we'll really ask to read
    unsigned int toRead;

    //Use the ClearCommError function to get status info on the Serial port
    ClearCommError(this->hSerial, &this->errors, &this->status);

    //Check if there is something to read
    if(this->status.cbInQue>0)
    {
        //If there is we check if there is enough data to read the required number
        //of characters, if not we'll read only the available characters to prevent
        //locking of the application.
        if(this->status.cbInQue>nbChar)
        {
            toRead = nbChar;
        }
        else
        {
            toRead = this->status.cbInQue;
        }

        //Try to read the require number of chars, and return the number of read bytes on success
        if(ReadFile(this->hSerial, buffer, toRead, &bytesRead, NULL) && bytesRead != 0)
        {
            return bytesRead;
        }

    }

    //If nothing has been read, or that an error was detected return -1
    return -1;

}


bool Serial::WriteData(char *buffer, unsigned int nbChar)
{
    DWORD bytesSend;

    //Try to write the buffer on the Serial port
    if(!WriteFile(this->hSerial, (void *)buffer, nbChar, &bytesSend, 0))
    {
        //In case it don't work get comm error and return false
        ClearCommError(this->hSerial, &this->errors, &this->status);

        return false;
    }
    else
        return true;
}

bool Serial::IsConnected()
{
    //Simply return the connection status
    return this->connected;
}

int main (void)
{
    int sz;
    char *buffer;

    Serial serial("COM3");// Change this to your COM port

    FILE *fp;
    fp=fopen("rom.bin", "r");
    fseek(fp, 0L, SEEK_END);
    sz = ftell(fp);
    fseek(fp, 0L, SEEK_SET);

    buffer = (char *)malloc(sz);
    fread (buffer, 1, sz, fp);

    int i, n, r;
    n = sz/50;
    r = sz%50;
    for(i=0; i<n; i++)
    {
    serial.WriteData((char*)(buffer + (i*50)), 50);
    Sleep(1000);//Buffer overflow protection
    }
    serial.WriteData((char*)(buffer + (n*50)), r);


    printf("Done writing to serial port.\nSize: %d bytes", sz);
    return 0;
}