Hello
I'm traing to get start with displays, for this, I have a ITDB02-2.8 ( IM120419011) display with the corresponding shield (IM120417024), both connected to an arduino mega 2560. In the display I can only see all the pixels turned on in white. The shield switch is in the 5v position. I changed the model parameter in example code like this:
UTFT myGLCD(ITDB28,38,39,40,41); //ITDB28 ILLI9325DS controller
I have cheked the pinout of RS,WR,CS,RST signals and there are connected like the definition.
Please, could you help me to fix this issue?
Thanks!!
#include <memorysaver.h>
#include <UTFT.h>
// UTFT_Demo_320x240
// Copyright (C)2015 Rinky-Dink Electronics, Henning Karlsen. All right reserved
// web: http://www.RinkyDinkElectronics.com/
//
// This program is a demo of how to use most of the functions
// of the library with a supported display modules.
//
// This demo was made for modules with a screen resolution
// of 320x240 pixels.
//
// This program requires the UTFT library.
//
// Declare which fonts we will be using
extern uint8_t SmallFont[];
// Set the pins to the correct ones for your development shield
// ------------------------------------------------------------
// Arduino Uno / 2009:
// -------------------
// Standard Arduino Uno/2009 shield : ,A5,A4,A3,A2
// DisplayModule Arduino Uno TFT shield : ,A5,A4,A3,A2
//
// Arduino Mega:
// -------------------
// Standard Arduino Mega/Due shield : ,38,39,40,41
// CTE TFT LCD/SD Shield for Arduino Mega : ,38,39,40,41
//
// Remember to change the model parameter to suit your display module!
UTFT myGLCD(ITDB28,38,39,40,41);
void setup()
{
randomSeed(analogRead(0));
// Setup the LCD
myGLCD.InitLCD();
myGLCD.setFont(SmallFont);
}
void loop()
{
int buf[318];
int x, x2;
int y, y2;
int r;
// Clear the screen and draw the frame
myGLCD.clrScr();
myGLCD.setColor(255, 0, 0);
myGLCD.fillRect(0, 0, 319, 13);
myGLCD.setColor(64, 64, 64);
myGLCD.fillRect(0, 226, 319, 239);
myGLCD.setColor(255, 255, 255);
myGLCD.setBackColor(255, 0, 0);
myGLCD.print("* Universal Color TFT Display Library *", CENTER, 1);
myGLCD.setBackColor(64, 64, 64);
myGLCD.setColor(255,255,0);
myGLCD.print("http://www.RinkyDinkElectronics.com/", CENTER, 227);
myGLCD.setColor(0, 0, 255);
myGLCD.drawRect(0, 14, 319, 225);
// Draw crosshairs
myGLCD.setColor(0, 0, 255);
myGLCD.setBackColor(0, 0, 0);
myGLCD.drawLine(159, 15, 159, 224);
myGLCD.drawLine(1, 119, 318, 119);
for (int i=9; i<310; i+=10)
myGLCD.drawLine(i, 117, i, 121);
for (int i=19; i<220; i+=10)
myGLCD.drawLine(157, i, 161, i);
// Draw sin-, cos- and tan-lines
myGLCD.setColor(0,255,255);
myGLCD.print("Sin", 5, 15);
for (int i=1; i<318; i++)
{
myGLCD.drawPixel(i,119+(sin(((i*1.13)*3.14)/180)*95));
}
myGLCD.setColor(255,0,0);
myGLCD.print("Cos", 5, 27);
for (int i=1; i<318; i++)
{
myGLCD.drawPixel(i,119+(cos(((i*1.13)*3.14)/180)*95));
}
myGLCD.setColor(255,255,0);
myGLCD.print("Tan", 5, 39);
for (int i=1; i<318; i++)
{
myGLCD.drawPixel(i,119+(tan(((i*1.13)*3.14)/180)));
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,318,224);
myGLCD.setColor(0, 0, 255);
myGLCD.setBackColor(0, 0, 0);
myGLCD.drawLine(159, 15, 159, 224);
myGLCD.drawLine(1, 119, 318, 119);
// Draw a moving sinewave
x=1;
for (int i=1; i<(31820); i++)
{
x++;
if (x==319)
x=1;
if (i>319)
{
if ((x==159)||(buf[x-1]==119))
myGLCD.setColor(0,0,255);
else
myGLCD.setColor(0,0,0);
myGLCD.drawPixel(x,buf[x-1]);
}
myGLCD.setColor(0,255,255);
y=119+(sin(((i1.1)3.14)/180)(90-(i / 100)));
myGLCD.drawPixel(x,y);
buf[x-1]=y;
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,318,224);
// Draw some filled rectangles
for (int i=1; i<6; i++)
{
switch (i)
{
case 1:
myGLCD.setColor(255,0,255);
break;
case 2:
myGLCD.setColor(255,0,0);
break;
case 3:
myGLCD.setColor(0,255,0);
break;
case 4:
myGLCD.setColor(0,0,255);
break;
case 5:
myGLCD.setColor(255,255,0);
break;
}
myGLCD.fillRect(70+(i20), 30+(i20), 130+(i20), 90+(i20));
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,318,224);
// Draw some filled, rounded rectangles
for (int i=1; i<6; i++)
{
switch (i)
{
case 1:
myGLCD.setColor(255,0,255);
break;
case 2:
myGLCD.setColor(255,0,0);
break;
case 3:
myGLCD.setColor(0,255,0);
break;
case 4:
myGLCD.setColor(0,0,255);
break;
case 5:
myGLCD.setColor(255,255,0);
break;
}
myGLCD.fillRoundRect(190-(i20), 30+(i20), 250-(i20), 90+(i20));
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,318,224);
// Draw some filled circles
for (int i=1; i<6; i++)
{
switch (i)
{
case 1:
myGLCD.setColor(255,0,255);
break;
case 2:
myGLCD.setColor(255,0,0);
break;
case 3:
myGLCD.setColor(0,255,0);
break;
case 4:
myGLCD.setColor(0,0,255);
break;
case 5:
myGLCD.setColor(255,255,0);
break;
}
myGLCD.fillCircle(100+(i20),60+(i20), 30);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,318,224);
// Draw some lines in a pattern
myGLCD.setColor (255,0,0);
for (int i=15; i<224; i+=5)
{
myGLCD.drawLine(1, i, (i1.44)-10, 224);
}
myGLCD.setColor (255,0,0);
for (int i=224; i>15; i-=5)
{
myGLCD.drawLine(318, i, (i1.44)-11, 15);
}
myGLCD.setColor (0,255,255);
for (int i=224; i>15; i-=5)
{
myGLCD.drawLine(1, i, 331-(i1.44), 15);
}
myGLCD.setColor (0,255,255);
for (int i=15; i<224; i+=5)
{
myGLCD.drawLine(318, i, 330-(i1.44), 224);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,318,224);
// Draw some random circles
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=32+random(256);
y=45+random(146);
r=random(30);
myGLCD.drawCircle(x, y, r);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,318,224);
// Draw some random rectangles
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=2+random(316);
y=16+random(207);
x2=2+random(316);
y2=16+random(207);
myGLCD.drawRect(x, y, x2, y2);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,318,224);
// Draw some random rounded rectangles
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=2+random(316);
y=16+random(207);
x2=2+random(316);
y2=16+random(207);
myGLCD.drawRoundRect(x, y, x2, y2);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,318,224);
for (int i=0; i<100; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
x=2+random(316);
y=16+random(209);
x2=2+random(316);
y2=16+random(209);
myGLCD.drawLine(x, y, x2, y2);
}
delay(2000);
myGLCD.setColor(0,0,0);
myGLCD.fillRect(1,15,318,224);
for (int i=0; i<10000; i++)
{
myGLCD.setColor(random(255), random(255), random(255));
myGLCD.drawPixel(2+random(316), 16+random(209));
}
delay(2000);
myGLCD.fillScr(0, 0, 255);
myGLCD.setColor(255, 0, 0);
myGLCD.fillRoundRect(80, 70, 239, 169);
myGLCD.setColor(255, 255, 255);
myGLCD.setBackColor(255, 0, 0);
myGLCD.print("That's it!", CENTER, 93);
myGLCD.print("Restarting in a", CENTER, 119);
myGLCD.print("few seconds...", CENTER, 132);
myGLCD.setColor(0, 255, 0);
myGLCD.setBackColor(0, 0, 255);
myGLCD.print("Runtime: (msecs)", CENTER, 210);
myGLCD.printNumI(millis(), CENTER, 225);
delay (10000);
}