arduino mega tv-out green text

so i have the arduino mega 2560 and the tv-out library is it posible to make it green text instead of white??

#include <TVout.h>
#include <fontALL.h>
#include "schematic.h"
#include "TVOlogo.h"

TVout TV;

int zOff = 150;
int xOff = 0;
int yOff = 0;
int cSize = 50;
int view_plane = 64;
float angle = PI/60;

float cube3d[8][3] = {
  {xOff - cSize,yOff + cSize,zOff - cSize},
  {xOff + cSize,yOff + cSize,zOff - cSize},
  {xOff - cSize,yOff - cSize,zOff - cSize},
  {xOff + cSize,yOff - cSize,zOff - cSize},
  {xOff - cSize,yOff + cSize,zOff + cSize},
  {xOff + cSize,yOff + cSize,zOff + cSize},
  {xOff - cSize,yOff - cSize,zOff + cSize},
  {xOff + cSize,yOff - cSize,zOff + cSize}
};
unsigned char cube2d[8][2];


void setup() {
  TV.begin(PAL,120,96);
  TV.select_font(font6x8);
  intro();
  TV.println("I am the TVout\nlibrary running on a freeduino\n");
  TV.delay(2500);
  TV.println("I generate a PAL\nor NTSC composite  video using\ninterrupts\n");
  TV.delay(2500);
  TV.println("My schematic:");
  TV.delay(1500);
  TV.bitmap(0,0,schematic);
  TV.delay(10000);
  TV.clear_screen();
  TV.println("Lets see what\nwhat I can do");
  TV.delay(2000);
  
  //fonts
  TV.clear_screen();
  TV.println(0,0,"Multiple fonts:");
  TV.select_font(font4x6);
  TV.println("4x6 font FONT");
  TV.select_font(font6x8);
  TV.println("6x8 font FONT");
  TV.select_font(font8x8);
  TV.println("8x8 font FONT");
  TV.select_font(font6x8);
  TV.delay(2000);
  
  TV.clear_screen();
  TV.print(9,44,"Draw Basic Shapes");
  TV.delay(2000);
  
  //circles
  TV.clear_screen();
  TV.draw_circle(TV.hres()/2,TV.vres()/2,TV.vres()/3,WHITE);
  TV.delay(500);
  TV.draw_circle(TV.hres()/2,TV.vres()/2,TV.vres()/2,WHITE,INVERT);
  TV.delay(2000);
  
  //rectangles and lines
  TV.clear_screen();
  TV.draw_rect(20,20,80,56,WHITE);
  TV.delay(500);
  TV.draw_rect(10,10,100,76,WHITE,INVERT);
  TV.delay(500);
  TV.draw_line(60,20,60,76,INVERT);
  TV.draw_line(20,48,100,48,INVERT);
  TV.delay(500);
  TV.draw_line(10,10,110,86,INVERT);
  TV.draw_line(10,86,110,10,INVERT);
  TV.delay(2000);
  
  //random cube forever.
  TV.clear_screen();
  TV.print(16,40,"Random Cube");
  TV.print(28,48,"Rotation");
  TV.delay(2000);
  
  randomSeed(analogRead(0));
}

void loop() {
  int rsteps = random(10,60);
  switch(random(6)) {
    case 0:
      for (int i = 0; i < rsteps; i++) {
        zrotate(angle);
        printcube();
      }
      break;
    case 1:
      for (int i = 0; i < rsteps; i++) {
        zrotate(2*PI - angle);
        printcube();
      }
      break;
    case 2:
      for (int i = 0; i < rsteps; i++) {
        xrotate(angle);
        printcube();
      }
      break;
    case 3:
      for (int i = 0; i < rsteps; i++) {
        xrotate(2*PI - angle);
        printcube();
      }
      break;
    case 4:
      for (int i = 0; i < rsteps; i++) {
        yrotate(angle);
        printcube();
      }
      break;
    case 5:
      for (int i = 0; i < rsteps; i++) {
        yrotate(2*PI - angle);
        printcube();
      }
      break;
  }
}

void intro() {
unsigned char w,l,wb;
  int index;
  w = pgm_read_byte(TVOlogo);
  l = pgm_read_byte(TVOlogo+1);
  if (w&7)
    wb = w/8 + 1;
  else
    wb = w/8;
  index = wb*(l-1) + 2;
  for ( unsigned char i = 1; i < l; i++ ) {
    TV.bitmap((TV.hres() - w)/2,0,TVOlogo,index,w,i);
    index-= wb;
    TV.delay(50);
  }
  for (unsigned char i = 0; i < (TV.vres() - l)/2; i++) {
    TV.bitmap((TV.hres() - w)/2,i,TVOlogo);
    TV.delay(50);
  }
  TV.delay(3000);
  TV.clear_screen();
}

void printcube() {
  //calculate 2d points
  for(byte i = 0; i < 8; i++) {
    cube2d[i][0] = (unsigned char)((cube3d[i][0] * view_plane / cube3d[i][2]) + (TV.hres()/2));
    cube2d[i][1] = (unsigned char)((cube3d[i][1] * view_plane / cube3d[i][2]) + (TV.vres()/2));
  }
  TV.delay_frame(1);
  TV.clear_screen();
  draw_cube();
}

void zrotate(float q) {
  float tx,ty,temp;
  for(byte i = 0; i < 8; i++) {
    tx = cube3d[i][0] - xOff;
    ty = cube3d[i][1] - yOff;
    temp = tx * cos(q) - ty * sin(q);
    ty = tx * sin(q) + ty * cos(q);
    tx = temp;
    cube3d[i][0] = tx + xOff;
    cube3d[i][1] = ty + yOff;
  }
}

void yrotate(float q) {
  float tx,tz,temp;
  for(byte i = 0; i < 8; i++) {
    tx = cube3d[i][0] - xOff;
    tz = cube3d[i][2] - zOff;
    temp = tz * cos(q) - tx * sin(q);
    tx = tz * sin(q) + tx * cos(q);
    tz = temp;
    cube3d[i][0] = tx + xOff;
    cube3d[i][2] = tz + zOff;
  }
}

void xrotate(float q) {
  float ty,tz,temp;
  for(byte i = 0; i < 8; i++) {
    ty = cube3d[i][1] - yOff;
    tz = cube3d[i][2] - zOff;
    temp = ty * cos(q) - tz * sin(q);
    tz = ty * sin(q) + tz * cos(q);
    ty = temp;
    cube3d[i][1] = ty + yOff;
    cube3d[i][2] = tz + zOff;
  }
}

void draw_cube() {
  TV.draw_line(cube2d[0][0],cube2d[0][1],cube2d[1][0],cube2d[1][1],WHITE);
  TV.draw_line(cube2d[0][0],cube2d[0][1],cube2d[2][0],cube2d[2][1],WHITE);
  TV.draw_line(cube2d[0][0],cube2d[0][1],cube2d[4][0],cube2d[4][1],WHITE);
  TV.draw_line(cube2d[1][0],cube2d[1][1],cube2d[5][0],cube2d[5][1],WHITE);
  TV.draw_line(cube2d[1][0],cube2d[1][1],cube2d[3][0],cube2d[3][1],WHITE);
  TV.draw_line(cube2d[2][0],cube2d[2][1],cube2d[6][0],cube2d[6][1],WHITE);
  TV.draw_line(cube2d[2][0],cube2d[2][1],cube2d[3][0],cube2d[3][1],WHITE);
  TV.draw_line(cube2d[4][0],cube2d[4][1],cube2d[6][0],cube2d[6][1],WHITE);
  TV.draw_line(cube2d[4][0],cube2d[4][1],cube2d[5][0],cube2d[5][1],WHITE);
  TV.draw_line(cube2d[7][0],cube2d[7][1],cube2d[6][0],cube2d[6][1],WHITE);
  TV.draw_line(cube2d[7][0],cube2d[7][1],cube2d[3][0],cube2d[3][1],WHITE);
  TV.draw_line(cube2d[7][0],cube2d[7][1],cube2d[5][0],cube2d[5][1],WHITE);
}

No, it is not. Not without additional hardware.

To make colour it is necessary to modulate the colour information with the luminance information with precise clock frequencies that the Arduino just can't generate. You would need an external clock at the "colour clock" frequency (what that is depends on if you're NTSC or PAL), and doing the modulation itself would require extra hardware.

If the Arduino were fast and precise enough to internally generate the required clock and synthesize a colour composite signal then yes you could, but alas it isn't fast enough.

More information: PAL - Wikipedia

You could feed the TVout signal to the green channel of a RGB TV.
Sync is usually on green too, but if you have separate sync, that should be easy to split off.