Arduino, Motor Shield, and USB Host Shield Stack-Order

Hey guys,

So I'm having a lot of trouble with getting Arduino code sketches to upload to my motor shield for the motors to work WITH my USB Host Shield that I will be using to wirelessly control my robot with, using a PS3 controller. I have my Arduino, then my USB Host Shield stacked on top of that, and then my Motor Shield. I believe my problem is: in what order I should stack my board because the sketches will not upload to my motor shield?

Any solutions? I'm not sure how to make the USB Host Shield and the motor shield work both with the Arduino.

Orange321

Which arduino, which motor shield and which USB shield?

Mark

I’m using the Arduino Uno, the Adafruit Motor shield v2, and the USB host shield 2.0 from circuits@home.com.

Hi guys,

I'm new to adruino. I'm having a adruino uno and adafruit motor shield, I want to control one DC motor and one stepper motor with it. Can any one tell me how to write a program for this.

Im also having the same issue
I have an Arduino UNO R3
Adafruit Motor Shield V2.3 and
a USB Host Shield rev2.0.1 from Circuits@Home

I want to connect the USB Host Shield to a PS3 controller through a Bluetooth Dongle
to control 3 DC motors connected to the Motor shield

I have successfully tested the Arduino UNO + the Motor shield alone, It works perfectly
I have successfully tested the Arduino UNO + the USB Host Shield + the PS3BT Dongle + the PS3 Controller
It works perfectly and I can check the full functionality of all bottons and triggers using the serial monitor

I have read the documentation of the Motor shield that the only PINS used on the shield are the SDA/SCL on the Arduino UNO these are also known as A4 and A5.

The documentation of the USB Host shield uses the SPI ports

On the Hardware side I have stacked the Arduino UNO then the Motor Shield and then at the very top the USB Host shield

With this SW I can still see that the motor shield works fine but I loose the BT connectivity with the USB Host shield

I will appreciate any input on this project

I have combined both examples as a test project, and the SW reads like this:

/*
This is a test sketch for the Adafruit assembled Motor Shield for Arduino v2
It won’t work with v1.x motor shields! Only for the v2’s with built in PWM
control

For use with the Adafruit Motor Shield v2
----> http://www.adafruit.com/products/1438
*/

#include <Wire.h>
#include <Adafruit_MotorShield.h>
#include “utility/Adafruit_MS_PWMServoDriver.h”

//PS3BT
#include <PS3BT.h>
#include <usbhub.h>
// Satisfy the IDE, which needs to see the include statment in the ino too.
#ifdef dobogusinclude
#include <spi4teensy3.h>
#include <SPI.h>
#endif

USB Usb;
//USBHub Hub1(&Usb); // Some dongles have a hub inside

BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
/* You can create the instance of the class in two ways */
PS3BT PS3(&Btd); // This will just create the instance
//PS3BT PS3(&Btd, 0x00, 0x15, 0x83, 0x3D, 0x0A, 0x57); // This will also store the bluetooth address - this can be obtained from the dongle when running the sketch

bool printTemperature, printAngle;
//endPS3BT

// Create the motor shield object with the default I2C address
Adafruit_MotorShield AFMS = Adafruit_MotorShield();
// Or, create it with a different I2C address (say for stacking)
// Adafruit_MotorShield AFMS = Adafruit_MotorShield(0x61);

// Select which ‘port’ M1, M2, M3 or M4. In this case, M1
Adafruit_DCMotor *myMotor = AFMS.getMotor(1);
// You can also make another motor on port M2
//Adafruit_DCMotor *myOtherMotor = AFMS.getMotor(2);

void setup() {
//Serial.begin(9600); // set up Serial library at 9600 bps
//Serial.println(“Adafruit Motorshield v2 - DC Motor test!”);

//PS3BT
Serial.begin(9600);
#if !defined(MIPSEL)
while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
#endif
if (Usb.Init() == -1) {
Serial.print(F("\r\nOSC did not start"));
while (1); //halt
}
Serial.print(F("\r\nPS3 Bluetooth Library Started"));
//endps3bt

AFMS.begin(); // create with the default frequency 1.6KHz
//AFMS.begin(1000); // OR with a different frequency, say 1KHz

// Set the speed to start, from 0 (off) to 255 (max speed)
myMotor->setSpeed(150);
myMotor->run(FORWARD);
// turn on motor
myMotor->run(RELEASE);
}

void loop() {
uint8_t i;

//Serial.print(“tick”);

myMotor->run(FORWARD);
for (i=0; i<255; i++) {
myMotor->setSpeed(i);
delay(10);
}
for (i=255; i!=0; i–) {
myMotor->setSpeed(i);
delay(10);
}

//Serial.print(“tock”);

myMotor->run(BACKWARD);
for (i=0; i<255; i++) {
myMotor->setSpeed(i);
delay(10);
}
for (i=255; i!=0; i–) {
myMotor->setSpeed(i);
delay(10);
}

//Serial.print(“tech”);
myMotor->run(RELEASE);
delay(1000);

//ps3bt
if (PS3.PS3Connected || PS3.PS3NavigationConnected) {
if (PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117
|| PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117) {
Serial.print(F("\r\nLeftHatX: “));
Serial.print(PS3.getAnalogHat(LeftHatX));
Serial.print(F(”\tLeftHatY: “));
Serial.print(PS3.getAnalogHat(LeftHatY));
if (PS3.PS3Connected) { // The Navigation controller only have one joystick
Serial.print(F(”\tRightHatX: “));
Serial.print(PS3.getAnalogHat(RightHatX));
Serial.print(F(”\tRightHatY: "));
Serial.print(PS3.getAnalogHat(RightHatY));
}
}

// Analog button values can be read from almost all buttons
if (PS3.getAnalogButton(L2) || PS3.getAnalogButton(R2)) {
Serial.print(F("\r\nL2: “));
Serial.print(PS3.getAnalogButton(L2));
if (PS3.PS3Connected) {
Serial.print(F(”\tR2: "));
Serial.print(PS3.getAnalogButton(R2));
}
}

if (PS3.getButtonClick(PS)) {
Serial.print(F("\r\nPS"));
PS3.disconnect();
}
else {
if (PS3.getButtonClick(TRIANGLE)) {
Serial.print(F("\r\nTraingle"));
PS3.setRumbleOn(RumbleLow);
}
if (PS3.getButtonClick(CIRCLE)) {
Serial.print(F("\r\nCircle"));
PS3.setRumbleOn(RumbleHigh);
}
if (PS3.getButtonClick(CROSS))
Serial.print(F("\r\nCross"));
if (PS3.getButtonClick(SQUARE))
Serial.print(F("\r\nSquare"));

if (PS3.getButtonClick(UP)) {
Serial.print(F("\r\nUp"));
if (PS3.PS3Connected) {
PS3.setLedOff();
PS3.setLedOn(LED4);
}
}
if (PS3.getButtonClick(RIGHT)) {
Serial.print(F("\r\nRight"));
if (PS3.PS3Connected) {
PS3.setLedOff();
PS3.setLedOn(LED1);
}
}
if (PS3.getButtonClick(DOWN)) {
Serial.print(F("\r\nDown"));
if (PS3.PS3Connected) {
PS3.setLedOff();
PS3.setLedOn(LED2);
}
}
if (PS3.getButtonClick(LEFT)) {
Serial.print(F("\r\nLeft"));
if (PS3.PS3Connected) {
PS3.setLedOff();
PS3.setLedOn(LED3);
}
}

if (PS3.getButtonClick(L1))
Serial.print(F("\r\nL1"));
if (PS3.getButtonClick(L3))
Serial.print(F("\r\nL3"));
if (PS3.getButtonClick(R1))
Serial.print(F("\r\nR1"));
if (PS3.getButtonClick(R3))
Serial.print(F("\r\nR3"));

if (PS3.getButtonClick(SELECT)) {
Serial.print(F("\r\nSelect - “));
PS3.printStatusString();
}
if (PS3.getButtonClick(START)) {
Serial.print(F(”\r\nStart"));
printAngle = !printAngle;
}
}
#if 0 // Set this to 1 in order to see the angle of the controller
if (printAngle) {
Serial.print(F("\r\nPitch: “));
Serial.print(PS3.getAngle(Pitch));
Serial.print(F(”\tRoll: “));
Serial.print(PS3.getAngle(Roll));
}
#endif
}
#if 0 // Set this to 1 in order to enable support for the Playstation Move controller
else if (PS3.PS3MoveConnected) {
if (PS3.getAnalogButton(T)) {
Serial.print(F(”\r\nT: “));
Serial.print(PS3.getAnalogButton(T));
}
if (PS3.getButtonClick(PS)) {
Serial.print(F(”\r\nPS"));
PS3.disconnect();
}
else {
if (PS3.getButtonClick(SELECT)) {
Serial.print(F("\r\nSelect"));
printTemperature = !printTemperature;
}
if (PS3.getButtonClick(START)) {
Serial.print(F("\r\nStart"));
printAngle = !printAngle;
}
if (PS3.getButtonClick(TRIANGLE)) {
Serial.print(F("\r\nTriangle"));
PS3.moveSetBulb(Red);
}
if (PS3.getButtonClick(CIRCLE)) {
Serial.print(F("\r\nCircle"));
PS3.moveSetBulb(Green);
}
if (PS3.getButtonClick(SQUARE)) {
Serial.print(F("\r\nSquare"));
PS3.moveSetBulb(Blue);
}
if (PS3.getButtonClick(CROSS)) {
Serial.print(F("\r\nCross"));
PS3.moveSetBulb(Yellow);
}
if (PS3.getButtonClick(MOVE)) {
PS3.moveSetBulb(Off);
Serial.print(F("\r\nMove"));
Serial.print(F(" - “));
PS3.printStatusString();
}
}
if (printAngle) {
Serial.print(F(”\r\nPitch: “));
Serial.print(PS3.getAngle(Pitch));
Serial.print(F(”\tRoll: “));
Serial.print(PS3.getAngle(Roll));
}
else if (printTemperature) {
Serial.print(F(”\r\nTemperature: "));
Serial.print(PS3.getTemperature());
}
}
#endif
}

Any update on this? New here and planning to do same setup.

any update on this one? i need help / walk through the steps. so here is what i have.

https://www.flickr.com/gp/vinsedprince/7VZ52j https://www.flickr.com/gp/vinsedprince/K58xz6 https://www.flickr.com/gp/vinsedprince/6vV6c4 https://www.flickr.com/gp/vinsedprince/g6792i https://www.flickr.com/gp/vinsedprince/123M81 https://www.flickr.com/gp/vinsedprince/gW992X