Arduino Nokia 5110 text display once

hello I’m trying to display a text once then have it clear out the Skatch i got with my lcd is a example of also what i found online. can someone help me out i have no clue

/*
 7-17-2011
 Spark Fun Electronics 2011
 Nathan Seidle
 
 This code is public domain but you buy me a beer if you use this and we meet someday (Beerware license).
 
 This code writes a series of images and text to the Nokia 5110 84x48 graphic LCD:
 http://www.sparkfun.com/products/10168
 
 Do not drive the backlight with 5V. It will smoke. However, the backlight on the LCD seems to be 
 happy with direct drive from the 3.3V regulator.

 Although the PCD8544 controller datasheet recommends 3.3V, the graphic Nokia 5110 LCD can run at 3.3V or 5V. 
 No resistors needed on the signal lines.
 
 You will need 5 signal lines to connect to the LCD, 3.3 or 5V for power, 3.3V for LED backlight, and 1 for ground.
 */

#define PIN_SCE   7 //Pin 3 on LCD
#define PIN_RESET 6 //Pin 4 on LCD
#define PIN_DC    5 //Pin 5 on LCD
#define PIN_SDIN  4 //Pin 6 on LCD
#define PIN_SCLK  3 //Pin 7 on LCD

//The DC pin tells the LCD if we are sending a command or data
#define LCD_COMMAND 0 
#define LCD_DATA  1

//You may find a different size screen, but this one is 84 by 48 pixels
#define LCD_X     84
#define LCD_Y     48

//This table contains the hex values that represent pixels
//for a font that is 5 pixels wide and 8 pixels high
static const byte ASCII[][5] = {
  {0x00, 0x00, 0x00, 0x00, 0x00} // 20  
  ,{0x00, 0x00, 0x5f, 0x00, 0x00} // 21 !
  ,{0x00, 0x07, 0x00, 0x07, 0x00} // 22 "
  ,{0x14, 0x7f, 0x14, 0x7f, 0x14} // 23 #
  ,{0x24, 0x2a, 0x7f, 0x2a, 0x12} // 24 $
  ,{0x23, 0x13, 0x08, 0x64, 0x62} // 25 %
  ,{0x36, 0x49, 0x55, 0x22, 0x50} // 26 &
  ,{0x00, 0x05, 0x03, 0x00, 0x00} // 27 '
  ,{0x00, 0x1c, 0x22, 0x41, 0x00} // 28 (
  ,{0x00, 0x41, 0x22, 0x1c, 0x00} // 29 )
  ,{0x14, 0x08, 0x3e, 0x08, 0x14} // 2a *
  ,{0x08, 0x08, 0x3e, 0x08, 0x08} // 2b +
  ,{0x00, 0x50, 0x30, 0x00, 0x00} // 2c ,
  ,{0x08, 0x08, 0x08, 0x08, 0x08} // 2d -
  ,{0x00, 0x60, 0x60, 0x00, 0x00} // 2e .
  ,{0x20, 0x10, 0x08, 0x04, 0x02} // 2f /
  ,{0x3e, 0x51, 0x49, 0x45, 0x3e} // 30 0
  ,{0x00, 0x42, 0x7f, 0x40, 0x00} // 31 1
  ,{0x42, 0x61, 0x51, 0x49, 0x46} // 32 2
  ,{0x21, 0x41, 0x45, 0x4b, 0x31} // 33 3
  ,{0x18, 0x14, 0x12, 0x7f, 0x10} // 34 4
  ,{0x27, 0x45, 0x45, 0x45, 0x39} // 35 5
  ,{0x3c, 0x4a, 0x49, 0x49, 0x30} // 36 6
  ,{0x01, 0x71, 0x09, 0x05, 0x03} // 37 7
  ,{0x36, 0x49, 0x49, 0x49, 0x36} // 38 8
  ,{0x06, 0x49, 0x49, 0x29, 0x1e} // 39 9
  ,{0x00, 0x36, 0x36, 0x00, 0x00} // 3a :
  ,{0x00, 0x56, 0x36, 0x00, 0x00} // 3b ;
  ,{0x08, 0x14, 0x22, 0x41, 0x00} // 3c <
  ,{0x14, 0x14, 0x14, 0x14, 0x14} // 3d =
  ,{0x00, 0x41, 0x22, 0x14, 0x08} // 3e >
  ,{0x02, 0x01, 0x51, 0x09, 0x06} // 3f ?
  ,{0x32, 0x49, 0x79, 0x41, 0x3e} // 40 @
  ,{0x7e, 0x11, 0x11, 0x11, 0x7e} // 41 A
  ,{0x7f, 0x49, 0x49, 0x49, 0x36} // 42 B
  ,{0x3e, 0x41, 0x41, 0x41, 0x22} // 43 C
  ,{0x7f, 0x41, 0x41, 0x22, 0x1c} // 44 D
  ,{0x7f, 0x49, 0x49, 0x49, 0x41} // 45 E
  ,{0x7f, 0x09, 0x09, 0x09, 0x01} // 46 F
  ,{0x3e, 0x41, 0x49, 0x49, 0x7a} // 47 G
  ,{0x7f, 0x08, 0x08, 0x08, 0x7f} // 48 H
  ,{0x00, 0x41, 0x7f, 0x41, 0x00} // 49 I
  ,{0x20, 0x40, 0x41, 0x3f, 0x01} // 4a J
  ,{0x7f, 0x08, 0x14, 0x22, 0x41} // 4b K
  ,{0x7f, 0x40, 0x40, 0x40, 0x40} // 4c L
  ,{0x7f, 0x02, 0x0c, 0x02, 0x7f} // 4d M
  ,{0x7f, 0x04, 0x08, 0x10, 0x7f} // 4e N
  ,{0x3e, 0x41, 0x41, 0x41, 0x3e} // 4f O
  ,{0x7f, 0x09, 0x09, 0x09, 0x06} // 50 P
  ,{0x3e, 0x41, 0x51, 0x21, 0x5e} // 51 Q
  ,{0x7f, 0x09, 0x19, 0x29, 0x46} // 52 R
  ,{0x46, 0x49, 0x49, 0x49, 0x31} // 53 S
  ,{0x01, 0x01, 0x7f, 0x01, 0x01} // 54 T
  ,{0x3f, 0x40, 0x40, 0x40, 0x3f} // 55 U
  ,{0x1f, 0x20, 0x40, 0x20, 0x1f} // 56 V
  ,{0x3f, 0x40, 0x38, 0x40, 0x3f} // 57 W
  ,{0x63, 0x14, 0x08, 0x14, 0x63} // 58 X
  ,{0x07, 0x08, 0x70, 0x08, 0x07} // 59 Y
  ,{0x61, 0x51, 0x49, 0x45, 0x43} // 5a Z
  ,{0x00, 0x7f, 0x41, 0x41, 0x00} // 5b [
  ,{0x02, 0x04, 0x08, 0x10, 0x20} // 5c backslach
  ,{0x00, 0x41, 0x41, 0x7f, 0x00} // 5d ]
  ,{0x04, 0x02, 0x01, 0x02, 0x04} // 5e ^
  ,{0x40, 0x40, 0x40, 0x40, 0x40} // 5f _
  ,{0x00, 0x01, 0x02, 0x04, 0x00} // 60 `
  ,{0x20, 0x54, 0x54, 0x54, 0x78} // 61 a
  ,{0x7f, 0x48, 0x44, 0x44, 0x38} // 62 b
  ,{0x38, 0x44, 0x44, 0x44, 0x20} // 63 c
  ,{0x38, 0x44, 0x44, 0x48, 0x7f} // 64 d
  ,{0x38, 0x54, 0x54, 0x54, 0x18} // 65 e
  ,{0x08, 0x7e, 0x09, 0x01, 0x02} // 66 f
  ,{0x0c, 0x52, 0x52, 0x52, 0x3e} // 67 g
  ,{0x7f, 0x08, 0x04, 0x04, 0x78} // 68 h
  ,{0x00, 0x44, 0x7d, 0x40, 0x00} // 69 i
  ,{0x20, 0x40, 0x44, 0x3d, 0x00} // 6a j 
  ,{0x7f, 0x10, 0x28, 0x44, 0x00} // 6b k
  ,{0x00, 0x41, 0x7f, 0x40, 0x00} // 6c l
  ,{0x7c, 0x04, 0x18, 0x04, 0x78} // 6d m
  ,{0x7c, 0x08, 0x04, 0x04, 0x78} // 6e n
  ,{0x38, 0x44, 0x44, 0x44, 0x38} // 6f o
  ,{0x7c, 0x14, 0x14, 0x14, 0x08} // 70 p
  ,{0x08, 0x14, 0x14, 0x18, 0x7c} // 71 q
  ,{0x7c, 0x08, 0x04, 0x04, 0x08} // 72 r
  ,{0x48, 0x54, 0x54, 0x54, 0x20} // 73 s
  ,{0x04, 0x3f, 0x44, 0x40, 0x20} // 74 t
  ,{0x3c, 0x40, 0x40, 0x20, 0x7c} // 75 u
  ,{0x1c, 0x20, 0x40, 0x20, 0x1c} // 76 v
  ,{0x3c, 0x40, 0x30, 0x40, 0x3c} // 77 w
  ,{0x44, 0x28, 0x10, 0x28, 0x44} // 78 x
  ,{0x0c, 0x50, 0x50, 0x50, 0x3c} // 79 y
  ,{0x44, 0x64, 0x54, 0x4c, 0x44} // 7a z
  ,{0x00, 0x08, 0x36, 0x41, 0x00} // 7b {
  ,{0x00, 0x00, 0x7f, 0x00, 0x00} // 7c |
  ,{0x00, 0x41, 0x36, 0x08, 0x00} // 7d }
  ,{0x10, 0x08, 0x08, 0x10, 0x08} // 7e ~
  ,{0x78, 0x46, 0x41, 0x46, 0x78} // 7f DEL
};



//forum would not let me add the char SFEFlame[] = { area and //Another SparkFun logo because to much text or

void setup(void) {
  LCDInit(); //Init the LCD
}

void loop(void) {


  LCDClear();
  LCDString("Hello World!");
  delay(1000);
}

void gotoXY(int x, int y) {
  LCDWrite(0, 0x80 | x);  // Column.
  LCDWrite(0, 0x40 | y);  // Row.  ?
}

//This takes a large array of bits and sends them to the LCD
void LCDBitmap(char my_array[]){
  for (int index = 0 ; index < (LCD_X * LCD_Y / 8) ; index++)
    LCDWrite(LCD_DATA, my_array[index]);
}

//This function takes in a character, looks it up in the font table/array
//And writes it to the screen
//Each character is 8 bits tall and 5 bits wide. We pad one blank column of
//pixels on each side of the character for readability.
void LCDCharacter(char character) {
  LCDWrite(LCD_DATA, 0x00); //Blank vertical line padding

  for (int index = 0 ; index < 5 ; index++)
    LCDWrite(LCD_DATA, ASCII[character - 0x20][index]);
    //0x20 is the ASCII character for Space (' '). The font table starts with this character

  LCDWrite(LCD_DATA, 0x00); //Blank vertical line padding
}

//Given a string of characters, one by one is passed to the LCD
void LCDString(char *characters) {
  while (*characters)
    LCDCharacter(*characters++);
}

//Clears the LCD by writing zeros to the entire screen
void LCDClear(void) {
  for (int index = 0 ; index < (LCD_X * LCD_Y / 8) ; index++)
    LCDWrite(LCD_DATA, 0x00);
    
  gotoXY(0, 0); //After we clear the display, return to the home position
}

//This sends the magical commands to the PCD8544
void LCDInit(void) {

  //Configure control pins
  pinMode(PIN_SCE, OUTPUT);
  pinMode(PIN_RESET, OUTPUT);
  pinMode(PIN_DC, OUTPUT);
  pinMode(PIN_SDIN, OUTPUT);
  pinMode(PIN_SCLK, OUTPUT);

  //Reset the LCD to a known state
  digitalWrite(PIN_RESET, LOW);
  digitalWrite(PIN_RESET, HIGH);

  LCDWrite(LCD_COMMAND, 0x21); //Tell LCD that extended commands follow
  LCDWrite(LCD_COMMAND, 0xB0); //Set LCD Vop (Contrast): Try 0xB1(good @ 3.3V) or 0xBF if your display is too dark
  LCDWrite(LCD_COMMAND, 0x04); //Set Temp coefficent
  LCDWrite(LCD_COMMAND, 0x14); //LCD bias mode 1:48: Try 0x13 or 0x14

  LCDWrite(LCD_COMMAND, 0x20); //We must send 0x20 before modifying the display control mode
  LCDWrite(LCD_COMMAND, 0x0C); //Set display control, normal mode. 0x0D for inverse
}

//There are two memory banks in the LCD, data/RAM and commands. This 
//function sets the DC pin high or low depending, and then sends
//the data byte
void LCDWrite(byte data_or_command, byte data) {
  digitalWrite(PIN_DC, data_or_command); //Tell the LCD that we are writing either to data or a command

  //Send the data
  digitalWrite(PIN_SCE, LOW);
  shiftOut(PIN_SDIN, PIN_SCLK, MSBFIRST, data);
  digitalWrite(PIN_SCE, HIGH);
}

the LCDString(“Hello World!”); is what i want to display once but problem is it stays there.
forum would not let me add the char SFEFlame = { area and //Another SparkFun logo also char awesome = { because to much text.

the LCDString("Hello World!"); is what i want to display once but problem is it stays there.

I think that you will find that it does not stay there, rather you keep putting it back after clearing the screen

void loop(void)
  {
  LCDClear();  //clear the screen
  LCDString("Hello World!");  //display the message 
  delay(1000);  //wait 1 second then go back and do it again
  }

hello bob i know where the

LCDClear(); LCDString("Hello World!"); delay(1000);

is at but not sure how to make it only show once then clear the screen make it blank again with no text on it?

Use a boolean flag.

boolean shown = false;

void loop()
{
  if(shown == false)
  {
    LCDClear(); //better if it is in with the text
    LCDString("Hello World!");
    shown = true; // set true to show text once until shown is set back to false later
  }
  delay(1000); // not really needed here
}

hello HazardsMind i tried that and i got error saying Shown was not declared in this scope.

Did you make it global? Meaning above the setup() function?

You can also put in inside the loop() function, but you will need to make it static.

ohhhh the boolean shown = false; i totally didn't see it let me try thank you.

Shown or shown?

hello i tried it the hello world comes on but doesn't go away just still stays there.

josephchrzempiec: hello i tried it the hello world comes on but doesn't go away just still stays there.

I don't think that you have quite got the hang of this.

What do you supposeLCDClear();does and how might it be used to remove the text from the screen ?

hello bob I'm not sure i didn't make the sketch it's a example that comes with the nokia 5110 lcd the LCDClear(); not sure sure what it does only came with that sketch so I'm not sure.

I guess that English may not be your first language but you should be able to understand what Clear means I think.

clear screen
display message
give some time to be seen
clear screen.

then shouldn't the clear screen go after the message?

Yes but you want to have some kind of delay, otherwise the user will not see the message.

then shouldn't the clear screen go after the message?

As Nike says, Just Do It!, and see what happens.

i got it to work thank you. it fix my problem :slight_smile: