Hello everyone. I'm looking for guidance. I am using an Arduino UNO, Adafruit wave shield, 3 switches and a 4 channel relay pcb. When completed, I hope to press a one out of the three switches in turn activating the relay to switch on a certain light. I have been able to connect everything up to the switches. When press a switch the audio will sound. It works perfectly. My problem is how to incorporate the code for the relays. I'm at a loss. If it was IF statements I might could get it. Could someone please look at my code and suggest how I can activate both a certain switch and certain relay at the same time? I'm using the standard Play6_HC code from: The Play6_HC Example | Wave Shield | Adafruit Learning System. Thank you very much and have a great day!
-Josh
Here is the code I'm using:
#include <FatReader.h>
#include <SdReader.h>
#include <avr/pgmspace.h>
#include "WaveUtil.h"
#include "WaveHC.h"
SdReader card; // This object holds the information for the card
FatVolume vol; // This holds the information for the partition on the card
FatReader root; // This holds the information for the filesystem on the card
FatReader f; // This holds the information for the file we're play
WaveHC wave; // This is the only wave (audio) object, since we will only play one at a time
#define DEBOUNCE 5 // button debouncer
// here is where we define the buttons that we'll use. button "1" is the first, button "6" is the 6th, etc
byte buttons[] = {14, 15, 16, 17, 18, 19};
// This handy macro lets us determine how big the array up above is, by checking the size
#define NUMBUTTONS sizeof(buttons)
// we will track if a button is just pressed, just released, or 'pressed' (the current state
volatile byte pressed[NUMBUTTONS], justpressed[NUMBUTTONS], justreleased[NUMBUTTONS];
// this handy function will return the number of bytes currently free in RAM, great for debugging!
int freeRam(void)
{
extern int __bss_end;
extern int *__brkval;
int free_memory;
if((int)__brkval == 0) {
free_memory = ((int)&free_memory) - ((int)&__bss_end);
}
else {
free_memory = ((int)&free_memory) - ((int)__brkval);
}
return free_memory;
}
void sdErrorCheck(void)
{
if (!card.errorCode()) return;
putstring("\n\rSD I/O error: ");
Serial.print(card.errorCode(), HEX);
putstring(", ");
Serial.println(card.errorData(), HEX);
while(1);
}
void setup() {
byte i;
// set up serial port
Serial.begin(9600);
putstring_nl("WaveHC with ");
Serial.print(NUMBUTTONS, DEC);
putstring_nl("buttons");
putstring("Free RAM: "); // This can help with debugging, running out of RAM is bad
Serial.println(freeRam()); // if this is under 150 bytes it may spell trouble!
// Set the output pins for the DAC control. This pins are defined in the library
pinMode(2, OUTPUT);
pinMode(3, OUTPUT);
pinMode(4, OUTPUT);
pinMode(5, OUTPUT);
// pin13 LED
pinMode(13, OUTPUT);
// Make input & enable pull-up resistors on switch pins
for (i=0; i< NUMBUTTONS; i++) {
pinMode(buttons*, INPUT);*
_ digitalWrite(buttons*, HIGH);_
_ }*_
* // if (!card.init(true)) { //play with 4 MHz spi if 8MHz isn't working for you*
* if (!card.init()) { //play with 8 MHz spi (default faster!) *
* putstring_nl("Card init. failed!"); // Something went wrong, lets print out why*
* sdErrorCheck();*
* while(1); // then 'halt' - do nothing!*
* }*
* // enable optimize read - some cards may timeout. Disable if you're having problems*
* card.partialBlockRead(true);*
// Now we will look for a FAT partition!
* uint8_t part;
_ for (part = 0; part < 5; part++) { // we have up to 5 slots to look in*_
* if (vol.init(card, part))*
* break; // we found one, lets bail*
* }*
* if (part == 5) { // if we ended up not finding one :(*
* putstring_nl("No valid FAT partition!");
_ sdErrorCheck(); // Something went wrong, lets print out why*_
* while(1); // then 'halt' - do nothing!*
* }*
* // Lets tell the user about what we found*
* putstring("Using partition ");*
* Serial.print(part, DEC);*
* putstring(", type is FAT");*
* Serial.println(vol.fatType(),DEC); // FAT16 or FAT32?*
* // Try to open the root directory*
* if (!root.openRoot(vol)) {*
* putstring_nl("Can't open root dir!"); // Something went wrong,
_ while(1); // then 'halt' - do nothing!_
_ }*_
* // Whew! We got past the tough parts.*
* putstring_nl("Ready!");*
* TCCR2A = 0;*
* TCCR2B = 1<<CS22 | 1<<CS21 | 1<<CS20;*
* //Timer2 Overflow Interrupt Enable*
* TIMSK2 |= 1<<TOIE2;*
}
SIGNAL(TIMER2_OVF_vect) {
* check_switches();
_}_
void check_switches()
_{_
_ static byte previousstate[NUMBUTTONS];_
_ static byte currentstate[NUMBUTTONS];_
_ byte index;_
_ for (index = 0; index < NUMBUTTONS; index++) {_
_ currentstate[index] = digitalRead(buttons[index]); // read the button*_
_ /*
* Serial.print(index, DEC);*
* Serial.print(": cstate=");*
* Serial.print(currentstate[index], DEC);*
* Serial.print(", pstate=");*
* Serial.print(previousstate[index], DEC);*
* Serial.print(", press=");*
*/_
* if (currentstate[index] == previousstate[index]) {*
* if ((pressed[index] == LOW) && (currentstate[index] == LOW)) {*
* // just pressed*
* justpressed[index] = 1;*
* }*
* else if ((pressed[index] == HIGH) && (currentstate[index] == HIGH)) {*
* // just released*
* justreleased[index] = 1;*
* }*
* pressed[index] = !currentstate[index]; // remember, digital HIGH means NOT pressed*
* }*
* //Serial.println(pressed[index], DEC);*
* previousstate[index] = currentstate[index]; // keep a running tally of the buttons*
* }*
}
void loop() {
* byte i;*
* if (justpressed[0]) {*
* justpressed[0] = 0;*
* playcomplete("DO.WAV");*
* }*
* if (justpressed[1]) {*
* justpressed[1] = 0;*
* playcomplete("RE.WAV");*
* }*
* if (justpressed[2]) {*
* justpressed[2] = 0;*
* playcomplete("MI.WAV");*
* }*
* if (justpressed[3]) {*
* justpressed[3] = 0;*
* playcomplete("FA.WAV");*
* }*
* if (justpressed[4]) {*
* justpressed[4] = 0;*
* playcomplete("SO.WAV");*
* }*
* if (justpressed[5]) {*
* justpressed[5] = 0;*
* playcomplete("LA.WAV");*
* }*
}
// Plays a full file from beginning to end with no pause.
void playcomplete(char *name) {
* // call our helper to find and play this name*
* playfile(name);*
* while (wave.isplaying) {*
* // do nothing while its playing*
* }*
* // now its done playing*
}
void playfile(char *name) {
* // see if the wave object is currently doing something*
* if (wave.isplaying) {// already playing something, so stop it!*
* wave.stop(); // stop it*
* }*
* // look in the root directory and open the file*
* if (!f.open(root, name)) {*
* putstring("Couldn't open file "); Serial.print(name); return;*
* }*
* // OK read the file and turn it into a wave object*
* if (!wave.create(f)) {*
* putstring_nl("Not a valid WAV"); return;
_ }*_
* // ok time to play! start playback*
* wave.play();*
}