Good day I am making a project where I will use Touchscreen ( 240x320 id=0x9340 ) to control relay, The problem is in the screen when i touch the left side button, the buttons in the right are the one responding... here is the code
#include <Adafruit_GFX.h>
#include <MCUFRIEND_kbv.h>
MCUFRIEND_kbv tft;
#include <TouchScreen.h>
#define MINPRESSURE 500
#define MAXPRESSURE 1000
int R1= 13
;int R2=12;
int R3=11;
int R4=10 ;
;
// ALL Touch panels and wiring is DIFFERENT
// copy-paste results from TouchScreen_Calibr_native.ino
//const int XP = 8, XM = A2, YP = A3, YM = 9; //ID=0x9341
const int XP=6,XM=A2,YP=A1,YM=7; //ID=0x9341
const int TS_LEFT = 907, TS_RT = 136, TS_TOP = 942, TS_BOT = 139;
TouchScreen ts = TouchScreen(XP, YP, XM, YM, 300);
Adafruit_GFX_Button Fon_btn, Foff_btn ,Bon_btn,Boff_btn,Lon_btn,Loff_btn,Hon_btn,Hoff_btn;
int pixel_x, pixel_y; //Touch_getXY() updates global vars
bool Touch_getXY(void)
{
TSPoint p = ts.getPoint();
pinMode(YP, OUTPUT); //restore shared pins
pinMode(XM, OUTPUT);
digitalWrite(YP, HIGH); //because TFT control pins
digitalWrite(XM, HIGH);
bool pressed = (p.z > MINPRESSURE && p.z < MAXPRESSURE);
if (pressed) {
pixel_x = map(p.x, TS_LEFT, TS_RT, 0, tft.width()); //.kbv makes sense to me
pixel_y = map(p.y, TS_TOP, TS_BOT, 0, tft.height());
}
return pressed;
}
#define BLACK 0x0000
#define BLUE 0x001F
#define RED 0xF800
#define GREEN 0x07E0
#define CYAN 0x07FF
#define MAGENTA 0xF81F
#define YELLOW 0xFFE0
#define WHITE 0xFFFF
void setup(void)
{
Serial.begin(9600);
uint16_t ID = tft.readID();
Serial.print("TFT ID = 0x");
Serial.println(ID, HEX);
Serial.println("Calibrate for your Touch Panel");
if (ID == 0xD3D3) ID = 0x9486; // write-only shield
tft.begin(ID);
tft.setRotation(0); //PORTRAIT
tft.fillScreen(BLACK);
Fon_btn.initButton(&tft, 60, 050, 100, 40, WHITE, CYAN, BLACK, "Vac On", 2);
Foff_btn.initButton(&tft, 180, 050, 100, 40, WHITE, CYAN, BLACK, "Vac Off", 2);
Fon_btn.drawButton(false);
Foff_btn.drawButton(false);
Bon_btn.initButton(&tft, 60, 110, 100, 40, WHITE, CYAN, BLACK, "Cam ON", 2);
Boff_btn.initButton(&tft, 180, 110, 100, 40, WHITE, CYAN, BLACK, "Cam Off", 2);
Bon_btn.drawButton(false);
Boff_btn.drawButton(false);
Lon_btn.initButton(&tft, 60, 180, 100, 40, WHITE, CYAN, BLACK, "Led ON", 2);
Loff_btn.initButton(&tft, 180, 180, 100, 40, WHITE, CYAN, BLACK, "Led Off", 2);
Lon_btn.drawButton(false);
Loff_btn.drawButton(false);
Hon_btn.initButton(&tft, 60, 250, 100, 40, WHITE, CYAN, BLACK, "UV ON", 2);
Hoff_btn.initButton(&tft, 180, 250, 100, 40, WHITE, CYAN, BLACK, "UV Off", 2);
Hon_btn.drawButton(false);
Hoff_btn.drawButton(false);
digitalWrite(R1, HIGH);
digitalWrite(R2, HIGH);
digitalWrite(R3, HIGH);
digitalWrite(R4, HIGH);
pinMode(R1, OUTPUT);
pinMode(R2, OUTPUT);
pinMode(R3, OUTPUT);
pinMode(R4, OUTPUT);
}
/* two buttons are quite simple
*/
void loop(void)
{
bool down = Touch_getXY();
Fon_btn.press(down && Fon_btn.contains(pixel_x, pixel_y));
Foff_btn.press(down && Foff_btn.contains(pixel_x, pixel_y));
Bon_btn.press(down && Bon_btn.contains(pixel_x, pixel_y));
Boff_btn.press(down && Boff_btn.contains(pixel_x, pixel_y));
Lon_btn.press(down && Lon_btn.contains(pixel_x, pixel_y));
Loff_btn.press(down && Loff_btn.contains(pixel_x, pixel_y));
Hon_btn.press(down && Hon_btn.contains(pixel_x, pixel_y));
Hoff_btn.press(down && Hoff_btn.contains(pixel_x, pixel_y));
if (Fon_btn.justReleased())
Fon_btn.drawButton(false);
if (Foff_btn.justReleased())
Foff_btn.drawButton(false);
if (Fon_btn.justPressed()) {
Fon_btn.drawButton(true);
digitalWrite(R1, LOW);
}
if (Foff_btn.justPressed()) {
Foff_btn.drawButton(true);
digitalWrite(R1, HIGH);
}
if (Bon_btn.justReleased())
Bon_btn.drawButton(false);
if (Boff_btn.justReleased())
Boff_btn.drawButton(false);
if (Bon_btn.justPressed()) {
Bon_btn.drawButton(true);
digitalWrite(R2, LOW);
}
if (Boff_btn.justPressed()) {
Boff_btn.drawButton(true);
digitalWrite(R2, HIGH);}
if (Lon_btn.justReleased())
Lon_btn.drawButton(false);
if (Loff_btn.justReleased())
Loff_btn.drawButton(false);
if (Lon_btn.justPressed()) {
Lon_btn.drawButton(true);
digitalWrite(R3, LOW);
}
if (Loff_btn.justPressed()) {
Loff_btn.drawButton(true);
digitalWrite(R3, HIGH);
}
if (Hon_btn.justReleased())
Hon_btn.drawButton(false);
if (Hoff_btn.justReleased())
Hoff_btn.drawButton(false);
if (Hon_btn.justPressed()) {
Hon_btn.drawButton(true);
digitalWrite(R4, LOW);
}
if (Hoff_btn.justPressed()) {
Hoff_btn.drawButton(true);
digitalWrite(R4, HIGH);
}
}