Think of levels in a video game. Say
byte level;
Check the state in your loop using switch case
switch (level){
case 1:
// do something
break;
case 2:
// do something else
break;
default:
// default thing to do
break;
}
Think of levels in a video game. Say
byte level;
Check the state in your loop using switch case
switch (level){
case 1:
// do something
break;
case 2:
// do something else
break;
default:
// default thing to do
break;
}