arm-none-eabi-g++ error

Hey guys!

So, I'm always getting this error "arm-none-eabi-g++: error: CreateProcess: No such file or directory", while I'm trying to program the TeensyUserInterface on my teensy 3.2. with a ILI9341 LCD.

I would like to know if you guys can help me out.

I have already installed the boards needed, but even tho it keeps giving me this error :frowning:

Thank you

can’t help you w/o seeing the code ("</>" top left)

#include <fp64lib.h>

#include <Adafruit_ILI9341.h>

#include <Adafruit_GFX.h>
#include <Adafruit_MonoOLED.h>
#include <Adafruit_SPITFT.h>
#include <Adafruit_SPITFT_Macros.h>
#include <gfxfont.h>

#include <Adafruit_CircuitPlayground.h>
#include <Adafruit_Circuit_Playground.h>

#include <XPT2046_Touchscreen.h>

#include <ILI9341_t3.h>

#include <TeensyUserInterface.h>
#include <font_Arial.h>
#include <font_ArialBold.h>
TeensyUserInterface ui;

ui.begin(LCD_ORIENTATION_PORTRAIT_4PIN_TOP, Arial_9_Bold);

//
// forward declarations for each menus
//
extern MENU_ITEM mainMenu[];
extern MENU_ITEM settingsMenu[];      // add this line if you have a Settings submenu
//
// the main menu table
//
MENU_ITEM mainMenu[] = {
{MENU_ITEM_TYPE_MAIN_MENU_HEADER, "My App",   MENU_COLUMNS_1,          mainMenu},
{MENU_ITEM_TYPE_COMMAND,          "Log data", menuCommandLogData,      NULL},
{MENU_ITEM_TYPE_TOGGLE,           "Sound",    menuToggleSoundCallback, NULL},
{MENU_ITEM_TYPE_SUB_MENU,         "Settings", NULL,                    settingsMenu},
{MENU_ITEM_TYPE_END_OF_MENU,      "",         NULL,                    NULL}
};


//
// the Settings menu
//
MENU_ITEM settingsMenu[] = {
{MENU_ITEM_TYPE_SUB_MENU_HEADER, "Menu Name",    MENU_COLUMNS_2,         mainMenu},
{MENU_ITEM_TYPE_COMMAND,         "Set contrast", menuCommandSetContrast,  NULL},
{MENU_ITEM_TYPE_TOGGLE,          "Power mode",   menuTogglePowerCallback, NULL},
{MENU_ITEM_TYPE_TOGGLE,          "LED",          menuToggleLEDCallback,   NULL},
{MENU_ITEM_TYPE_END_OF_MENU,     "",             NULL,                    NULL}
};


void menuToggleLEDCallback(void)
{
  //
  // check if menu is requesting state be changed (can have more than 2 states)
  //
  if (ui.toggleMenuChangeStateFlag)
  {
    ledState = !ledState;                   // select the next state
  }
  
  //
  // turn the LED on or off as indicated by the state
  //
  if (ledState)
    digitalWrite(LED_PIN, HIGH);
  else
    digitalWrite(LED_PIN, LOW);
 
  //
  // send back text describing the current state
  //
  if(ledState)
    ui.toggleMenuStateText = "On";
  else
    ui.toggleMenuStateText = "Off";
}



void commandBackButtonExample(void)
{
  ui.drawTitleBarWithBackButton("Back Button Example");  // include Back button
  ui.clearDisplaySpace();                                // clear the display
  
                                                         // display some text
  ui.lcdSetCursorXY(ui.displaySpaceCenterX, ui.displaySpaceCenterY - 10);
  ui.lcdPrintCentered("We exit this screen with the Back button.");
  while(true)                            // wait for user to press "Back" button
  {
    ui.getTouchEvents();
    if (ui.checkForBackButtonClicked())
      return;                            // "Back" pressed, return to menu
  }
}


void commandGetXOffsetInteger(void)
{  
  ui.drawTitleBar("Prompt User for an Integer");
  ui.clearDisplaySpace();
  //
  // define a Number Box, specify initial value, max and min values, 
  // step up/down amount, and how big the Number Box is (in pixels), 
  // along with where it's placed on screen
  //
  NUMBER_BOX my_NumberBox;
  my_NumberBox.labelText     = "Set X offset";
  my_NumberBox.value         = xOffsetValue;    // Number Box's default value
  my_NumberBox.minimumValue  = -200;
  my_NumberBox.maximumValue  = 200;
  my_NumberBox.stepAmount    = 2;
  my_NumberBox.centerX       = ui.displaySpaceCenterX;
  my_NumberBox.centerY       = ui.displaySpaceCenterY - 20;
  my_NumberBox.width         = 200;
  my_NumberBox.height        = 35;
  ui.drawNumberBox(my_NumberBox);               // display the Number Box
  //
  // define and display "OK" and "Cancel" buttons
  //
  BUTTON okButton = {"OK", ui.displaySpaceCenterX-70, ui.displaySpaceBottomY-35, 
    120, 35};
  ui.drawButton(okButton);
  BUTTON cancelButton = {"Cancel", ui.displaySpaceCenterX+70,  
     ui.displaySpaceBottomY-35, 120, 35};
  ui.drawButton(cancelButton);
  //
  // process touch events
  //
  while(true)
  {
    ui.getTouchEvents();                       // check for touch events
    ui.checkForNumberBoxTouched(my_NumberBox); // process NumberBox touch events 
    
    if (ui.checkForButtonClicked(okButton))   // check for touches on OK button
    {
      xOffsetValue = my_NumberBox.value;      // pressed OK, get NumberBox value
      return;                                 // return to the menu
    }
    
    if (ui.checkForButtonClicked(cancelButton)) 
      return;                             // user pressed Cancel, return to menu
  }
}

this an example I found on the Teensy web site