If you mean function pointer / variables, then you can do code like this:
//typedef = type definition
//void = return value, void = none
//FunctionTypeName = the name of the type
//int = arguments
typedef void (*FunctionTypeName)(int);
void aFunction(int value)
{
//value is 123;
}
void CallFunction(FunctionTypeName theFunction)
{
theFunction(123);
}
CallFunction(aFunction);
If you mean assign a return value you can do this:
int getTheValue()
{
return 123; //Return a value
}
int theValue = getTheValue();
//theValue is now 123