Basic arduino "game" problem

We have to make a (basic) game for a school project using the Arduino UNO.
The core idea is:

  • A LED turns on
  • You have n (delayLED) amount of time to react and press the according button
  • If you press the wrong button, or dont react at all, it subtracts a life. (You have a total of 5)

With the current code, it only gives the user a millisecond to react, and subtracts the life instantly.

NOTE: We are all new at programming, only had it for a week. (Which is why the idea is so basic)

(If i posted in the wrong thread or did in a wrong way, I apologize)

We have the following code, though I left out the code for other LED colors, since it will be identical:

//score
int ledPointOne = A0;
int ledPointTwo = A1;
int ledPointThree = A2;
int ledPointFour = A3;
int ledPointFive = A4;
int score = 5;

//tilfældigt nummer
int randNumber = 0;

//delay
int delayLED = 3000;

//knapper
int buttonStateRed = 0;
int buttonStateGreen = 0;
int buttonStateYellow = 0;
int buttonStateWhite = 0;

const int buttonRed = 10;
const int buttonGreen = 11;
const int buttonYellow = 12;
const int buttonWhite = 13;

//Farver
const int redLED = 4;
const int yellowLED = 5;
const int greenLED = 6;
const int whiteLED = 7;

//millis
unsigned long Starttimer;
unsigned long Endtimer;
unsigned long Present;

//lyd
#include "pitches.h"

int melody[] = {
  NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4
};

int noteDurations[] = {
  4, 8, 8, 4, 4, 4, 4, 4
};

void setup() {
  // put your setup code here, to run once:
  //score
  pinMode(ledPointOne, OUTPUT);
  pinMode(ledPointTwo, OUTPUT);
  pinMode(ledPointThree, OUTPUT);
  pinMode(ledPointFour, OUTPUT);
  pinMode(ledPointFive, OUTPUT);

  //farver
  pinMode(redLED, OUTPUT);
  pinMode(yellowLED, OUTPUT);
  pinMode(greenLED, OUTPUT);
  pinMode(whiteLED, OUTPUT);

  //knapper
  pinMode(buttonRed, INPUT);
  pinMode(buttonGreen, INPUT);
  pinMode(buttonYellow, INPUT);
  pinMode(buttonWhite, INPUT);

  //random
  Serial.begin(9600);
  randomSeed(analogRead(6));

//lyd
  for (int thisNote = 0; thisNote < 8; thisNote++) {
    int noteDuration = 1000 / noteDurations[thisNote];
    tone(8, melody[thisNote], noteDuration);
    int pauseBetweenNotes = noteDuration * 1.30;
    delay(pauseBetweenNotes);
    // stop the tone playing:
    noTone(8);
  }
}

void loop() {
  // put your main code here, to run repeatedly:

if(redLED == HIGH || greenLED == HIGH || yellowLED ==HIGH || whiteLED == HIGH){
  //start millis
  Present = millis();

  //Generer tilfædligt nummer
  Serial.println(randNumber);
  randNumber = random(1, 5);

  if(randNumber == 1) {
    //Start millis timer
    Starttimer = Present;
    //Tænd LED
    digitalWrite(redLED, HIGH);

    //Læs knappens tilstand
    buttonStateRed = digitalRead(buttonRed);

    if(Present-Starttimer > delayLED) {
  if(buttonStateRed == HIGH) {
    //Gør ingenting

    //sluk LED
    digitalWrite(redLED, LOW);
  }
  else{
    //træk liv fra
    score = score -1;
  }

      }  
    }
  }

  //score system
  if(score == 0)
  {
   digitalWrite(ledPointOne, LOW);
   digitalWrite(ledPointTwo, LOW);
   digitalWrite(ledPointThree, LOW);
   digitalWrite(ledPointFour, LOW);
   digitalWrite(ledPointFive, LOW);
   //Spil melodi
   for (int thisNote = 0; thisNote < 8; thisNote++) {
    int noteDuration = 1000 / noteDurations[thisNote];
    tone(8, melody[thisNote], noteDuration);
    int pauseBetweenNotes = noteDuration * 1.30;
    delay(pauseBetweenNotes);
    // stop the tone playing:
    noTone(8);}

    delay(2000);
    score=score +5;
  }

  if(score == 1)
  {
   digitalWrite(ledPointOne, HIGH);
   digitalWrite(ledPointTwo, LOW);
   digitalWrite(ledPointThree, LOW);
   digitalWrite(ledPointFour, LOW);
   digitalWrite(ledPointFive, LOW);
  }

  if(score == 2)
  {
   digitalWrite(ledPointOne, HIGH);
   digitalWrite(ledPointTwo, HIGH);
   digitalWrite(ledPointThree, LOW);
   digitalWrite(ledPointFour, LOW);
   digitalWrite(ledPointFive, LOW);
  }

  if(score == 3)
  {
   digitalWrite(ledPointOne, HIGH);
   digitalWrite(ledPointTwo, HIGH);
   digitalWrite(ledPointThree, HIGH);
   digitalWrite(ledPointFour, LOW);
   digitalWrite(ledPointFive, LOW);
  }

  if(score == 4)
  {
   digitalWrite(ledPointOne, HIGH);
   digitalWrite(ledPointTwo, HIGH);
   digitalWrite(ledPointThree, HIGH);
   digitalWrite(ledPointFour, HIGH);
   digitalWrite(ledPointFive, LOW);
  }

  if(score == 5)
  {
   digitalWrite(ledPointOne, HIGH);
   digitalWrite(ledPointTwo, HIGH);
   digitalWrite(ledPointThree, HIGH);
   digitalWrite(ledPointFour, HIGH);
   digitalWrite(ledPointFive, HIGH);

  } 
}
    Starttimer = Present;
    //Tænd LED
    digitalWrite(redLED, HIGH);

    //Læs knappens tilstand
    buttonStateRed = digitalRead(buttonRed);

    if(Present-Starttimer > delayLED) {

Ignoring the stuff between the first and list line, which take VERY little time, what are the odds that the if statement will ever evaluate to true?