Blink game

Any suggestions?

Use millis() for non blocking timing

Save the millis() value at the time that the start action happens. Then, each time through loop(), check whether the required wait period has elapsed by subtracting the start time from the millis() value now. If the period has elapsed then act accordingly and maybe save the start time for the next activity. If not, then go round loop() again, perhaps taking other actions and/or reading inputs, but don't block the free running of loop().