I'm trying to create a bop it game with 2 players where:
Green LED – Gyro Sensor (Z-axis)
Red LED – Temperature sensor
Blue LED – Sound sensor
Yellow LED – Light Sensor
However when I press the left button to start the game, only the yellow light above GND goes on and doesn't respond to anything, what can be wrong with my code?
long randNumber;
int temp;
int val;
int number;
int score;
boolean state;
int light;
uint8_t pixeln = 0;
int sound;
int shake;
unsigned long lastmillis = 0;
boolean game;
const byte numPins = 7;
byte pins[] = {0, 1, 2, 3, 4, 5, 6, 7};
int player1 = 0;
int player2 = 0;
#include "Adafruit_CircuitPlayground.h"
void setup() {
// put your setup code here, to run once:
Serial.begin(9600);
CircuitPlayground.begin();
CircuitPlayground.clearPixels();
//timer();
}
void loop() {
if (digitalRead(4) == HIGH && digitalRead(19) == LOW){
Serial.println("Button Pressed");
lastmillis = millis();
for (int i=0; i < 10; i ){
randNumber = random(4);
//Serial.println("Loop");
switch (randNumber){
//Serial.println("Switch");
case 0:
while (pixeln < 10){
CircuitPlayground.setPixelColor(pixeln , 255,0,0);
CircuitPlayground.strip.show();
}
pixeln = 0;
state = true;
temp = analogRead(A0);
//Serial.println(temp);
while (state == true) {
val = analogRead(A0);
number = val - temp;
if (number > 10){
score ;
state = false;
//Serial.println("Temperature");
delay(500);
}
}
break;
case 1:
while (pixeln < 10){
CircuitPlayground.setPixelColor(pixeln , 127,127,0);
CircuitPlayground.strip.show();
}
pixeln = 0;
state = true;
light = analogRead(A5);
//Serial.println(light);
while (state == true) {
val = analogRead(A5);
number = light - val;
if (number > 20){
score ;
state = false;
//Serial.println(number);
delay(500);
}
}
break;
case 2:
while (pixeln < 10){
CircuitPlayground.setPixelColor(pixeln , 0,0,255);
CircuitPlayground.strip.show();
}
pixeln = 0;
state = true;
sound = analogRead(A4);
//Serial.println(sound);
while (state == true) {
val = analogRead(A4);
number = val - sound;
if (number > 50){
score ;
state = false;
//Serial.println(number);
delay(500);
}
}
break;
case 3:
while (pixeln < 10){
CircuitPlayground.setPixelColor(pixeln , 0,255,0);
CircuitPlayground.strip.show();
}
pixeln = 0;
val = CircuitPlayground.motionZ();
//Serial.println(val);
state = true;
while (state == true) {
shake = CircuitPlayground.motionZ();
number = val - shake;
//Serial.println(number);
if (number > 15 or number < -15){
score ;
state = false;
//Serial.println("shake");
delay(500);
}
}
break;
case 4:
CircuitPlayground.clearPixels();
CircuitPlayground.setPixelColor(0, 0,255,0);
CircuitPlayground.setPixelColor(1, 0,255,0);
CircuitPlayground.strip.show();
delay(3000);
break;
case 5:
CircuitPlayground.clearPixels();
CircuitPlayground.setPixelColor(3, 255,0,0);
CircuitPlayground.setPixelColor(4, 255,0,0);
CircuitPlayground.strip.show();
delay(3000);
break;
case 6:
CircuitPlayground.clearPixels();
CircuitPlayground.setPixelColor(5, 127,0,255);
CircuitPlayground.setPixelColor(6, 127,0,255);
CircuitPlayground.strip.show();
delay(3000);
break;
case 7:
CircuitPlayground.clearPixels();
CircuitPlayground.setPixelColor(8, 255,128,0);
CircuitPlayground.setPixelColor(9, 255,128,0);
CircuitPlayground.strip.show();
delay(3000);
}
}
if (CircuitPlayground.slideSwitch()) {
player1 = (millis() - lastmillis) / 1000;
Serial.println(player1);
CircuitPlayground.clearPixels();
byte num = player1;
for (byte i=0; i < numPins; i ){
byte state = bitRead(num, i);
if (state == 1){
CircuitPlayground.setPixelColor(pins[i], 255,255,255);
CircuitPlayground.strip.show();
}
}
} else {
player2 = (millis() - lastmillis) /1000;
Serial.println(player2);
CircuitPlayground.clearPixels();
byte num = player2;
for (byte i=0; i < numPins; i ){
byte state = bitRead(num, i);
if (state == 1){
CircuitPlayground.setPixelColor(pins[i], 255,255,255);
CircuitPlayground.strip.show();
}
}}
CircuitPlayground.playTone(330, 500);
}
while (digitalRead(19) == HIGH && digitalRead(4) == LOW){
if (player1 < player2){
CircuitPlayground.clearPixels();
delay(250);
for (int i =0; i < 5; i ){
CircuitPlayground.setPixelColor(i, 255,255,255);
CircuitPlayground.strip.show();
}
delay(250);
CircuitPlayground.clearPixels();
}
else if (player1 > player2){
CircuitPlayground.clearPixels();
delay(250);
for (int i =5; i < 10; i ){
CircuitPlayground.setPixelColor(i, 255,255,255);
CircuitPlayground.strip.show();
}
delay(250);
CircuitPlayground.clearPixels();
}
else {
CircuitPlayground.clearPixels();
delay(250);
for (int i =0; i < 10; i ){
CircuitPlayground.setPixelColor(i, 255,255,255);
CircuitPlayground.strip.show();
}
delay(250);
CircuitPlayground.clearPixels();
}
}
if (digitalRead(19) == HIGH && digitalRead(4) == HIGH){
player1 = 0;
player2 = 0;
for (int a =0; a < 10; a ){
CircuitPlayground.clearPixels();
delay(100);
for (int i =0; i < 10; i ){
CircuitPlayground.setPixelColor(i, CircuitPlayground.colorWheel(25 * i));
CircuitPlayground.strip.show();
}
delay(100);
CircuitPlayground.clearPixels();
}
}
}