capacitive touch and wave shield

Hey everyone. I am very very new to electronics and programming. I’ve been picking up the basics through tutorials and videos but right now I am trying to create puzzle for my escape room that plays a sound when an object is touched. I am using an arduino uno and have assembled a wave shield kit from adafruit. I have successfully used the capacitive circuit to light an led. I have also successfully used the wave shield to play a sound when a button is pressed. Now I am trying to combine the two codes and am so far unsuccessful. Below is my code. Keep in mind that the wave shield code is set up for 6 sound files and buttons while the capacitive is so far set up for only one sensor. (Once I get it to work I will add more touch sensors) Thanks for any help.

#include <FatReader.h>
#include <SdReader.h>
#include <avr/pgmspace.h>
#include "WaveUtil.h"
#include "WaveHC.h"
#include <CapacitiveSensor.h>

SdReader card;    // This object holds the information for the card
FatVolume vol;    // This holds the information for the partition on the card
FatReader root;   // This holds the information for the filesystem on the card
FatReader f;      // This holds the information for the file we're play

WaveHC wave;      // This is the only wave (audio) object, since we will only play one at a time

#define DEBOUNCE 100  // button debouncer

#define NUM_OF_SAMPLES  2   // Higher number whens more delay but more consistent readings
#define CAP_THRESHOLD   50
CapacitiveSensor   cs_6_7 = CapacitiveSensor(6,7);        // 10M resistor between pins 4 & 2, pin 2 is sensor pin, add a wire and or foil if desired

// this handy function will return the number of bytes currently free in RAM, great for debugging!   
int freeRam(void)
  extern int  __bss_end; 
  extern int  *__brkval; 
  int free_memory; 
  if((int)__brkval == 0) {
    free_memory = ((int)&free_memory) - ((int)&__bss_end); 
  else {
    free_memory = ((int)&free_memory) - ((int)__brkval); 
  return free_memory; 

void sdErrorCheck(void)
  if (!card.errorCode()) return;
  putstring("\n\rSD I/O error: ");
  Serial.print(card.errorCode(), HEX);
  putstring(", ");
  Serial.println(card.errorData(), HEX);

void setup() {
  // set up serial port
    cs_6_7.set_CS_AutocaL_Millis(0xFFFFFFFF);     // turn off autocalibrate on channel 1 - just as an example
  putstring_nl("WaveHC with 6 buttons");
   putstring("Free RAM: ");       // This can help with debugging, running out of RAM is bad
  Serial.println(freeRam());      // if this is under 150 bytes it may spell trouble!
  // Set the output pins for the DAC control. This pins are defined in the library
  pinMode(2, OUTPUT);
  pinMode(3, OUTPUT);
  pinMode(4, OUTPUT);
  pinMode(5, OUTPUT);
  pinMode(14, OUTPUT); 
  // pin13 LED
  pinMode(13, OUTPUT);
  // enable pull-up resistors on switch pins (analog inputs)
  digitalWrite(15, HIGH);
  digitalWrite(16, HIGH);
  digitalWrite(17, HIGH);
  digitalWrite(18, HIGH);
  digitalWrite(19, HIGH);
  //  if (!card.init(true)) { //play with 4 MHz spi if 8MHz isn't working for you
  if (!card.init()) {         //play with 8 MHz spi (default faster!)  
    putstring_nl("Card init. failed!");  // Something went wrong, lets print out why
    while(1);                            // then 'halt' - do nothing!
  // enable optimize read - some cards may timeout. Disable if you're having problems
// Now we will look for a FAT partition!
  uint8_t part;
  for (part = 0; part < 5; part++) {     // we have up to 5 slots to look in
    if (vol.init(card, part)) 
      break;                             // we found one, lets bail
  if (part == 5) {                       // if we ended up not finding one  :(
    putstring_nl("No valid FAT partition!");
    sdErrorCheck();      // Something went wrong, lets print out why
    while(1);                            // then 'halt' - do nothing!
  // Lets tell the user about what we found
  putstring("Using partition ");
  Serial.print(part, DEC);
  putstring(", type is FAT");
  Serial.println(vol.fatType(),DEC);     // FAT16 or FAT32?
  // Try to open the root directory
  if (!root.openRoot(vol)) {
    putstring_nl("Can't open root dir!"); // Something went wrong,
    while(1);                             // then 'halt' - do nothing!
  // Whew! We got past the tough parts.

void loop() {
  //putstring(".");            // uncomment this to see if the loop isnt running
  long start = millis();
    long total1 =  cs_6_7.capacitiveSensor(30);

    Serial.print(millis() - start);        // check on performance in milliseconds

    Serial.println(total1);                  // print sensor output 1 - this is also the value you can use to use this in other projects

    delay(100);                             // arbitrary delay to limit data to serial port 
    if (cs_6_7.capacitiveSensor(NUM_OF_SAMPLES) > CAP_THRESHOLD) {
  switch (check_switches()) {
    case 1:
    case 2:
    case 3:
    case 4:
    case 5:
    case 6:

byte check_switches()
  static byte previous[6];
  static long time[6];
  byte reading;
  byte pressed;
  byte index;
  pressed = 0;

  for (byte index = 0; index < 6; ++index) {
    reading = digitalRead(14 + index);
    if (reading == LOW && previous[index] == HIGH && millis() - time[index] > DEBOUNCE)
      // switch pressed
      time[index] = millis();
      pressed = index + 1;
    previous[index] = reading;
  // return switch number (1 - 6)
  return (pressed);

// Plays a full file from beginning to end with no pause.
void playcomplete(char *name) {
  // call our helper to find and play this name
  while (wave.isplaying) {
  // do nothing while its playing
  // now its done playing

void playfile(char *name) {
  // see if the wave object is currently doing something
  if (wave.isplaying) {// already playing something, so stop it!
    wave.stop(); // stop it
  // look in the root directory and open the file
  if (!, name)) {
    putstring("Couldn't open file "); Serial.print(name); return;
  // OK read the file and turn it into a wave object
  if (!wave.create(f)) {
    putstring_nl("Not a valid WAV"); return;
  // ok time to play! start playback;