Case statement error

just moved it



enum soundEffects {
    general_alarm,
    alarm_high,
    alarm_low,
    Dev_startup,
    error,
    error1,
    noread,
    noreadings,
    normalrange,
    startup,
    startup_dev,
    update,
    warning,
    warning_high,
    warning_low,
};

void playWAV (enum soundEffects effect, int volume)
{
    //Serial.println("Entered paciplay_day");
    //printf("Entered paciplay_day\n");

    switch (effect)
    {
        case general_alarm:
            file = new AudioFileSourceSD("/wav/alarm.wav");
            printf("/wav/alarm.wav\n");
            break;

        case alarm_high:
            file = new AudioFileSourceSD("/wav/alarmhigh.wav");
            printf("/wav/alarmhigh.wav\n");
            break;

        case alarm_low:
            file = new AudioFileSourceSD("/wav/alarmlow.wav");
            printf("/wav/alarmlow.wav\n");
            break;

        case error:
            file = new AudioFileSourceSD("/wav/error.wav");
            printf("/wav/error.wav\n");
            break;

        case error1:
            file = new AudioFileSourceSD("/wav/error1.wav");
            printf("/wav/error1.wav\n");
            break;

        case noread:
            file = new AudioFileSourceSD("/wav/noread.wav");
            printf("/wav/noread.wav\n");
            break;

        case noreadings:
            file = new AudioFileSourceSD("/wav/noreadings.wav");
            printf("/wav/noreadings.wav\n");
            break;

        case normalrange:
            file = new AudioFileSourceSD("/wav/normalrange.wav");
            printf("/wav/normalrange.wav\n");
            break;

        case warning:
            file = new AudioFileSourceSD("/wav/warning.wav");
            printf("/wav/warning.wav\n");
            break;

        case warning_high:
            file = new AudioFileSourceSD("/wav/warninghigh.wav");
            printf("/wav/warninghigh.wav\n");
            break;

        case warning_low:
            file = new AudioFileSourceSD("/wav/warninglow.wav");
            printf("/wav/warninglow.wav\n");
            break;

        case startup:
            file = new AudioFileSourceSD("/wav/startup.wav");
            printf("/wav/startup.wav\n");
            break;

        case startup_dev:
            file = new AudioFileSourceSD("/wav/startup_dev.wav");
            printf("/wav/startup_dev.wav\n");
            break;
    }
            float volumeGain = ((float)volume / 100.0) * 39.0;
  Serial.print("volumeGain:");
  Serial.println(volumeGain);
  id3 = new AudioFileSourceID3(file);
  out = new AudioOutputI2S(0, 0); // Output to builtInDAC
  out->SetPinout(12, 0, 2);
  out->SetOutputModeMono(true);
  out->SetGain(volumeGain);
  wav = new AudioGeneratorWAV();
  wav->begin(id3, out);
}

    


int main()
{
    //using direct numbers
    for (int i = 0; i<14; i++)
    {
        printf("enum value: %d\n", i);
        //playWAV(i, 50);
    }

    //directly calling
    playWAV(startup, 100);

    // Other way of calling the value
    enum soundEffects sound;
    sound = error;
    playWAV(sound, 100);
    return 0;
}