Class constructor not executing

Hi hope this is not a silly question
In the following code the class constructor does not appear to do anything.
I expect to see on the graphics display attached to my Mega 1280 "Hello foo" followed, after a few seconds, by "Hello bar"
I do not see "Hello foo" but I do see "Hello bar"

can anyone help please

//TR6

#include "TR6Display.h"
#include "ks0108.h"   
#include "Arial14.h"      

TR6Display TR6_Display();

void setup()
{	
        delay(2000);
        GLCD.Init(NON_INVERTED);
	GLCD.ClearScreen();
        delay(2000);
        GLCD.SelectFont(Arial_14); 
        GLCD.GotoXY(20, 2);
        GLCD.Puts("Hello bar");

}

void loop()
{
}
//TR6Display.h


#ifndef TR6Display_h
#define TR6Display_h

class TR6Display
{
	public:
	TR6Display();
};

#endif
//TR6Display.cpp

#include "Wprogram.h"
#include "TR6Display.h"
#include "ks0108.h"
#include "Arial14.h"

TR6Display::TR6Display()
{
        delay(2000);
        GLCD.Init(NON_INVERTED);
       GLCD.ClearScreen();
        delay(2000);
        GLCD.SelectFont(Arial_14);
        GLCD.GotoXY(20, 2);
        GLCD.Puts("Hello foo");

}

Some information here.

Short answer, "Don't do that". You can't rely on any of the hardware being setup properly before constructors for global objects are called. Rework your class with a begin() or init() member function that does the initialisation, and call it in setup().

Thanks for your reply crimony - I'll take your advice

blt