Hi, I am making a prop explosive for paintball but the code wont work. Please help if you can.
Thanks.
/Airsoft Bomb
Version 1.1Creators:
Chase Cooley&&&&&&&&&&&&
Joey Meyer/
#include <Keypad.h>#include <LiquidCrystal.h>
#include <Tone.h>
#define pound 14
Tone tone1;int Scount = 0; // count seconds
int Mcount = 0; // count minutesint Hcount =0; // count hours
int Dcount = 0; // count daysint val = 0;
long secMillis = 0; // store last time for second addlong interval = 1000; // interval for seconds
char password[4];int currentLength = 0;
int i = 0;char entered[4];
int ledPin = 3; //red lightint ledPin2 = 4; //green light
LiquidCrystal lcd(7,8,10,11,12,13);const byte ROWS = 4; //four rows
const byte COLS = 3; //three columnschar keys[ROWS][COLS] = {
{'1','2','3'},{'4','5','6'},
{'7','8','9'},{'*','0','#'}
};
byte rowPins[ROWS] = {18, 2, 14, 16}; //connect to the row pinouts of the keypadbyte colPins[COLS] = {17, 19, 15}; //connect to the column pinouts of the keypad
Keypad keypad = Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS );
void setup(){
pinMode(ledPin, OUTPUT); // sets the digital pin as outputpinMode(ledPin2, OUTPUT); // sets the digital pin as output
tone1.begin(9);lcd.begin(16, 2);
Serial.begin(9600);lcd.clear();
lcd.setCursor(0,0);lcd.print("Enter Code: ");
while (currentLength < 4){
lcd.setCursor(currentLength + 6, 1);lcd.cursor();
char key = keypad.getKey();key == NO_KEY;
if (key != NO_KEY){
lcd.print(key);password[currentLength] = key;
currentLength++;delay(200);
}}
if (currentLength == 4){
lcd.noCursor();lcd.clear();
lcd.home();lcd.print("You've Entered: ");
lcd.setCursor(6,1);lcd.print(password[0]);
lcd.print(password[1]);lcd.print(password[2]);
lcd.print(password[3]);delay(3000);
lcd.clear();currentLength = 0;
}}
void loop(){
char key2 = keypad.getKey(); // get the keylcd.setCursor(0,0);
timer();if (key2 != NO_KEY)
{while (key2 == NO_KEY)
{key2 = keypad.getKey();
}if (key2 != NO_KEY)
{lcd.clear();
lcd.setCursor(0,0);lcd.print("Enter Code: ");
while (currentLength < 4){
lcd.setCursor(currentLength + 6, 1);lcd.cursor();
char key2 = keypad.getKey();if (key2 != NO_KEY)
{lcd.print(key2);
entered[currentLength] = key2;currentLength++;
delay(200);lcd.noCursor();
lcd.setCursor(currentLength + 5, 1);lcd.print("*");
lcd.setCursor(currentLength + 6, 1);lcd.cursor();
}}
if (currentLength == 4){
if (entered[0] == password[0] && entered[1] == password[1] && entered[2] == password[2] && entered[3] == password[3]){
lcd.noCursor();lcd.clear();
lcd.home();lcd.print(" Defused ");
currentLength = 0;delay(2500);
lcd.setCursor(0,1);lcd.print("Reset the Bomb");
}else
{lcd.noCursor();
lcd.clear();lcd.home();
lcd.print(" Wrong ");lcd.setCursor(0,1);
lcd.print(" Add - 1:30 ");if (Mcount < 14)
{Mcount = Mcount + 1;
}if (Scount < 59)
{Scount = Scount + 30;
}delay(1500);
currentLength = 0;}
}}
}}
void timer(){
if ( Mcount >= 15 ){
while ( Mcount >= 15){
lcd.noCursor();lcd.clear();
lcd.home();lcd.print(" !BoOm! ");
tone1.play(NOTE_A2, 200);digitalWrite(ledPin, HIGH); // sets the LED on
tone1.play(NOTE_A2, 200);delay(10); // waits for a second
digitalWrite(ledPin, LOW); // sets the LED offtone1.play(NOTE_A2, 200);
delay(10); // waits for a seconddigitalWrite(ledPin2, HIGH); // sets the LED on
tone1.play(NOTE_A2, 200);delay(10); // waits for a second
digitalWrite(ledPin2, LOW); // sets the LED offtone1.play(NOTE_A2, 200);
delay(10); // waits for a secondchar key4 = keypad.getKey();
if (key4 != NO_KEY){
while (key4 == NO_KEY){
key4 = keypad.getKey();}
if (key4 = '#'){
lcd.clear();lcd.print("Reset the Bomb");
}}
}if ( Mcount == 60) // if Mcount is 60 do this operation
{//delay (32); // good place to fine tune timing
Mcount = 0; // reset McountHcount ++;
}if (Hcount> 23)
{Dcount++;
Hcount = 0; // have to reset Hcount to "0" after 24hrs}
lcd.setCursor (0,1); // sets cursor to 2nd linelcd.print ("Timer: ");
lcd.print (Dcount);lcd.print (":");
lcd.print (Hcount);lcd.print (":");
lcd.print (Mcount);lcd.print (":");
lcd.print (Scount);
if (Scount >59) // if 60 do this operation{
Mcount ++; // add 1 to McountScount = 0; // reset Scount
//delay (58); // changes ms per min}
if (Scount < 60) // do this oper. 59 times{
unsigned long currentMillis = millis();//delay (988); // changing by one = 60 ms a min
if(currentMillis - secMillis > interval){
tone1.play(NOTE_G5, 200);secMillis = currentMillis;
Scount ++; // add 1 to ScountdigitalWrite(ledPin2, HIGH); // sets the LED on
delay(10); // waits for a seconddigitalWrite(ledPin2, LOW); // sets the LED off
delay(10); // waits for a second}
}}