Code stop working after adding libraries

I pulled up my older version of the Love-O-Meter which doesnt use any sensors, but instead just outputs a random number as seen here:

//Random
#include "TrueRandom.h"
#include <TrueRandom.h>

//LED Strip
#include <Adafruit_NeoPixel.h>
#include "WS2812_Definitions.h"
#define LED 11
#define LED_COUNT 14

Adafruit_NeoPixel leds = Adafruit_NeoPixel(LED_COUNT, LED, NEO_GRB + NEO_KHZ800);

// mp3 includes
#include <SPI.h>
#include <SdFat.h>
#include <SdFatUtil.h>
#include <SFEMP3Shield.h>

// touch includes
#include <MPR121.h>
#include <Wire.h>
#define MPR121_ADDR 0x5C
#define MPR121_INT 4

// mp3 variables
SFEMP3Shield MP3player;
byte result;
int lastPlayed = 0;

// sd card instantiation
SdFat sd;

long randNumber;
long ledCount;

void setup() {
 Serial.begin(57600);
 //LEDs
 leds.begin();
 clearLEDs();
 leds.show();

 //Pins
 pinMode(A5, INPUT);
 //digitalWrite(A5,);
 pinMode(11, OUTPUT);

 //Setup MP3 shield
 if (!sd.begin(SD_SEL, SPI_HALF_SPEED)) sd.initErrorHalt();
 if (!sd.chdir("/")) sd.errorHalt("sd.chdir");
 MP3player.begin();
 MP3player.setBitRate(192);
 MP3player.setVolume(10, 10);
}

void loop() {
 //LEDs will ride a rainbow slide to show that the Like-O-Meter is currently idling
 for (int i = 0; i < LED_COUNT * 10; i++)
 {
   rainbow(i);
   delay(100);
   Serial.println(analogRead(A5));

   //If both copper boards are touched and the circuit is complete
   if (analogRead(A5) == 0)
     beginCalculation();
 }
}

//Function to print the compatibility and play certain music depending on the result
void beginCalculation()
{
 //Play calculation music and cylon the LED strip to show that it is calculating the compatibility
 MP3player.setVolume(40, 40);
 MP3player.playTrack(0);
 for (int i = 0; i < 2; i++)
 {
   cylon(INDIGO, 43);
 }

 //Print a random compatibility result
 randNumber = TrueRandom.random(1, 15); // print a random number from 1 to 15
 Serial.print("Random number is: ");
 Serial.println(randNumber);
 clearLEDs();
 int rainbowScale = 192 / LED_COUNT;

 for (int i = 0; i < randNumber; i++)
 {
   leds.setPixelColor(i, rainbowOrder((rainbowScale * i) % 192));
 }

 //Low Score
 if (randNumber <= 5)
 {
   MP3player.setVolume(30, 30);
   MP3player.playTrack(2);
 }
 //High Score
 else if (randNumber >= 10)
 {
   MP3player.setVolume(80, 80);
   MP3player.playTrack(1);
 }
 //Average Score
 else
 {
   MP3player.setVolume(50, 50);
   MP3player.playTrack(4);
 }
 leds.show();
 delay(8500);
}


void clearLEDs()
{
 for (int i = 0; i < LED_COUNT; i++)
 {
   leds.setPixelColor(i, 0);
 }
}

void cylon(unsigned long color, byte wait)
{
 // weight determines how much lighter the outer "eye" colors are
 const byte weight = 4;
 // It'll be easier to decrement each of these colors individually
 // so we'll split them out of the 24-bit color value
 byte red = (color & 0xFF0000) >> 16;
 byte green = (color & 0x00FF00) >> 8;
 byte blue = (color & 0x0000FF);

 // Start at closest LED, and move to the outside
 for (int i = 0; i <= LED_COUNT - 1; i++)
 {
   clearLEDs();
   leds.setPixelColor(i, red, green, blue);  // Set the bright middle eye
   // Now set two eyes to each side to get progressively dimmer
   for (int j = 1; j < 3; j++)
   {
     if (i - j >= 0)
       leds.setPixelColor(i - j, red / (weight * j), green / (weight * j), blue / (weight * j));
     if (i - j <= LED_COUNT)
       leds.setPixelColor(i + j, red / (weight * j), green / (weight * j), blue / (weight * j));
   }
   leds.show();  // Turn the LEDs on
   delay(wait);  // Delay for visibility
 }

 // Now we go back to where we came. Do the same thing.
 for (int i = LED_COUNT - 2; i >= 1; i--)
 {
   clearLEDs();
   leds.setPixelColor(i, red, green, blue);
   for (int j = 1; j < 3; j++)
   {
     if (i - j >= 0)
       leds.setPixelColor(i - j, red / (weight * j), green / (weight * j), blue / (weight * j));
     if (i - j <= LED_COUNT)
       leds.setPixelColor(i + j, red / (weight * j), green / (weight * j), blue / (weight * j));
   }

   leds.show();
   delay(wait);
 }
}

void rainbow(byte startPosition)
{
 // Need to scale our rainbow. We want a variety of colors, even if there
 // are just 10 or so pixels.
 int rainbowScale = 192 / LED_COUNT;

 // Next we setup each pixel with the right color
 for (int i = 0; i < LED_COUNT; i++)
 {
   // There are 192 total colors we can get out of the rainbowOrder function.
   // It'll return a color between red->orange->green->...->violet for 0-191.
   leds.setPixelColor(i, rainbowOrder((rainbowScale * (i + startPosition)) % 192));
 }
 // Finally, actually turn the LEDs on:
 leds.show();
}

// Input a value 0 to 191 to get a color value.
// The colors are a transition red->yellow->green->aqua->blue->fuchsia->red...
//  Adapted from Wheel function in the Adafruit_NeoPixel library example sketch
uint32_t rainbowOrder(byte position)
{
 // 6 total zones of color change:
 if (position < 31)  // Red -> Yellow (Red = FF, blue = 0, green goes 00-FF)
 {
   return leds.Color(0xFF, position * 8, 0);
 }
 else if (position < 63)  // Yellow -> Green (Green = FF, blue = 0, red goes FF->00)
 {
   position -= 31;
   return leds.Color(0xFF - position * 8, 0xFF, 0);
 }
 else if (position < 95)  // Green->Aqua (Green = FF, red = 0, blue goes 00->FF)
 {
   position -= 63;
   return leds.Color(0, 0xFF, position * 8);
 }
 else if (position < 127)  // Aqua->Blue (Blue = FF, red = 0, green goes FF->00)
 {
   position -= 95;
   return leds.Color(0, 0xFF - position * 8, 0xFF);
 }
 else if (position < 159)  // Blue->Fuchsia (Blue = FF, green = 0, red goes 00->FF)
 {
   position -= 127;
   return leds.Color(position * 8, 0, 0xFF);
 }
 else  //160 <position< 191   Fuchsia->Red (Red = FF, green = 0, blue goes FF->00)
 {
   position -= 159;
   return leds.Color(0xFF, 0x00, 0xFF - position * 8);
 }
}

// Cascades a single direction. One time.
void cascade(unsigned long color, byte direction, byte wait)
{
 if (direction == TOP_DOWN)
 {
   for (int i = 0; i < LED_COUNT; i++)
   {
     clearLEDs();  // Turn off all LEDs
     leds.setPixelColor(i, color);  // Set just this one
     leds.show();
     delay(wait);
   }
 }
 else
 {
   for (int i = LED_COUNT - 1; i >= 0; i--)
   {
     clearLEDs();
     leds.setPixelColor(i, color);
     leds.show();
     delay(wait);
   }
 }
}

The lights and music in this code used to work. However, when I ran the code again today, it didnt work anymore. The led strip just stopped functioning.