Colorwipe FastLED Non-Delay

Hello,

I'm trying to make a non-delay colorWipe like the Adafruit Neopixel strandtest uses. I've got things wired up correctly for the strand test to work, but I get no pixels changing from my fastLED implementation.

Here's the working strandtest

// A basic everyday NeoPixel strip test program.

// NEOPIXEL BEST PRACTICES for most reliable operation:
// - Add 1000 uF CAPACITOR between NeoPixel strip's + and - connections.
// - MINIMIZE WIRING LENGTH between microcontroller board and first pixel.
// - NeoPixel strip's DATA-IN should pass through a 300-500 OHM RESISTOR.
// - AVOID connecting NeoPixels on a LIVE CIRCUIT. If you must, ALWAYS
//   connect GROUND (-) first, then +, then data.
// - When using a 3.3V microcontroller with a 5V-powered NeoPixel strip,
//   a LOGIC-LEVEL CONVERTER on the data line is STRONGLY RECOMMENDED.
// (Skipping these may work OK on your workbench but can fail in the field)

#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
 #include <avr/power.h> // Required for 16 MHz Adafruit Trinket
#endif

// Which pin on the Arduino is connected to the NeoPixels?
// On a Trinket or Gemma we suggest changing this to 1:
#define LED_PIN    3

// How many NeoPixels are attached to the Arduino?
#define LED_COUNT 27

// Declare our NeoPixel strip object:
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_RGB + NEO_KHZ800);
// Argument 1 = Number of pixels in NeoPixel strip
// Argument 2 = Arduino pin number (most are valid)
// Argument 3 = Pixel type flags, add together as needed:
//   NEO_KHZ800  800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
//   NEO_KHZ400  400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
//   NEO_GRB     Pixels are wired for GRB bitstream (most NeoPixel products)
//   NEO_RGB     Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
//   NEO_RGBW    Pixels are wired for RGBW bitstream (NeoPixel RGBW products)


// setup() function -- runs once at startup --------------------------------

void setup() {
  // These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
  // Any other board, you can remove this part (but no harm leaving it):
#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
  clock_prescale_set(clock_div_1);
#endif
  // END of Trinket-specific code.

  strip.begin();           // INITIALIZE NeoPixel strip object (REQUIRED)
  strip.show();            // Turn OFF all pixels ASAP
  strip.setBrightness(50); // Set BRIGHTNESS to about 1/5 (max = 255)
}


// loop() function -- runs repeatedly as long as board is on ---------------

void loop() {
  // Fill along the length of the strip in various colors...
  colorWipe(strip.Color(255,   0,   0), 50); // Red
  colorWipe(strip.Color(  0, 255,   0), 50); // Green
  colorWipe(strip.Color(  0,   0, 255), 50); // Blue

  // Do a theater marquee effect in various colors...
  theaterChase(strip.Color(127, 127, 127), 50); // White, half brightness
  theaterChase(strip.Color(127,   0,   0), 50); // Red, half brightness
  theaterChase(strip.Color(  0,   0, 127), 50); // Blue, half brightness

  rainbow(10);             // Flowing rainbow cycle along the whole strip
  theaterChaseRainbow(50); // Rainbow-enhanced theaterChase variant
}


// Some functions of our own for creating animated effects -----------------

// Fill strip pixels one after another with a color. Strip is NOT cleared
// first; anything there will be covered pixel by pixel. Pass in color
// (as a single 'packed' 32-bit value, which you can get by calling
// strip.Color(red, green, blue) as shown in the loop() function above),
// and a delay time (in milliseconds) between pixels.
void colorWipe(uint32_t color, int wait) {
  for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
    strip.setPixelColor(i, color);         //  Set pixel's color (in RAM)
    strip.show();                          //  Update strip to match
    delay(wait);                           //  Pause for a moment
  }
}

// Theater-marquee-style chasing lights. Pass in a color (32-bit value,
// a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms)
// between frames.
void theaterChase(uint32_t color, int wait) {
  for(int a=0; a<10; a++) {  // Repeat 10 times...
    for(int b=0; b<3; b++) { //  'b' counts from 0 to 2...
      strip.clear();         //   Set all pixels in RAM to 0 (off)
      // 'c' counts up from 'b' to end of strip in steps of 3...
      for(int c=b; c<strip.numPixels(); c += 3) {
        strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
      }
      strip.show(); // Update strip with new contents
      delay(wait);  // Pause for a moment
    }
  }
}

// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
void rainbow(int wait) {
  // Hue of first pixel runs 5 complete loops through the color wheel.
  // Color wheel has a range of 65536 but it's OK if we roll over, so
  // just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
  // means we'll make 5*65536/256 = 1280 passes through this loop:
  for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
    // strip.rainbow() can take a single argument (first pixel hue) or
    // optionally a few extras: number of rainbow repetitions (default 1),
    // saturation and value (brightness) (both 0-255, similar to the
    // ColorHSV() function, default 255), and a true/false flag for whether
    // to apply gamma correction to provide 'truer' colors (default true).
    strip.rainbow(firstPixelHue);
    // Above line is equivalent to:
    // strip.rainbow(firstPixelHue, 1, 255, 255, true);
    strip.show(); // Update strip with new contents
    delay(wait);  // Pause for a moment
  }
}

// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
void theaterChaseRainbow(int wait) {
  int firstPixelHue = 0;     // First pixel starts at red (hue 0)
  for(int a=0; a<30; a++) {  // Repeat 30 times...
    for(int b=0; b<3; b++) { //  'b' counts from 0 to 2...
      strip.clear();         //   Set all pixels in RAM to 0 (off)
      // 'c' counts up from 'b' to end of strip in increments of 3...
      for(int c=b; c<strip.numPixels(); c += 3) {
        // hue of pixel 'c' is offset by an amount to make one full
        // revolution of the color wheel (range 65536) along the length
        // of the strip (strip.numPixels() steps):
        int      hue   = firstPixelHue + c * 65536L / strip.numPixels();
        uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
        strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
      }
      strip.show();                // Update strip with new contents
      delay(wait);                 // Pause for a moment
      firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
    }
  }
}

Here's my FastLED version

#include <FastLED.h>

#define LED_PIN 3
#define NUM_LEDS 27

CRGB LEDs[NUM_LEDS];

uint32_t seqStartTime = 0;
uint32_t seqTimeNow = 0;
uint32_t seqTimeElapsed = 0;
bool seqDone = false;
unsigned long seqCount = 0;

void setup()
{
  
	FastLED.addLeds<WS2812, LED_PIN>(LEDs, NUM_LEDS);
	seqStartTime = millis();
}

void loop()
{
	if (seqDone)
	{
		seqStartTime = millis();
		seqTimeNow = seqStartTime;
		seqDone = false;
		seqCount++;
	}
	else
	{
		seqTimeNow = millis();
	}
	
	unsigned long color = 0x0;
	switch(seqCount % 3)
	{
		case 0:
			color = 0xFF0000;
			break;
		case 1:
			color = 0x00CC00;
			break;
		case 2:
			color = 0xA0A0A0;
			break;
			
	}
	
	seqDone = colorWipe(seqTimeNow - seqStartTime, 120, color);
	

}

int colorWipePixel = 0;
bool colorWipe(uint32_t timeElapsed, uint32_t interval, unsigned long hexColor)
{
	LEDs[timeElapsed % interval] = hexColor;
	if ((timeElapsed % interval) == (NUM_LEDS - 1))
	{
		return true;
	}
	return false;
}

I'm thinking that it has something to do with my creation of the LED strip. I've tried NEOPIXEL and WS2812 but I'm not sure what other options there even are. I tried looking up more examples of how to use the FastLED.addLeds() function but couldn't find what I was looking for.

I'm fairly certain that these are WS2811 pixels (that's what the listing said), but the strandtest is working with NEO_KHZ800.

Missing a FastLED.show() :upside_down_face: so that's why nothing was changing. Not the desired affect here, but at least I can test now.

#include <FastLED.h>

#define LED_PIN 3
#define NUM_LEDS 27

CRGB LEDs[NUM_LEDS];

unsigned long seqStartTime = 0;
unsigned long seqTimeNow = 0;
unsigned long seqTimeElapsed = 0;
bool seqDone = false;
unsigned long seqCount = 0;

void setup()
{
	FastLED.addLeds<WS2812, LED_PIN>(LEDs, NUM_LEDS);
	FastLED.clear();
	FastLED.show();
	delay(3000);
	seqStartTime = millis();
}

void loop()
{
	if (seqDone)
	{
		seqStartTime = millis();
		seqTimeNow = seqStartTime;
		seqDone = false;
		seqCount++;
	}
	else
	{
		seqTimeNow = millis();
	}
	
	unsigned long color = 0x0;
	switch(seqCount % 3)
	{
		case 0:
			color = 0xFF0000;
			break;
		case 1:
			color = 0x00CC00;
			break;
		case 2:
			color = 0xA0A0A0;
			break;
			
	}
	
	seqDone = colorWipe(seqTimeNow - seqStartTime, 120, color);
	

}

int colorWipePixel = 0;
bool colorWipe(unsigned long timeElapsed, unsigned long interval, unsigned long hexColor)
{
	LEDs[timeElapsed / interval] = hexColor;
	FastLED.show();
	if ((timeElapsed / interval) == (NUM_LEDS - 1))
	{
		return true;
	}
	return false;
}

Also, needed integer division instead of modulo.

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