Command line to stop stepper from drawing current

I did not forget to post my program. I was hoping it would just be a simple thing like " just put "this" here".
but nothing i get involve in is ever simple so i shouldnt be surprised.
here is my sketch
#include <ezButton.h>

#include <AccelStepper.h>

#define FULLSTEP 4

#define STEP_PER_REVOLUTION 2048 // this value is from datasheet

#define DIRECTION_CCW -1

#define DIRECTION_CW 1

#define STATE_MOVE 1

#define STATE_MOVING 2

#define STATE_STOP 3

#define STATE_DELAY 4

#define INFINITE 0x00FFFFFF

ezButton limitSwitch_1(7); // create ezButton object that attach to pin 7;

ezButton limitSwitch_2(6); // create ezButton object that attach to pin 6;

// Pins entered in sequence IN1-IN3-IN2-IN4 for proper step sequence

AccelStepper stepper(FULLSTEP, 8, 10, 9, 11);

int stepperState = STATE_MOVE;

int direction = DIRECTION_CW;

unsigned long delayStartTime = 0;

int lastTouchedSW = 0;

long targetPos = 0;

void setup() {

Serial.begin(9600);

Serial.println(F("####### SYSTEM STARTED #######"));

limitSwitch_1.setDebounceTime(50); // set debounce time to 50 milliseconds

limitSwitch_2.setDebounceTime(50); // set debounce time to 50 milliseconds

stepper.setMaxSpeed(800.0); // set the maximum speed

stepper.setAcceleration(800.0); // set acceleration

stepper.setSpeed(800); // set initial speed

stepper.setCurrentPosition(0); // set position

Serial.print(F("state -> "));

Serial.println(stepperState);

}

void loop() {

limitSwitch_1.loop(); // MUST call the loop() function first

limitSwitch_2.loop(); // MUST call the loop() function first

if (limitSwitch_1.isPressed()) {

if (lastTouchedSW != 1) {

  Serial.println(F("The limit 1 switch: UNTOUCHED -> TOUCHED"));

  stepperState = STATE_STOP;

  Serial.print(F("state -> "));

  Serial.println(stepperState);

  lastTouchedSW = 1;

}

}

if (limitSwitch_2.isPressed()) {

if (lastTouchedSW != 2) {

  Serial.println(F("The limit 2 switch: UNTOUCHED -> TOUCHED"));

  stepperState = STATE_STOP;

  Serial.print(F("state -> "));

  Serial.println(stepperState);

  lastTouchedSW = 2;

}

}

switch (stepperState) {

case STATE_MOVE:

  targetPos = direction * INFINITE;

stepper.setCurrentPosition(0); // set position

stepper.moveTo(targetPos);

  stepperState = STATE_MOVING; // next state

  Serial.print(F("target pos -> "));

  Serial.println(targetPos);

  Serial.print(F("state -> "));

  Serial.println(stepperState);

  break;

case STATE_MOVING:

  if (stepper.distanceToGo() == 0) {

  stepper.setCurrentPosition(0); // set position

  stepper.moveTo(targetPos);

}

  break;

case STATE_STOP:

  stepper.stop();

  direction *= -1; // reverse the direction

  delayStartTime = millis();

  stepperState = STATE_DELAY; // next state

  Serial.print(F("state -> "));

  Serial.println(stepperState);

  Serial.print(F("direction -> "));

  Serial.println(direction);

  break;

case STATE_DELAY:

  if ((unsigned long)(millis() - delayStartTime) > 15000) { // 15 seconds

    stepperState = STATE_MOVE; // next state

    Serial.print(F("state -> "));

    Serial.println(stepperState);

  }

  break;

}

stepper.run(); // MUST be called in loop() function

}