Compilation error: 'NOTE_C1' was not declared in this scope

I combine two codes into one. However, I still don't know how. I have errors. Maybe one of you will know how to do it.
Below are these two codes

//This code is to use with DS1302 RTC module + 4*4 Keypad + LCD i2c +  Arduino + Buzzer
//After wiring the modules, the LCD will show the default date  and time or the one set before
//The objective of this project is that you can  set the RTC module from the keypad, and sure it will stay stored
//Then show  it on the screen and after you can set your alarm.
//Refer to Surtrtech.com or  SurtrTech youtube channel for more information

#include <Keypad.h> //Libraries  needed
#include <Wire.h>
#include <virtuabotixRTC.h>
#include <LiquidCrystal_I2C.h>

#define  I2C_ADDR 0x27 //LCD i2c stuff
#define BACKLIGHT_PIN 3
#define En_pin 2
#define  Rw_pin 1
#define Rs_pin 0
#define D4_pin 4
#define D5_pin 5
#define  D6_pin 6
#define D7_pin 7

LiquidCrystal_I2C lcd(I2C_ADDR,En_pin,Rw_pin,Rs_pin,D4_pin,D5_pin,D6_pin,D7_pin);


virtuabotixRTC  myRTC(2, 3, 4); //Wiring of the RTC (CLK,DAT,RST)
                               //If  you change the wiring change the pins here also


const byte numRows= 4;  //number of rows on the keypad
const byte numCols= 4; //number of columns on  the keypad

//keymap defines the key pressed according to the row and columns  just as appears on the keypad
char keymap[numRows][numCols]= 
{
{'1', '2',  '3', 'A'}, 
{'4', '5', '6', 'B'}, 
{'7', '8', '9', 'C'},
{'*', '0', '#',  'D'}
};


byte rowPins[numRows] = {12,11,10,9}; //Rows 0 to 3 //if you  modify your pins you should modify this too
byte colPins[numCols]= {8,7,6,5};  //Columns 0 to 3

int i1,i2,i3,i4;
char c1,c2,c3,c4;
char keypressed,keypressedx;

int  A_hour=NULL;
int A_minute=NULL;
int AlarmIsActive=NULL;

int buzzer  = 13;


Keypad myKeypad= Keypad(makeKeymap(keymap), rowPins, colPins, numRows,  numCols);


void setup() {
  Serial.begin(9600);
  lcd.begin (16,2);  //Initialize the LCD
  lcd.setBacklightPin(BACKLIGHT_PIN,POSITIVE);
  lcd.setBacklight(HIGH);
  lcd.home ();
                                                   
}

void  loop() {
   
  while(keypressed == NO_KEY){ //As long as no key is pressed  we keep showing the date and time, I'm obliged to clear the screen everytime so  the numbers don't get confused
                               //And I should  add that little delay so the screen shows correctly otherwise it didn't work for  me
  keypressed = myKeypad.getKey();
  lcd.clear(); //Here after clearing  the LCD we take the time from the module and print it on the screen with usual LCD  functions
  myRTC.updateTime();

  if(myRTC.hours==A_hour && myRTC.minutes==A_minute  && AlarmIsActive==1 && myRTC.seconds >= 0 && myRTC.seconds <= 2){
    while(keypressedx  == NO_KEY){
    tone(buzzer, 1000); //You can modify the tone or make your own  sound
    delay(100);
    tone(buzzer, 2000);
    delay(100);
    lcd.clear();
    lcd.print("Get up !!!"); //Message to show when the alarm is ringing
    keypressedx  = myKeypad.getKey();
    }
  }
  keypressedx = NO_KEY;
  noTone(buzzer);
  lcd.setCursor(0,0);
  lcd.print(myRTC.dayofmonth);
  lcd.print("/");
  lcd.print(myRTC.month);
  lcd.print("/");
  lcd.print(myRTC.year);
  lcd.setCursor(0,1);
  lcd.print(myRTC.hours);
  lcd.print(":");
  lcd.print(myRTC.minutes);
  lcd.print(":");
  lcd.print(myRTC.seconds);
  delay(100);
  }
 

         if (keypressed == '*') //As we everytime check the key pressed we only  proceed to setup if we press "*"
             {
              lcd.clear();
              lcd.print("     Setup");
             delay(1000);
              lcd.clear();
              lcd.print("Setup year");
              //So you can understand  how this works, first it shows us "setup" then it prints "setup year" and now  you can write your year normally (2-0-1-8)
              //It automatically passes  to setting up the month...until it's finished
              //The keys from keypad  are all considered chars (c) so we should convert them to int that's what I did  then we store them (i)
              //We do some math and we get the year, month...  as int so we can inject them to the RTC otherwise it will not be compiled
              //Months  like April you should write 04, 03 for March... otherwise it will not pass to the  next parameter
              //The RTC virtuabotix library is already set to  not accept strange time and dates (45/17/1990) (58:90:70), and yes old dates are  considered as errors
             char keypressed2 = myKeypad.waitForKey();  
                    if (keypressed2 != NO_KEY && keypressed2 !='*' && keypressed2  !='#' && keypressed2 !='A' && keypressed2 !='B' && keypressed2 !='C' && keypressed2  !='D' )
                      {
                       c1 = keypressed2;
                       lcd.setCursor(0, 1);
                       lcd.print(c1);
                       }
                 char      keypressed3 = myKeypad.waitForKey();
                    if (keypressed3 != NO_KEY && keypressed3 !='*' && keypressed3  !='#' && keypressed3 !='A' && keypressed3 !='B' && keypressed3 !='C' && keypressed3  !='D' )
                      {
                       c2 = keypressed3;
                       lcd.setCursor(1, 1);
                       lcd.print(c2);
                       }
                   char  keypressed4 = myKeypad.waitForKey();
                   if (keypressed4 != NO_KEY && keypressed4 !='*' && keypressed4  !='#' && keypressed4 !='A' && keypressed4 !='B' && keypressed4 !='C' && keypressed4  !='D' )
                      {
                       c3 = keypressed4;
                       lcd.setCursor(2, 1);
                       lcd.print(c3);
                       }
                   char   keypressed5 = myKeypad.waitForKey();
                   if (keypressed5 != NO_KEY && keypressed5 !='*' && keypressed5  !='#' && keypressed5 !='A' && keypressed5 !='B' && keypressed5 !='C' && keypressed5  !='D' )
                      {
                       c4 = keypressed5;
                       lcd.setCursor(3, 1);
                       lcd.print(c4);
                       }

                     i1=(c1-48)*1000;        //the  keys pressed are stored into chars I convert them to int then i did some multiplication  to get the code as an int of xxxx
                     i2=(c2-48)*100;
                     i3=(c3-48)*10;
                     i4=c4-48;
                     int N_year=i1+i2+i3+i4;
                   delay(500);
                     lcd.clear();
                     lcd.print("Setup  month");

////////////////////////////////////////////////////////////////
                     char keypressed6 = myKeypad.waitForKey();  // here all programs  are stopped until you enter the four digits then it gets compared to the code above
                    if (keypressed6 != NO_KEY && keypressed6 !='*' && keypressed6  !='#' && keypressed6 !='A' && keypressed6 !='B' && keypressed6 !='C' && keypressed6  !='D' )
                      {
                       c1 = keypressed6;
                       lcd.setCursor(0, 1);
                       lcd.print(c1);
                       }
                    char   keypressed7 = myKeypad.waitForKey();
                    if (keypressed7 != NO_KEY && keypressed7 !='*' && keypressed7  !='#' && keypressed7 !='A' && keypressed7 !='B' && keypressed7 !='C' && keypressed7  !='D' )
                      {
                       c2 = keypressed7;
                       lcd.setCursor(1, 1);
                       lcd.print(c2);
                       }


                     i1=(c1-48)*10;
                     i2=c2-48;
                    int N_month=i1+i2;
                     delay(500);

                     lcd.clear();
                     lcd.print("Setup Day");
                     
 ////////////////////////////////////////////////////////////////                    
                      char keypressed8 = myKeypad.waitForKey();  // here all programs are stopped until you enter the four digits then it gets  compared to the code above
                    if (keypressed8 != NO_KEY && keypressed8  !='*' && keypressed8 !='#' && keypressed8 !='A' && keypressed8 !='B' && keypressed8  !='C' && keypressed8 !='D' )
                      {
                        c1  = keypressed8;
                       lcd.setCursor(0, 1);
                       lcd.print(c1);
                       }
                      char keypressed9 = myKeypad.waitForKey();
                    if (keypressed9 != NO_KEY && keypressed9 !='*' && keypressed9  !='#' && keypressed9 !='A' && keypressed9 !='B' && keypressed9 !='C' && keypressed9  !='D' )
                      {
                        c2 = keypressed9;
                       lcd.setCursor(1, 1);
                       lcd.print(c2);
                       }


                     i1=(c1-48)*10;
                     i2=c2-48;
                    int N_day=i1+i2;
                    delay(500);
                     lcd.clear();
                     lcd.print("Setup hour");
////////////////////////////////////////////////////////////////////////////////////:                     
                     char keypressed10 = myKeypad.waitForKey();  // here all programs are stopped until you enter the four digits then it gets  compared to the code above
                    if (keypressed10 != NO_KEY &&  keypressed10 !='*' && keypressed10 !='#' && keypressed10 !='A' && keypressed10 !='B'  && keypressed10 !='C' && keypressed10 !='D' )
                      {
                       c1  = keypressed10;
                       lcd.setCursor(0, 1);
                       lcd.print(c1);
                       }
                    char   keypressed11 = myKeypad.waitForKey();
                    if (keypressed11 != NO_KEY && keypressed11 !='*' && keypressed11  !='#' && keypressed11 !='A' && keypressed11 !='B' && keypressed11 !='C' && keypressed11  !='D' )
                      {
                        c2 = keypressed11;
                       lcd.setCursor(1, 1);
                       lcd.print(c2);
                       }


                     i1=(c1-48)*10;
                     i2=c2-48;
                    int N_hour=i1+i2;
                    delay(500);
                     lcd.clear();
                     lcd.print("Setup minutes");
////////////////////////////////////////////////////////////////////////////////////:
                    char keypressed12 = myKeypad.waitForKey();  // here all programs  are stopped until you enter the four digits then it gets compared to the code above
                    if (keypressed12 != NO_KEY && keypressed12 !='*' && keypressed12  !='#' && keypressed12 !='A' && keypressed12 !='B' && keypressed12 !='C' && keypressed12  !='D' )
                      {
                        c1 = keypressed12;
                       lcd.setCursor(0, 1);
                       lcd.print(c1);
                       }
                   char    keypressed13 = myKeypad.waitForKey();
                    if (keypressed13 != NO_KEY && keypressed13 !='*' && keypressed13  !='#' && keypressed13 !='A' && keypressed13 !='B' && keypressed13 !='C' && keypressed13  !='D' )
                      {
                        c2 = keypressed13;
                       lcd.setCursor(1, 1);
                       lcd.print(c2);
                       }


                     i1=(c1-48)*10;
                     i2=c2-48;
                    int N_minutes=i1+i2;
                    delay(500);
                     lcd.clear();

                    myRTC.setDS1302Time(22,  N_minutes, N_hour, 1, N_day, N_month, N_year); //once we're done setting the date  and time we transfer to values to the RTC module
                                                                                           //the  22 stands for seconds you can add a setup for it too if you want
                                                                                           //the  1 stands for day of the week, as long I don't show it on the screen I don't change  it
                    keypressed=NO_KEY; //the "*" key is stored in "keypressed"  so I remove that value from it otherwise it will get me in the setup again
              }
/////////////////////////////////////////Alarme  setup/////////////////////////////////
              
             if (keypressed  == 'A'){
              lcd.clear();
              lcd.print("  Alarm setup  ");
              delay(1000);
              lcd.clear();
              lcd.print("Set  alarm hour");
               
               char keypressed14 = myKeypad.waitForKey();  // here all programs are stopped until you enter the four digits then it gets  compared to the code above
                    if (keypressed14 != NO_KEY &&  keypressed14 !='*' && keypressed14 !='#' && keypressed14 !='A' && keypressed14 !='B'  && keypressed14 !='C' && keypressed14 !='D' )
                      {
                       c1  = keypressed14;
                       lcd.setCursor(0, 1);
                       lcd.print(c1);
                       }
                    char   keypressed15 = myKeypad.waitForKey();
                    if (keypressed15 != NO_KEY && keypressed15 !='*' && keypressed15  !='#' && keypressed15 !='A' && keypressed15 !='B' && keypressed15 !='C' && keypressed15  !='D' )
                      {
                        c2 = keypressed15;
                       lcd.setCursor(1, 1);
                       lcd.print(c2);
                       }


                     i1=(c1-48)*10;
                     i2=c2-48;
                     A_hour=i1+i2;
                    delay(500);
                     lcd.clear();
                     lcd.print("Set alarm minutes");
                      char  keypressed16 = myKeypad.waitForKey();  // here all programs are stopped until you  enter the four digits then it gets compared to the code above
                    if  (keypressed16 != NO_KEY && keypressed16 !='*' && keypressed16 !='#' && keypressed16  !='A' && keypressed16 !='B' && keypressed16 !='C' && keypressed16 !='D' )
                      {
                       c1 = keypressed16;
                       lcd.setCursor(0,  1);
                       lcd.print(c1);
                       }
                    char   keypressed17 = myKeypad.waitForKey();
                    if (keypressed17  != NO_KEY && keypressed17 !='*' && keypressed17 !='#' && keypressed17 !='A' && keypressed17  !='B' && keypressed17 !='C' && keypressed17 !='D' )
                      {
                        c2 = keypressed17;
                       lcd.setCursor(1,  1);
                       lcd.print(c2);
                       }


                     i1=(c1-48)*10;
                     i2=c2-48;
                     A_minute=i1+i2;
                    delay(500);
                     lcd.clear();
                      AlarmIsActive=1;
                      keypressed=NO_KEY;
             }
             if (keypressed  == 'B')
             {
              lcd.clear();
              lcd.print("Alarm  deactivated");
              AlarmIsActive=0;
              keypressed=NO_KEY;
              delay(500);
             }
             else {
              myRTC.updateTime();
              keypressed=NO_KEY;
             }
             

}

==========================================================
second one

/* 
  Imperial March - Star Wars
  Connect a piezo buzzer or speaker to pin 11 or select a new pin.
  More songs available at https://github.com/robsoncouto/arduino-songs                                            
                                              
                                              Robson Couto, 2019
*/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978
#define REST      0


// change this to make the song slower or faster
int tempo = 120;

// change this to whichever pin you want to use
int buzzer = 11;

// notes of the moledy followed by the duration.
// a 4 means a quarter note, 8 an eighteenth , 16 sixteenth, so on
// !!negative numbers are used to represent dotted notes,
// so -4 means a dotted quarter note, that is, a quarter plus an eighteenth!!
int melody[] = {
  
  // Dart Vader theme (Imperial March) - Star wars 
  // Score available at https://musescore.com/user/202909/scores/1141521
  // The tenor saxophone part was used
  
  NOTE_A4,-4, NOTE_A4,-4, NOTE_A4,16, NOTE_A4,16, NOTE_A4,16, NOTE_A4,16, NOTE_F4,8, REST,8,
  NOTE_A4,-4, NOTE_A4,-4, NOTE_A4,16, NOTE_A4,16, NOTE_A4,16, NOTE_A4,16, NOTE_F4,8, REST,8,
  NOTE_A4,4, NOTE_A4,4, NOTE_A4,4, NOTE_F4,-8, NOTE_C5,16,

  NOTE_A4,4, NOTE_F4,-8, NOTE_C5,16, NOTE_A4,2,//4
  NOTE_E5,4, NOTE_E5,4, NOTE_E5,4, NOTE_F5,-8, NOTE_C5,16,
  NOTE_A4,4, NOTE_F4,-8, NOTE_C5,16, NOTE_A4,2,
  
  NOTE_A5,4, NOTE_A4,-8, NOTE_A4,16, NOTE_A5,4, NOTE_GS5,-8, NOTE_G5,16, //7 
  NOTE_DS5,16, NOTE_D5,16, NOTE_DS5,8, REST,8, NOTE_A4,8, NOTE_DS5,4, NOTE_D5,-8, NOTE_CS5,16,

  NOTE_C5,16, NOTE_B4,16, NOTE_C5,16, REST,8, NOTE_F4,8, NOTE_GS4,4, NOTE_F4,-8, NOTE_A4,-16,//9
  NOTE_C5,4, NOTE_A4,-8, NOTE_C5,16, NOTE_E5,2,

  NOTE_A5,4, NOTE_A4,-8, NOTE_A4,16, NOTE_A5,4, NOTE_GS5,-8, NOTE_G5,16, //7 
  NOTE_DS5,16, NOTE_D5,16, NOTE_DS5,8, REST,8, NOTE_A4,8, NOTE_DS5,4, NOTE_D5,-8, NOTE_CS5,16,

  NOTE_C5,16, NOTE_B4,16, NOTE_C5,16, REST,8, NOTE_F4,8, NOTE_GS4,4, NOTE_F4,-8, NOTE_A4,-16,//9
  NOTE_A4,4, NOTE_F4,-8, NOTE_C5,16, NOTE_A4,2,
  
};

// sizeof gives the number of bytes, each int value is composed of two bytes (16 bits)
// there are two values per note (pitch and duration), so for each note there are four bytes
int notes = sizeof(melody) / sizeof(melody[0]) / 2;

// this calculates the duration of a whole note in ms
int wholenote = (60000 * 4) / tempo;

int divider = 0, noteDuration = 0;

void setup() {
  // iterate over the notes of the melody. 
  // Remember, the array is twice the number of notes (notes + durations)
  for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {

    // calculates the duration of each note
    divider = melody[thisNote + 1];
    if (divider > 0) {
      // regular note, just proceed
      noteDuration = (wholenote) / divider;
    } else if (divider < 0) {
      // dotted notes are represented with negative durations!!
      noteDuration = (wholenote) / abs(divider);
      noteDuration *= 1.5; // increases the duration in half for dotted notes
    }

    // we only play the note for 90% of the duration, leaving 10% as a pause
    tone(buzzer, melody[thisNote], noteDuration*0.9);

    // Wait for the specief duration before playing the next note.
    delay(noteDuration);
    
    // stop the waveform generation before the next note.
    noTone(buzzer);
  }
}

void loop() {
  // no need to repeat the melody.
}