Controlling Spotify with an UNO R4 WiFi

I want to accomplish this without using an external Python script. I have already created a way to play, pause, go to the next/previous song, and control the volume using the keyboard library and AutoHotkey. I now want to display the current song on a 16x2 LCD. How can I accomplish this?

Show the hardware, schematics, and the code You have, or post us crystal balls.
Reading and using the topic " How to get the best out of this forum" is another possibility.

Well, could I write something in Python to send that data?

Code:

#include <Keyboard.h>
#include <KeyboardLayout.h>
#include <Keyboard_da_DK.h>
#include <Keyboard_de_DE.h>
#include <Keyboard_es_ES.h>
#include <Keyboard_fr_FR.h>
#include <Keyboard_hu_HU.h>
#include <Keyboard_it_IT.h>
#include <Keyboard_pt_PT.h>
#include <Keyboard_sv_SE.h>

// constants won't change. They're used here to set pin numbers:
const int buttonPin = 2;  // the number of the pushbutton pin
const int ledPin = 13;    // the number of the LED pin

// variables will change:
int buttonState = 0;  // variable for reading the pushbutton status

void setup() {
  // initialize the LED pin as an output:
  pinMode(ledPin, OUTPUT);
  // initialize the pushbutton pin as an input:
  pinMode(buttonPin, INPUT);
  //initialize serial communication:
  Serial.begin(9600);
  Keyboard.begin();
}

void loop() {
  // read the state of the pushbutton value:
  buttonState = digitalRead(buttonPin);

  // check if the pushbutton is pressed. If it is, the buttonState is HIGH:
  if (buttonState == HIGH) {
    // turn LED on:
    digitalWrite(ledPin, HIGH);
    Keyboard.press(KEY_TAB);
    Keyboard.press('3');
    Keyboard.releaseAll();
    Serial.println("Play");
    delay(1000);
  } else {
    // turn LED off:
    digitalWrite(ledPin, LOW);
  }
}

I know, but since I can't pull it off without it I guess I'll have to. The thing is, I have no experience with Python or any other coding language, for that matter.

1. Project Overview

Goal

Control Spotify playback (play/pause, next/previous track, volume) using an Arduino Uno R4 WiFi.

Approach:

We'll use the Arduino WiFi library to connect to your local network and send commands to a local server. This server will then interact with the Spotify app using a suitable library (e.g., spotipy for Python).

2. Hardware

  • Arduino Uno R4 WiFi
  • Wi-Fi network with internet access
  • Computer running the Spotify app and the server software

3. Software

  • Arduino IDE with the WiFi library installed
  • Python (with spotipy library installed)
  • A local web server framework (e.g., Flask, Bottle)

4. Steps

Arduino Code

  1. Connect to Wi-Fi: Use the Arduino WiFi library to connect to your home network.
  2. Establish a TCP connection: Connect to the local server running on your computer.
  3. Send commands: Send commands (e.g., "play," "pause," "next," "prev," "vol_up," "vol_down") over the TCP connection.

Example Arduino Code (Simplified)

#include <WiFiNINA.h>

const char* ssid = "YOUR_WIFI_SSID";
const char* password = "YOUR_WIFI_PASSWORD";
const char* server = "192.168.1.100"; // Replace with your server's IP address
const int port = 5000;

WiFiClient client;

void setup() {
  Serial.begin(9600);
  while (!Serial) {
    ; // wait for serial port to connect. Needed for native USB port only
  }

  // Connect to Wi-Fi
  WiFi.begin(ssid, password);
  Serial.print("Connecting");
  while (WiFi.status() != WL_CONNECTED) {
    delay(500);
    Serial.print(".");
  }
  Serial.println("");
  Serial.print("Connected to ");
  Serial.println(ssid);
  Serial.print("IP address: ");
  Serial.println(WiFi.localIP());

  // Connect to server
  if (client.connect(server, port)) {
    Serial.println("connected");
  } else {
    Serial.println("connection failed");
  }
}

void loop() {
  // Example: Send "play" command
  if (client.connected()) {
    client.println("play");
  }
  delay(1000);
}

Python Server Code

  1. Create a server: Use a framework like Flask or Bottle to create a simple HTTP server:
    How To Create A Web Server In Python Using Flask - Perpetual Enigma
  2. Handle incoming connections: Listen for connections from the Arduino.
  3. Control Spotify: Use the spotipy library to interact with the Spotify app.
    • Authenticate with your Spotify account.
    • Implement functions for play/pause, next/previous track, and volume control.
  4. Send responses: Send acknowledgment messages back to the Arduino (optional).

Example Python Server Code (Simplified)

from flask import Flask, request
import spotipy
from spotipy.oauth2 import SpotifyOAuth

app = Flask(__name__)

# Replace with your Spotify credentials
scope = "user-modify-playback-state" 
sp = spotipy.Spotify(auth_manager=SpotifyOAuth(scope=scope))

@app.route('/control', methods=['POST'])
def control_spotify():
    command = request.data.decode('utf-8')
    if command == "play":
        sp.play()
    elif command == "pause":
        sp.pause()
    # ... add other commands (next, prev, volume)

    return "OK"

if __name__ == '__main__':
    app.run(host='0.0.0.0', port=5000) 

Important Notes

  • Security:
    • Never hardcode your Spotify credentials directly in the code. Use environment variables or a secure configuration file.
    • Restrict access to your server: Only allow connections from your Arduino's IP address.
  • Error Handling: Implement proper error handling in both Arduino and Python code.
  • Spotify API: Refer to the spotipy documentation for detailed information on controlling Spotify.
  • Testing: Test thoroughly to ensure all commands work as expected.

This project provides a basic framework. You can expand it by adding more commands, features, and a user interface for the Arduino.

This topic was automatically closed 180 days after the last reply. New replies are no longer allowed.