counting 7 segment display

My shot at what the code should be - compiles okay, have to wire up to see if it actually works

// sketch to drive 2 common anode 7-segment displays from arduino

// pins for the digits, 0,1 reserved for serial
byte digit1Array[7] = {
  2,3,4,5,6,7,8}; //a,b,c,d,e,f,g
byte digit2Array[7] = {
  9,10,11,12,13,14,15}; //a,b,c,d,e,f,g
// segments to light up, 0 = on
byte digitDisplay[10] = {
  B01000000, //0, 0 = on with pulldowns
  B01111001, //1
  B00100100, //2
  B00110000, //3
  B00011001, //4
  B00100100, //5
  B00000011, //6
  B01111000, //7
  B00000000, //8
  B00011000, //9
};

// switch pins
byte sw1 = 16;
byte sw2 = 17;
byte sw3 = 18;
byte sw4 = 19;

byte digit1 = 0;
byte digit2 = 0;

byte updated = 0;
byte segment = 0;

void setup(){
  for (int x = 0; x<7; x=x+1){
    pinMode(digit1Array[x], OUTPUT);
    pinMode(digit2Array[x], OUTPUT);
    digitalWrite (digit1Array[x], HIGH);
    digitalWrite (digit2Array[x], HIGH);
  }
  pinMode (sw1,INPUT_PULLUP); // internal pullup, reads high unless switch is closed
  pinMode (sw2,INPUT_PULLUP);
  pinMode (sw3,INPUT_PULLUP);
  pinMode (sw4,INPUT_PULLUP);

  Serial.begin(9600);
}
void loop(){
  if (digitalRead (sw1) == 0){
    updated = 1;
    digit1 = digit1+1;
    if (digit1 ==10){
      digit1 = 0;
    } 
    for (int x = 1; x<0x80; x=x<1){  
      // mask bit for the segments: 0x01 (A), 0x02 (B), 0x04 (C), 0x08 (D), 0x10 (E), 0x20 (F), 0x40 (G)
      if ( digitDisplay[digit1] & x  ==0 ){
        segment = 0;
      }
      else {
        segment = 1;
      }
      digitalWrite(digit1Array[x], segment);
    }
  }
  if (digitalRead (sw2) == 0){
    updated = 1;
    digit2 = digit2+1;
    if (digit2 ==10){
      digit2 = 0;
    } 
    for (int x = 1; x<0x80; x=x<1){  
      // mask bit for the segments: 0x01 (A), 0x02 (B), 0x04 (C), 0x08 (D), 0x10 (E), 0x20 (F), 0x40 (G)
      if ( digitDisplay[digit2] & x  ==0 ){
        segment = 0;
      }
      else {
        segment = 1;
      }
      digitalWrite(digit2Array[x], segment);
    }
  }
  if (updated == 1){
    updated = 0;
    delay(100);
  } // button debounce delay, there are better ways to do this also
}