Counting Number of times a button is pushed

Hi, is there a way to count the number of times a button is pushed and then displaying that value to serial monitor?

Yes there is. Lots of examples if you google for it.

Please take a look at the "state change detection" example that came with your Arduino environment. You can get there by clicking File / Examples / 02.Digital / state change detection. I have copied it here for your convenience.

/*
  State change detection (edge detection)
 	
 Often, you don't need to know the state of a digital input all the time,
 but you just need to know when the input changes from one state to another.
 For example, you want to know when a button goes from OFF to ON.  This is called
 state change detection, or edge detection.
 
 This example shows how to detect when a button or button changes from off to on
 and on to off.
 	
 The circuit:
 * pushbutton attached to pin 2 from +5V
 * 10K resistor attached to pin 2 from ground
 * LED attached from pin 13 to ground (or use the built-in LED on
   most Arduino boards)
 
 created  27 Sep 2005
 modified 30 Aug 2011
 by Tom Igoe

This example code is in the public domain.
 	
 http://arduino.cc/en/Tutorial/ButtonStateChange
 
 */

// this constant won't change:
const int  buttonPin = 2;    // the pin that the pushbutton is attached to
const int ledPin = 13;       // the pin that the LED is attached to

// Variables will change:
int buttonPushCounter = 0;   // counter for the number of button presses
int buttonState = 0;         // current state of the button
int lastButtonState = 0;     // previous state of the button

void setup() {
  // initialize the button pin as a input:
  pinMode(buttonPin, INPUT);
  // initialize the LED as an output:
  pinMode(ledPin, OUTPUT);
  // initialize serial communication:
  Serial.begin(9600);
}


void loop() {
  // read the pushbutton input pin:
  buttonState = digitalRead(buttonPin);

  // compare the buttonState to its previous state
  if (buttonState != lastButtonState) {
    // if the state has changed, increment the counter
    if (buttonState == HIGH) {
      // if the current state is HIGH then the button
      // wend from off to on:
      buttonPushCounter++;
      Serial.println("on");
      Serial.print("number of button pushes:  ");
      Serial.println(buttonPushCounter);
    } 
    else {
      // if the current state is LOW then the button
      // wend from on to off:
      Serial.println("off"); 
    }
  }
  // save the current state as the last state, 
  //for next time through the loop
  lastButtonState = buttonState;

  
  // turns on the LED every four button pushes by 
  // checking the modulo of the button push counter.
  // the modulo function gives you the remainder of 
  // the division of two numbers:
  if (buttonPushCounter % 4 == 0) {
    digitalWrite(ledPin, HIGH);
  } else {
   digitalWrite(ledPin, LOW);
  }
  
}

Unfortunately, you will find that code very unreliable.

Most of the time it will work, but often it will give erratic and random results.

The problem is called "contact bounce" - do some Googling on that and then study the "Debounce" tutorials on the Arduino system.

Unfortunately, there is one further annoyance - or at least I find it so. All these examples seem to tell you to connect the button to 5V and use a pull-down resistor. In real practice, you want to connect the button to ground and use the internal pull-up of the Atmel chip. You write the logic accordingly, regarding LOW as active. This not only saves a resistor - perhaps somewhat trivial - but is much safer design practice since you are not potentially connecting external components such as buttons which may be on the end of a cable - to your supply line.

1 Like

to avoid contact bounce you can use a specific library
http://playground.arduino.cc/code/bounce

or, if you don't need very fast inputs you can simply add a delay(10); where the new input is taken

this is my code

button = digitalRead( buttonpin );
if (button==1&&lastbuttonstate==0)  
    {
      ++event;
      lastbuttonstate=1;
      delay(10);
    }
else
{
    if (button==0&&lastbuttonstate==1)
    {
      lastbuttonstate=0;
      delay(10);
    }