Creating a struct of RGB Values

I still need to work out how to dereference the struct to derive the individual rgb values. Suggestions?

Do you mean like this?

BtnCol main_menu = {{0, 32, 0},{34, 139, 34},{144, 238, 144}};

//... Use main_menu somewhere
analogWrite( 3, main_menu.fill.r );

If you need a 32-bit colour, define your struct as follows.

struct RGB {

 operator uint32_t&(){ return *( uint32_t* ) this; }

 uint8_t a;
 uint8_t r;
 uint8_t g;
 uint8_t b;
};