Crude high striker build with Arduino

Heya!

I'm thinking about building an very crude/not that percise High Striker.

I plan on having a wooden block, which is guided, and has an magnet on a small pole at the bottom. The block is suspended on springs, which pulls it up. The magnet is in a copper -coil, so when it's hit it changes speed and should induce a specific voltage. I then could measure the max voltage and have a comparable value, which then could be displayed and saved.

I think the mechanical part is challenging(to make sure it's not destroyed after the first hit) but also the induced voltage is something i have zero experience with.

Do you think it's possible to build with an Arduino or is it to slow?
What do you think about the idea in general?

How big is the bell?

High striker is that fairground game where you hit a target with a hammer and a weight (the "striker") flies up a vertical rail and his a bell at the top of the board?

Can't understand what your coil is doing. Can you draw a diagram for us?

Yeah, im sorry, i should have pointed out, that instead of a flying weight (as PaulRB said, the "striker") is the part i want to cut. So there wont be any bell, which is hit by something.
I have made a sketch:

Thanks, I get it now. A picture is worth a thousand words as usual.

The voltage generated by the coil is going to be very short lived, I think. But you need to know what voltage it is likely to be before you connect it to an Arduino input pin, in case it damages the Arduino. A multimeter will not be useful for this, you really need an oscilloscope. Do you have access to one?

This topic was automatically closed 180 days after the last reply. New replies are no longer allowed.