#include <Adafruit_NeoPixel.h>
#ifdef AVR
#include <avr/power.h> // Required for 16 MHz Adafruit Trinket
#endif
// Which pin on the Arduino is connected to the NeoPixels?
// On a Trinket or Gemma we suggest changing this to 1:
#define LED_PIN 6
// How many NeoPixels are attached to the Arduino?
#define LED_COUNT 12
// Declare our NeoPixel strip object:
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);
// Argument 1 = Number of pixels in NeoPixel strip
// Argument 2 = Arduino pin number (most are valid)
// Argument 3 = Pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
// setup() function -- runs once at startup --------------------------------
void setup() {
// These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
// Any other board, you can remove this part (but no harm leaving it):
#if defined(AVR_ATtiny85) && (F_CPU == 16000000)
clock_prescale_set(clock_div_1);
#endif
// END of Trinket-specific code.
strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
strip.show(); // Turn OFF all pixels ASAP
strip.setBrightness(200); // Set BRIGHTNESS to about 1/5 (max = 255)
}
// loop() function -- runs repeatedly as long as board is on ---------------
void loop() {
delay(7000);
// Deze is het laden
colorWipe(strip.Color(0, 0, 255), 20); // blue
colorWipe(strip.Color(0, 0, 0), 20); // off
delay(940);
// Dit is het knipperen of schieten
theaterChase(strip.Color(0, 0, 255), 20); // White, half brightness
theaterChase(strip.Color(0, 0, 150), 20); // White, half brightness
theaterChase(strip.Color(0, 0, 30), 20); // White, half brightness
theaterChase(strip.Color(0, 0, 0), 20); // off, half brightness
delay(12940);
// Deze is het laden
colorWipe(strip.Color(0, 0, 255), 20); // blue
colorWipe(strip.Color(0, 0, 0), 20); // off
delay(940);
// Dit is het knipperen of schieten
theaterChase(strip.Color(0, 0, 255), 20); // White, half brightness
theaterChase(strip.Color(0, 0, 255), 20); // White, half brightness
theaterChase(strip.Color(0, 0, 255), 20); // White, half brightness
theaterChase(strip.Color(0, 0, 150), 20); // White, half brightness
theaterChase(strip.Color(0, 0, 30), 20); // White, half brightness
theaterChase(strip.Color(0, 0, 0), 20); // off, half brightness
delay(19020);
// Deze is het laden
colorWipe(strip.Color(0, 0, 255), 20); // blue
colorWipe(strip.Color(0, 0, 0), 20); // off
delay(940);
// Dit is het knipperen of schieten
theaterChase(strip.Color(0, 0, 255), 20); // White, half brightness
theaterChase(strip.Color(0, 0, 150), 20); // White, half brightness
theaterChase(strip.Color(0, 0, 30), 20); // White, half brightness
theaterChase(strip.Color(0, 0, 0), 20); // off, half brightness
delay(7760);
// kopieer bovenstaande met schieten en laden. plak hierboven
rainbow(10); // Flowing rainbow cycle along the whole strip
theaterChaseRainbow(50); // Rainbow-enhanced theaterChase variant
}
// Some functions of our own for creating animated effects -----------------
// Fill strip pixels one after another with a color. Strip is NOT cleared
// first; anything there will be covered pixel by pixel. Pass in color
// (as a single 'packed' 32-bit value, which you can get by calling
// strip.Color(red, green, blue) as shown in the loop() function above),
// and a delay time (in milliseconds) between pixels.
void colorWipe(uint32_t color, int wait) {
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
strip.setPixelColor(i, color); // Set pixel's color (in RAM)
strip.show(); // Update strip to match
delay(wait); // Pause for a moment
}
}
// Theater-marquee-style chasing lights. Pass in a color (32-bit value,
// a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms)
// between frames.
void theaterChase(uint32_t color, int wait) {
for(int a=0; a<5; a++) { // Repeat 10 times...
for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
strip.clear(); // Set all pixels in RAM to 0 (off)
// 'c' counts up from 'b' to end of strip in steps of 3...
for(int c=b; c<strip.numPixels(); c += 3) {
strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
}
}
}
// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
void rainbow(int wait) {
// Hue of first pixel runs 5 complete loops through the color wheel.
// Color wheel has a range of 65536 but it's OK if we roll over, so
// just count from 0 to 565536. Adding 256 to firstPixelHue each time
// means we'll make 565536/256 = 1280 passes through this loop:
for(long firstPixelHue = 0; firstPixelHue < 0; firstPixelHue += 256) {
// strip.rainbow() can take a single argument (first pixel hue) or
// optionally a few extras: number of rainbow repetitions (default 1),
// saturation and value (brightness) (both 0-255, similar to the
// ColorHSV() function, default 255), and a true/false flag for whether
// to apply gamma correction to provide 'truer' colors (default true).
strip.rainbow(firstPixelHue);
// Above line is equivalent to:
// strip.rainbow(firstPixelHue, 1, 255, 255, true);
strip.show(); // Update strip with new contents
delay(1000); // Pause for a moment
}
}
// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
void theaterChaseRainbow(int wait) {
int firstPixelHue = 0; // First pixel starts at red (hue 0)
for(int a=0; a<0; a++) { // Repeat 30 times...
for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
strip.clear(); // Set all pixels in RAM to 0 (off)
// 'c' counts up from 'b' to end of strip in increments of 3...
for(int c=b; c<strip.numPixels(); c += 3) {
// hue of pixel 'c' is offset by an amount to make one full
// revolution of the color wheel (range 65536) along the length
// of the strip (strip.numPixels() steps):
int hue = firstPixelHue + c * 65536L / strip.numPixels();
uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
}
}
}
}