TheAxe:
I searched for an hardware solution to achieve that and i found this.
Very bad move for starters! That would only be applicable to optical encoders - and then not necessarily reliable. The "EC11" is a mechanical encoder.
TheAxe:
The circuit is not working. The outputs from the IC are flickering without criteria.
Precisely as one would expect.
TheAxe:
Is the IC suitable for my purpose?
Totally unsuitable.
You already have the correct solution. Sitting in front (presumably) of you. It is called a "microcontroller" and its elegance is in its ability to perform relatively complex functions extremely quickly.
The problem you are facing is called "contact bounce" and it is particularly relevant to these mechanical rotary encoders. The solution is to employ a software routine that monitors each decoder output (which can easily be done eight at a time as long as you anticipate no more than say, two encoders to be manipulated at a time) and determines a change in state only when that change persists every time it is polled over a period of a number of milliseconds.
Here is example code to perform such a check on one input:
// Blink without "delay()" - multi!
const int led1Pin = 13; // LED pin number
// const int led2Pin = 10;
// const int led3Pin = 11;
const int button1 = 4;
int led1State = LOW; // initialise the LED
// int led2State = LOW;
// int led3State = LOW;
char bstate1 = 0;
// unsigned long count1 = 0; // will store last time LED was updated
// unsigned long count2 = 0;
// unsigned long count3 = 0;
unsigned long bcount1 = 0;
// Have we completed the specified interval since last confirmed event?
// "marker" chooses which counter to check
boolean timeout(unsigned long *marker, unsigned long interval) {
if (millis() - *marker >= interval) {
*marker += interval; // move on ready for next interval
return true;
}
else return false;
}
// Deal with a button read; true if button pressed and debounced is a new event
// Uses reading of button input, debounce store, state store and debounce interval.
boolean butndown(char button, unsigned long *marker, char *butnstate, unsigned long interval) {
switch (*butnstate) { // Odd states if was pressed, >= 2 if debounce in progress
case 0: // Button up so far,
if (button == HIGH) return false; // Nothing happening!
else {
*butnstate = 2; // record that is now pressed
*marker = millis(); // note when was pressed
return false; // and move on
}
case 1: // Button down so far,
if (button == LOW) return false; // Nothing happening!
else {
*butnstate = 3; // record that is now released
*marker = millis(); // note when was released
return false; // and move on
}
case 2: // Button was up, now down.
if (button == HIGH) {
*butnstate = 0; // no, not debounced; revert the state
return false; // False alarm!
}
else {
if (millis() - *marker >= interval) {
*butnstate = 1; // jackpot! update the state
return true; // because we have the desired event!
}
else
return false; // not done yet; just move on
}
case 3: // Button was down, now up.
if (button == LOW) {
*butnstate = 1; // no, not debounced; revert the state
return false; // False alarm!
}
else {
if (millis() - *marker >= interval) {
*butnstate = 0; // Debounced; update the state
return false; // but it is not the event we want
}
else
return false; // not done yet; just move on
}
default: // Error; recover anyway
{
*butnstate = 0;
return false; // Definitely false!
}
}
}
void setup() {
pinMode(led1Pin, OUTPUT);
// pinMode(led2Pin, OUTPUT);
// pinMode(led3Pin, OUTPUT);
pinMode(button1, INPUT);
digitalWrite(button1,HIGH); // internal pullup all versions
}
void loop() {
// Toggle LED if button debounced
if (butndown(digitalRead(button1), &bcount1, &bstate1, 10UL )) {
if (led1State == LOW) {
led1State = HIGH;
}
else {
led1State = LOW;
}
digitalWrite(led1Pin, led1State);
}
/* // Act if the latter time (ms) has now passed on this particular counter,
if (timeout(&count2, 300UL )) {
if (led2State == LOW) {
led2State = HIGH;
}
else {
led2State = LOW;
}
digitalWrite(led2Pin, led2State);
}
if (timeout(&count3, 77UL )) {
if (led3State == LOW) {
led3State = HIGH;
}
else {
led3State = LOW;
}
digitalWrite(led3Pin, led3State);
} */
}
This code of course, only selects one state change, the button being pressed but can be adjusted to observe change in each direction. The logic to determine the direction of rotation from these changes is fairly trivial.