Different inputs, same output

This is my standard 6 axes 28 inputs setup, no encoders.
I'm getting the ''Input ID 1'' 4 times. Once in every serie. (A,B,C,D)


@Delta_G don't be so critical, this is @vandoos 's first post.

@vandoos : check this out. It details how to get the best out of this forum: How to get the best out of this forum

Thanks!

1 Like
#include <Keypad.h>

#include <Keyboard.h>

#include <Keypad.h>
#include <Joystick.h>

//DEFINITIONS
#define ENABLE_PULLUPS
#define NUMROTARIES 0 //replace "?" with number of rotary encoders you are using
#define NUMBUTTONS 28//replace "?"with number of buttong you are using
#define NUMROWS 7 //replace "?" with number of rows you have
#define NUMCOLS 4 //replace "?" with number of columns you have

//BUTTON MATRIX
//first change number of rows and columns to match your button matrix, 
//then replace all "?" with numbers (starting from 0)
byte buttons[NUMROWS][NUMCOLS] = {
  {0,1,2,3},
  {4,5,6,7},
  {8,9,10,11},
  {12,13,14,15},
  {16,17,18,19},
  {20,21,22,23},
  (24,25,26,27)

 
};

//struct rotariesdef {
 // byte pin1;
 // byte pin2;
 // int ccwchar;
 // int cwchar;
 // volatile unsigned char state;
//};

////ROTARY ENCODERS
////each line controls a different rotary encoder
////the first two numbers refer to the pins the encoder is connected to 
////the second two are the buttons each click of the encoder wil press 
////do NOT exceed 31 for the final button number
//rotariesdef rotaries[NUMROTARIES] {
 // {0,1,22,23,0}, //rotary 1
  //{2,3,24,25,0}, //rotary 2
  //{4,5,26,27,0}, //rotary 3
  //{6,7,28,29,0} //rotary 4


//};

#define DIR_CCW 0x10
#define DIR_CW 0x20
#define R_START 0x0

#ifdef HALF_STEP
#define R_CCW_BEGIN 0x1
#define R_CW_BEGIN 0x2
#define R_START_M 0x3
#define R_CW_BEGIN_M 0x4
#define R_CCW_BEGIN_M 0x5
const unsigned char ttable[6][4] = {
  // R_START (00)
  {R_START_M,            R_CW_BEGIN,     R_CCW_BEGIN,  R_START},
  // R_CCW_BEGIN
  {R_START_M | DIR_CCW, R_START,        R_CCW_BEGIN,  R_START},
  // R_CW_BEGIN
  {R_START_M | DIR_CW,  R_CW_BEGIN,     R_START,      R_START},
  // R_START_M (11)
  {R_START_M,            R_CCW_BEGIN_M,  R_CW_BEGIN_M, R_START},
  // R_CW_BEGIN_M
  {R_START_M,            R_START_M,      R_CW_BEGIN_M, R_START | DIR_CW},
  // R_CCW_BEGIN_M
  {R_START_M,            R_CCW_BEGIN_M,  R_START_M,    R_START | DIR_CCW},
};
#else
#define R_CW_FINAL 0x1
#define R_CW_BEGIN 0x2
#define R_CW_NEXT 0x3
#define R_CCW_BEGIN 0x4
#define R_CCW_FINAL 0x5
#define R_CCW_NEXT 0x6

const unsigned char ttable[7][4] = {
  // R_START
  {R_START,    R_CW_BEGIN,  R_CCW_BEGIN, R_START},
  // R_CW_FINAL
  {R_CW_NEXT,  R_START,     R_CW_FINAL,  R_START | DIR_CW},
  // R_CW_BEGIN
  {R_CW_NEXT,  R_CW_BEGIN,  R_START,     R_START},
  // R_CW_NEXT
  {R_CW_NEXT,  R_CW_BEGIN,  R_CW_FINAL,  R_START},
  // R_CCW_BEGIN
  {R_CCW_NEXT, R_START,     R_CCW_BEGIN, R_START},
  // R_CCW_FINAL
  {R_CCW_NEXT, R_CCW_FINAL, R_START,     R_START | DIR_CCW},
  // R_CCW_NEXT
  {R_CCW_NEXT, R_CCW_FINAL, R_CCW_BEGIN, R_START},
};
#endif

//BUTTON MATRIX PART 2
byte rowPins[NUMROWS] = {7,8,9,10,11,12,13}; //change "?" to the pins the rows of your button matrix are connected to
byte colPins[NUMCOLS] = {0,1,2,3}; //change "?" to the pins the rows of your button matrix are connected to

Keypad buttbx = Keypad( makeKeymap(buttons), rowPins, colPins, NUMROWS, NUMCOLS);

//JOYSTICK SETTINGS
Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,
  JOYSTICK_TYPE_JOYSTICK,
  28, //number of buttons
  0, //number of hat switches
  //Set as many axis to "true" as you have potentiometers for
  true, // y axis
  true, // x axis
  true, // z axis
  true, // rx axis
  true, // ry axis
  true, // rz axis
  false, // rudder
  false, // throttle
  false, // accelerator
  false, // brake
  false); // steering wheel

const int numReadings = 20;
 
int readings[numReadings];      // the readings from the analog input
int index = 0;              // the index of the current reading
int total = 0;                  // the running total
int currentOutputLevel = 0;

//POTENTIOMETERS PART 1
//add all the axis' which are enabled above
int yAxis_ = 0;
int xAxis_ = 0;
int zAxis_ = 0;
int RxAxis_ = 0;   
int RyAxis_ = 0; 
int RzAxis_ = 0;  

       
//POTENTIOMETERS  PART 2
//Which pins are your potentiometers connected to?
int potentiometerPin1 = A0; //Change "?" to the pin your potentiometer is connected to
int potentiometerPin2 = A1;
int potentiometerPin3 = A2;
int potentiometerPin4 = A3;
int potentiometerPin5 = A4;
int potentiometerPin6 = A5;
const bool initAutoSendState = true;


void setup() {
  Joystick.begin();
  rotary_init();
  for (int thisReading = 0; thisReading < numReadings; thisReading++) {
    readings[thisReading] = 0;
  }
}

void loop() {

  CheckAllEncoders();
  CheckAllButtons();
  CheckAllPotentiometers();
 
}

//POTENTIOMETERS PART 3
//change the details to match teh details above for each potentiometer you are using
void CheckAllPotentiometers(){

  //potentiometer 1
 currentOutputLevel = getAverageOutput(potentiometerPin1);
 yAxis_ = map(currentOutputLevel,0,1023,0,255);
 Joystick.setYAxis(yAxis_); 
  
  //potentiometer 2
 currentOutputLevel = getAverageOutput(potentiometerPin2);
 xAxis_ = map(currentOutputLevel,0,1023,0,255);
 Joystick.setXAxis(xAxis_); 

  
 //potentiometer 3
  currentOutputLevel = getAverageOutput(potentiometerPin3);
  zAxis_ = map(currentOutputLevel,0,1023,0,255);
  Joystick.setZAxis(zAxis_); 
  
  //potentiometer  4
  currentOutputLevel = getAverageOutput(potentiometerPin4);
  RxAxis_ = map(currentOutputLevel,0,1023,0,255);
  Joystick.setRxAxis(RxAxis_);

  //potentiometer 5
  currentOutputLevel = getAverageOutput(potentiometerPin5);
  RyAxis_ = map(currentOutputLevel,0,1023,0,255);
  Joystick.setRyAxis(RyAxis_);

  //potentiometer 6
  currentOutputLevel = getAverageOutput(potentiometerPin6);
  RzAxis_ = map(currentOutputLevel,0,1023,0,255);
  Joystick.setRzAxis(RzAxis_);
}

int getAverageOutput(int pinToRead){
  index = 0;
  total = 0; 
 
  while (index < numReadings){
    readings[index] = analogRead(pinToRead);
    total = total + readings[index];
    index = index + 1;
    //delay (1);
  }
  return total / numReadings;
}


void CheckAllButtons(void) {
      if (buttbx.getKeys())
    {
       for (int i=0; i<LIST_MAX; i++)   
        {
           if ( buttbx.key[i].stateChanged )   
            {
            switch (buttbx.key[i].kstate) { 
                    case PRESSED:
                    case HOLD:
                              Joystick.setButton(buttbx.key[i].kchar, 1);
                              break;
                    case RELEASED:
                    case IDLE:
                              Joystick.setButton(buttbx.key[i].kchar, 0);
                              break;
            }
           }   
         }
     }
}


void rotary_init() {
  for (int i=0;i<NUMROTARIES;i++) {
//    pinMode(rotaries[i].pin1, INPUT);
//    pinMode(rotaries[i].pin2, INPUT);
    #ifdef ENABLE_PULLUPS
//      digitalWrite(rotaries[i].pin1, HIGH);
//      digitalWrite(rotaries[i].pin2, HIGH);
    #endif
  }
}


unsigned char rotary_process(int _i) {
  //Serial.print("Processing rotary: ");
  //Serial.println(_i);
//  unsigned char pinstate = (digitalRead(rotaries[_i].pin2) << 1) | digitalRead(rotaries[_i].pin1);
//  rotaries[_i].state = ttable[rotaries[_i].state & 0xf][pinstate];
//  return (rotaries[_i].state & 0x30);
}

void CheckAllEncoders(void) {
  Serial.println("Checking rotaries");
  for (int i=0;i<NUMROTARIES;i++) {
    unsigned char result = rotary_process(i);
    if (result == DIR_CCW) {
      Serial.print("Rotary ");
      Serial.print(i);
      Serial.println(" <<< Going CCW");
//      Joystick.setButton(rotaries[i].ccwchar, 1); delay(50); Joystick.setButton(rotaries[i].ccwchar, 0);
    };
    if (result == DIR_CW) {
      Serial.print("Rotary ");
      Serial.print(i);
      Serial.println(" >>> Going CW");
//      Joystick.setButton(rotaries[i].cwchar, 1); delay(50); Joystick.setButton(rotaries[i].cwchar, 0);
    };
  }
  Serial.println("Done checking");
}

This is a code template from someone else that I modify for my needs, I personnally do not right code.
THX for the help

Using Leonardo board

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