Digital alarm clock

Well I bought this piezo speaker ALLDATASHEET.COM - Datasheet search site, Datasheet search site for Electronic Components and Semiconductors and other semiconductors. and it still didn't work.

#include <LiquidCrystal.h>

const int rs = 12, en = 11, d4 = 5, d5 = 4, d6 = 3, d7 = 2;
LiquidCrystal lcd(rs, en, d4, d5, d6, d7);
int TimeHours10s =  0;
int TimeHours1s =  0;
int TimeMinutes10s =  0;
int TimeMinutes1s =  0;
int TimeSeconds10s =  0;
int TimeSeconds1s =  0;
int AlarmHours10s =  0;
int AlarmHours1s =  0;
int AlarmMinutes10s =  0;
int AlarmMinutes1s =  0;
int AlarmSeconds10s =  0;
int AlarmSeconds1s =  0;
int AlarmSet = 6;
int TimeSet = 7;
int Min = 8;
int Hour = 9;
int Buzzer =10;

void setup() 
{ 
  pinMode(AlarmSet,INPUT_PULLUP);  
  pinMode(TimeSet, INPUT_PULLUP); 
  pinMode(Hour, INPUT_PULLUP);
  pinMode(Min, INPUT_PULLUP);  
  pinMode(Buzzer, OUTPUT);  

  lcd.begin(16, 2);
}

void loop() 
{
CalculateTime();  
ShowTime();
ShowAlarm();
delay(500);

if(digitalRead(AlarmSet)== LOW && digitalRead(Min)== LOW)
{
  AlarmMinutes1s++;
  delay(500);
  CalculateAlarm();
}
if(digitalRead(AlarmSet)== LOW && digitalRead(Hour)== LOW)
{
  AlarmHours1s++;
  delay(500);
  CalculateAlarm();
}
if(digitalRead(TimeSet)== LOW && digitalRead(Min)== LOW)
{
  TimeMinutes1s++;
  delay(500);
  CalculateTime();
}
if(digitalRead(TimeSet)== LOW && digitalRead(Hour)== LOW)
{
  TimeHours1s++;
  delay(500);
  CalculateTime();
}

delay(500);
}

 void ShowTime()
  {
  lcd.display();
  lcd.setCursor(0, 0); 
  lcd.print("Time  ");
  lcd.print(TimeHours10s);
  lcd.print(TimeHours1s);
  lcd.print(":");
  lcd.print(TimeMinutes10s);
  lcd.print(TimeMinutes1s);
  lcd.print(":");
  lcd.print(TimeSeconds10s);
  lcd.print(TimeSeconds1s);
  lcd.setCursor(0, 0);
  }

   void ShowAlarm()
  {
  lcd.display();
  lcd.setCursor(0, 1); 
  lcd.print("Alarm ");
  lcd.print(AlarmHours10s);
  lcd.print(AlarmHours1s);
  lcd.print(":");
  lcd.print(AlarmMinutes10s);
  lcd.print(AlarmMinutes1s);
  lcd.print(":");
  lcd.print(AlarmSeconds10s);
  lcd.print(AlarmSeconds1s);
  lcd.setCursor(0, 1); 
  }

void CalculateTime()
{
 TimeSeconds1s++;
  if(TimeSeconds1s == 10)
  {
  TimeSeconds1s = 0;
  TimeSeconds10s++;
  }
  if(TimeSeconds10s == 6)
  {
  TimeSeconds10s = 0;
  TimeSeconds1s = 0;
  TimeMinutes1s++;
  }
  if(TimeMinutes1s == 10)
  {
  TimeMinutes1s = 0;
  TimeSeconds10s = 0;
  TimeSeconds1s = 0;
  TimeMinutes10s++;
  }
  if(TimeMinutes10s == 6)
  {
  TimeMinutes10s = 0;
  TimeMinutes1s = 0;
  TimeSeconds10s = 0;
  TimeSeconds1s = 0;
  TimeHours1s++;
  }
  if(TimeHours1s == 10) 
  {
  TimeHours1s=0;
  TimeMinutes10s = 0;
  TimeMinutes1s = 0;
  TimeSeconds10s = 0;
  TimeSeconds1s = 0;
  TimeHours10s++;
  }
  if(TimeHours10s == 2 && TimeHours1s == 4) 
  {
  TimeHours10s=0; 
  TimeHours1s=0;
  TimeMinutes10s = 0;
  TimeMinutes1s = 0;
  TimeSeconds10s = 0;
  TimeSeconds1s = 0;
 
  } 
}
  void CalculateAlarm()
{
  if(AlarmMinutes1s == 10)
  {
  AlarmMinutes1s = 0;
  AlarmMinutes10s++;
  }
  if(AlarmMinutes10s == 6)
  {
  AlarmMinutes10s = 0;
  AlarmMinutes1s = 0;
  AlarmHours1s++;
  }
  if(AlarmHours1s == 10) 
  {
  AlarmHours1s=0;
  AlarmMinutes10s = 0;
  AlarmMinutes1s = 0;
  AlarmHours10s++;
  }
  if(AlarmHours10s == 2 && AlarmHours1s == 4) 
  {
  AlarmHours10s=0; 
  AlarmHours1s=0;
  AlarmMinutes10s = 0;
  AlarmMinutes1s = 0;
  } 
  if(TimeHours10s == AlarmHours10s && TimeHours1s == AlarmHours1s && TimeMinutes10s == AlarmMinutes10s && TimeMinutes1s == AlarmMinutes1s )
  {
   tone(Buzzer, 2300); 
  delay(10000);        
  noTone(Buzzer);    
  delay(1000); 
  }
 }

I changed little part of code and it still didn't work.Can you check code and tell me if something is wrong?