Disappointment

Hi, I just bought an ARDUINO VIDOR 4000 after reading
"Here a list of tutorials that will help you in making very cool things!
Learn the basics of FPGA programming"
in the "Getting started section" with the expectation of beeing able to program the FPGA with the ARDUINO IDE, but that is not the case. Now I'm a little disappointed!
But o.k., as my first thought about the VIDOR was to beeing able to code little retro-style games (for HDMI monitors) with an ARDUINO I hope that there once will be a FPGA graphics library with a framebuffer with direct access by the MCU and something like "BITBLT" to be able to fastly copy bitmaps from the sdram to/within the (sdram-)framebuffer. Besides that bitmaps should be loadable via WiFi (as there is no sd port) from e.g. a NAS into sdram!
For now the partial implementation of the Adafruit graphics library might be good enough for simple vectorgraphics-games, which I might try to code!
Thanks for your efforts!

...no, the implementation of the adafruit graphics library is way to slow to do anything useful with it (o.k. I did a little raytracing with it, but running a raytracer on a mcu of course is painfully slow even with vga resulution)!

Hi, we are actually adding some blitting operations to the library, for now mostly in software but at some point in hardware. You will also see soon some ports of retro gaming platforms. It's taking a while because we're about to release the tool chain for compiling with quartus and that is bringing some new features which took more than expected but it's now very close to being released.

DarioPennisi:
Hi, we are actually adding some blitting operations to the library, for now mostly in software but at some point in hardware. You will also see soon some ports of retro gaming platforms. It's taking a while because we're about to release the tool chain for compiling with quartus and that is bringing some new features which took more than expected but it's now very close to being released.

Wow, that sounds great, thanks!