Does anybody know whats wrong with my code

void setup() {
// put your setup code here, to run once:

}

void loop() {

pinMode (9, INPUT);
pinMode (8, OUTPUT);

#define grave 40
#define largo 46
#define lento 52
#define adagio 56
#define larghetto 60
#define adagietto 66
#define andante 72
#define andantino 80
#define maestroso 88
#define moderato 100
#define allegretto 104
#define animato 120
#define allegro 132
#define allegro_assai 144
#define vivace 160
#define presto 184
#define prestissimo 208

#define note_B0 31
#define note_C1 33
#define note_CS1 35
#define note_DF1 35
#define note_D1 37
#define note_DS1 39
#define note_EF1 39
#define note_E1 41
#define note_F1 44
#define note_FS1 46
#define note_GF1 46
#define note_G1 49
#define note_GS1 52
#define note_AF1 52
#define note_A1 55
#define note_AS1 58
#define note_BF1 58
#define note_b1 62
#define note_C2 65
#define note_CS2 69
#define note_DF2 69
#define note_D2 73
#define note_DS2 78
#define note_EF2 78
#define note_E2 82
#define note_F2 87
#define note_FS2 93
#define note_GF2 93
#define note_G2 98
#define note_GS2 104
#define note_AF2 104
#define note_A2 110
#define note_as2 117
#define note_BF2 117
#define note_B2 123
#define note_C3 131
#define note_CS3 139
#define note_DF3 139
#define note_D3 147
#define note_DS3 156
#define note_EF3 156
#define note_E3 165
#define note_F3 175
#define note_FS3 185
#define note_GF3 185
#define note_G3 196
#define note_GS3 208
#define note_AF3 208
#define note_A3 220
#define note_AS3 233
#define note_BF3 233
#define note_B3 247
#define note_C4 262 // <--------- middle C
#define note_CS4 277
#define note_DF4 277
#define note_D4 294
#define note_DS4 311
#define note_EF4 311
#define note_E4 330
#define note_F4 349
#define note_FS4 370
#define note_GF4 370
#define note_G4 392
#define note_GS4 415
#define note_AF4 415
#define note_A4 440
#define note_AS4 466
#define note_BF4 466
#define note_B4 494
#define note_C5 523
#define note_CS5 554
#define note_DF5 554
#define note_D5 587
#define note_DS5 622
#define note_EF5 622
#define note_E5 659
#define note_F5 698
#define note_FS5 740
#define note_GF5 740
#define note_G5 784
#define note_GS5 831
#define note_AF5 831
#define note_A5 880
#define note_AS5 932
#define note_BF5 932
#define note_B5 988
#define note_C6 1047
#define note_CS6 1109
#define note_DF6 1109
#define note_D6 1175
#define note_DS6 1245
#define note_EF6 1245
#define note_E6 1319
#define note_F6 1397
#define note_FS6 1480
#define note_GF6 1480
#define note_G6 1568
#define note_GS6 1661
#define note_AF6 1661
#define note_A6 1760
#define note_AS6 1865
#define note_BF6 1865
#define note_B6 1976
#define note_C7 2093
#define note_CS7 2217
#define note_DF7 2217
#define note_D7 2349
#define note_DS7 2489
#define note_EF7 2489
#define note_E7 2637
#define note_F7 2794
#define note_FS7 2960
#define note_GF7 2960
#define note_G7 3136
#define note_GS7 3322
#define note_AF7 3322
#define note_A7 3520
#define note_AS7 3729
#define note_BF7 3729
#define note_B7 3951
#define note_C8 4186
#define note_CS8 4435
#define note_DF8 4435
#define note_D8 4699
#define note_DS8 4978
#define note_EF8 4978

#define speaker 11 // digital pin number for speaker/buzzer

float default_tempo = float(animato); // default tempo - beats per minute
float current_tempo = default_tempo;
float timings[7]; // holds timings for each defined note/rest time value

//
// Standard note/rest duration definitions, set by the set_tempo function
//
#define semib timings[0] // semi briev - 4 beats
#define dot_minim timings[1] // dotted mini - 3 beats
#define minim timings[2] // minim - 2 beats
#define crot timings[3] // crotchet - 1 beat
#define quav timings[4] // quaver - 1/2 beat
#define semiq timings[5] // semi quaver - 1/4 beat
#define demi_semiq timings[6] // demi semi quaver - 1/8 beat

#define num_carols 10

void (*play_list[num_carols])() = {
we_wish_you_a_merry_christmas,
o_come_all_ye_faithful,
away_in_a_manger,
ding_dong_merrily,
good_king_wenceslas,
the_first_nowell,
the_holly_and_the_ivy,
we_three_kings,
silent_night,
jingle_bells
};

void shuffle_play_list() {
uint8_t swap_with;
void (* swap)();

randomSeed(analogRead(A0) + analogRead(A5) + 1031);
for (uint8_t carol = 0; carol < num_carols; carol++) {

swap_with = random(num_carols); 
swap      = play_list[carol];
play_list[carol]     = play_list[swap_with];
play_list[swap_with] = swap;

}
}

//
// Function waits for the given time in seconds, or part thereof.
//
void wait(float duration) {
uint32_t start;
start = millis();
duration = duration * 1000; // convert to milliseconds
do {
} while (millis() - start <= duration);
}

//
// Set tempo by adjusting durations of note/rest timings
//
void set_tempo(float new_tempo) {
float crotchet_duration;
current_tempo = new_tempo; // keep current tempo up to date in case it needs to be queried
crotchet_duration = 60 / new_tempo; // timing in seconds for 1 beat
semib = crotchet_duration * 4; // semibrieve, 4 beats
dot_minim = crotchet_duration * 3; // dotted mimin, 3 beats
minim = crotchet_duration * 2; // minim, 2 beats
crot = crotchet_duration; // crotchet, 1 beat
quav = crotchet_duration / 2; // quaver, 1/2 beat
semiq = crotchet_duration / 4; // semiquaver, 1/4 beat
demi_semiq = crotchet_duration / 8; // demi-semi-quaver, 1/8 beat
}

void play(int note, float note_duration) {
tone(speaker, note, note_duration * 1000); // play the given note for the given duration
wait(note_duration); // wait for note to complete
}

//
// Rest for given duration in seconds, or part thereof.
//
void rest(float rest_duration) {
noTone(speaker); // ensure no tone is currently playing
wait(rest_duration); // wait for given rest to complete
}

void setup() {
// Set up speaker
pinMode(speaker, OUTPUT);
// Set up note/rest timings, based on the default unit beat time (default_tempo)
set_tempo(default_tempo);
shuffle_play_list(); // start with a randomised play_list
}

void loop() {
do {
// Process the play_list by selecting each of its preset and randomsised
// elements, and execute each respective music score funcion.
for (uint8_t carol = 0; carol < num_carols; carol++) {
play_listcarol; // execute this ([carol]) music score function
wait(3); // wait a short time between carols
}
shuffle_play_list(); // randomise the play_list for the next play_list pass
wait(3); // wait a short time before playing the new playlist
} while (true);
}

void we_wish_you_a_merry_christmas() {
set_tempo(default_tempo);
// 3/4time
for (uint8_t repeat = 1; repeat <= 2; repeat++) {
// intro bar
play(note_D4, crot);
// bar 1
play(note_G4, crot);
play(note_G4, quav);
play(note_A4, quav);
play(note_G4, quav);
play(note_FS4, quav);
// bar 2
play(note_E4, crot);
play(note_E4, crot);
play(note_E4, crot);
// bar 3
play(note_A4, crot);
play(note_A4, quav);
play(note_B4, quav);
play(note_A4, quav);
play(note_G4, quav);
// bar 4
play(note_FS4, crot);
play(note_D4, crot);
play(note_D4, crot);
// bar 5
play(note_B4, crot);
play(note_B4, quav);
play(note_C5, quav);
play(note_B4, quav);
play(note_A4, quav);
// bar 6
play(note_G4, crot);
play(note_E4, crot);
play(note_D4, quav);
play(note_D4, quav);
// bar 7
play(note_E4, crot);
play(note_A4, crot);
play(note_FS4, crot);
// bar 8
play(note_G4, minim);
play(note_D4, crot);
// bar 9
play(note_G4, crot);
play(note_G4, crot);
play(note_G4, crot);
// bar 10
play(note_FS4, minim);
play(note_FS4, crot);
// bar 11
play(note_G4, crot);
play(note_FS4, crot);
play(note_E4, crot);
// bar 12
play(note_D4, minim);
play(note_A4, crot);
// bar 13
play(note_B4, crot);
play(note_A4, crot);
play(note_G4, crot);
// bar 14
play(note_D5, crot);
play(note_D4, crot);
play(note_D4, quav);
play(note_D4, quav);
// bar 15
play(note_E4, crot);
play(note_A4, crot);
play(note_FS4, crot);
// bar 16
play(note_G4, minim);
rest(crot);
}
}

void o_come_all_ye_faithful() {
set_tempo(default_tempo);
// 4/4 time
// intro bar
for (uint8_t repeat = 1; repeat <= 2; repeat++) {
play(note_G4, crot);
// bar 1
play(note_G4, minim);
play(note_D4, crot);
play(note_G4, crot);
// bar 2
play(note_A4, minim);
play(note_D4, minim);
// bar 3
play(note_B4, crot);
play(note_A4, crot);
play(note_B4, crot);
play(note_C5, crot);
// bar 4
play(note_B4, minim);
play(note_A4, crot);
play(note_G4, crot);
// bar 5
play(note_G4, minim);
play(note_FS4, crot);
play(note_E4, crot);
// bar 6
play(note_FS4, crot);
play(note_G4, crot);
play(note_A4, crot);
play(note_B4, crot);
// bar 7
play(note_FS4, minim);
play(note_E4, crot + quav);
play(note_D4, quav);
// bar 8
play(note_D4, dot_minim);
rest(crot);
// bar 9
play(note_D5, minim);
play(note_C5, crot);
play(note_B4, crot);
// bar 10
play(note_C5, minim);
play(note_B4, minim);
// bar 11
play(note_A4, crot);
play(note_B4, crot);
play(note_G4, crot);
play(note_A4, crot);
// bar 12
play(note_FS4, crot + quav);
play(note_E4, quav);
play(note_D4, crot);
play(note_G4, crot);
// bar 13
play(note_G4, crot);
play(note_FS4, crot);
play(note_G4, crot);
play(note_A4, crot);
// bar 15
play(note_G4, minim);
play(note_D4, crot);
play(note_B4, crot);
// bar 16
play(note_B4, crot);
play(note_A4, crot);
play(note_B4, crot);
play(note_C5, crot);
// bar 17
play(note_B4, minim);
play(note_A4, crot);
play(note_B4, crot);
// bar 18
play(note_C5, crot);
play(note_B4, crot);
play(note_A4, crot);
play(note_G4, crot);
// bar 19
play(note_FS4, minim);
play(note_G4, crot);
play(note_C5, crot);
// bar 20
play(note_B4, minim);
play(note_A4, crot + quav);
play(note_G4, quav);
// bar 21
play(note_G4, dot_minim);
rest(crot);
}
}

void away_in_a_manger() {
set_tempo(moderato);
// 3/4 time
for (uint8_t repeat = 1; repeat <= 2; repeat++) {
// intro bar
play(note_C4, crot);
// bar 1
play(note_F4, crot);
play(note_F4, crot);
play(note_G4, quav);
play(note_A4, quav);
// bar 2
play(note_F4, crot);
play(note_F4, crot);
play(note_A4, quav);
play(note_BF4, quav);
// bar 3
play(note_C5, crot);
play(note_C5, crot);
play(note_D5, crot);
// bar 4
play(note_BF4, minim);
play(note_G4, quav);
play(note_A4, quav);
// bar 5
play(note_BF4, crot);
play(note_BF4, crot);
play(note_C5, crot);
// bar 6
play(note_A4, crot);
play(note_A4, crot);
play(note_F4, quav);
play(note_A4, quav);
// bar 7
play(note_G4, crot);
play(note_D4, crot);
play(note_F4, crot);
// bar 8
play(note_E4, minim);
play(note_C4, crot);
// bar 9
play(note_F4, crot);
play(note_F4, crot);
play(note_G4, quav);
play(note_A4, quav);
// bar 10
play(note_F4, crot);
play(note_F4, crot);
play(note_A4, quav);
play(note_BF4, quav);
// bar 11
play(note_C5, crot);
play(note_C5, crot);
play(note_D5, crot);
// bar 12
play(note_BF4, minim);
play(note_G4, quav);
play(note_A4, quav);
// bar 13
play(note_BF4, crot);
play(note_BF4, crot);
play(note_C5, crot);
// bar 14
play(note_A4, crot);
play(note_A4, crot);
play(note_F4, quav);
play(note_A4, quav);
// bar 15
play(note_G4, crot);
play(note_D4, crot);
play(note_E4, crot);
// bar 16
play(note_F4, minim);
rest(crot);
}
}

void ding_dong_merrily() {
set_tempo(default_tempo);
// 4/4 time
for (uint8_t repeat = 1; repeat <= 2; repeat++) {
// bar 1
play(note_G4, crot);
play(note_G4, crot);
play(note_A4, quav);
play(note_G4, quav);
play(note_FS4, quav);
play(note_E4, quav);
// bar 2
play(note_D4, minim);
rest(crot);
play(note_D4, crot);
// bar 3
play(note_E4, crot);
play(note_G4, crot);
play(note_G4, crot);
play(note_FS4, crot);
// bar 4
play(note_G4, minim);
play(note_G4, crot);
rest(crot);
// bar 5
play(note_G4, crot);
play(note_G4, crot);
play(note_A4, quav);
play(note_G4, quav);
play(note_FS4, quav);
play(note_E4, quav);
// bar 6
play(note_D4, minim);
rest(crot);
play(note_D4, crot);
// bar 7
play(note_E4, crot);
play(note_G4, crot);
play(note_G4, crot);
play(note_FS4, crot);
// bar 8
play(note_G4, minim);
play(note_G4, crot);
rest(crot);
// bar 9
play(note_D5, crot + quav);
play(note_C5, quav);
play(note_B4, quav);
play(note_C5, quav);
play(note_D5, quav);
play(note_B4, quav);
// bar 10
play(note_C5, crot + quav);
play(note_B4, quav);
play(note_A4, quav);
play(note_B4, quav);
play(note_C5, quav);
play(note_A4, quav);
// bar 11
play(note_B4, crot + quav);
play(note_A4, quav);
play(note_G4, quav);
play(note_A4, quav);
play(note_B4, quav);
play(note_G4, quav);
// bar 12
play(note_A4, crot + quav);
play(note_G4, quav);
play(note_FS4, quav);
play(note_G4, quav);
play(note_A4, quav);
play(note_FS4, quav);
// bar 13
play(note_G4, crot + quav);
play(note_FS4, quav);
play(note_E4, quav);
play(note_FS4, quav);
play(note_G4, quav);
play(note_E4, quav);
// bar 14
play(note_FS4, crot + quav);
play(note_E4, quav);
play(note_D4, crot);
play(note_D4, crot);
// bar 15
play(note_E4, crot);
play(note_G4, crot);
play(note_G4, crot);
play(note_FS4, crot);
// bar 16
play(note_G4, minim);
play(note_G4, crot);
rest(crot);
}
}

void good_king_wenceslas() {
set_tempo(vivace);
// 4/4 time
for (uint8_t repeat = 1; repeat <= 2; repeat++) {
// intro bar
rest(minim);
// bar 1
play(note_G4, crot);
play(note_G4, crot);
play(note_G4, crot);
play(note_A4, crot);
// bar 2
play(note_G4, crot);
play(note_G4, crot);
play(note_D4, minim);
// bar 3
play(note_E4, crot);
play(note_D4, crot);
play(note_E4, crot);
play(note_FS4, crot);
// bar 4
play(note_G4, minim);
play(note_G4, minim);
// bar 5
play(note_G4, crot);
play(note_G4, crot);
play(note_G4, crot);
play(note_A4, crot);
// bar 6
play(note_G4, crot);
play(note_G4, crot);
play(note_D4, minim);
// bar 7
play(note_E4, crot);
play(note_D4, crot);
play(note_E4, crot);
play(note_FS4, crot);
// bar 8
play(note_G4, minim);
play(note_G4, minim);
// bar 9
play(note_D5, crot);
play(note_C5, crot);
play(note_B4, crot);
play(note_A4, crot);
// bar 10
play(note_B4, crot);
play(note_A4, crot);
play(note_G4, minim);
// bar 11
play(note_E4, crot);
play(note_D4, crot);
play(note_E4, crot);
play(note_FS4, crot);
// bar 12
play(note_G4, minim);
play(note_G4, minim);
// bar 13
play(note_D4, crot);
play(note_D4, crot);
play(note_E4, crot);
play(note_FS4, crot);
// bar 14
play(note_G4, crot);
play(note_G4, crot);
play(note_A4, minim);
// bar 15
play(note_D5, crot);
play(note_C5, crot);
play(note_B4, crot);
play(note_A4, crot);
// bar 16
play(note_G4, minim);
play(note_C5, minim);
// bar 17
play(note_G4, semib);
}
}

void the_first_nowell() {
set_tempo(default_tempo);
// 3/4 time
for (uint8_t repeat = 1; repeat <= 2; repeat++) {
// intro bar
rest(minim);
play(note_FS4, quav);
play(note_E4, quav);
// bar 1
play(note_D4, crot + quav);
play(note_E4, quav);
play(note_FS4, quav);
play(note_G4, quav);
// bar 2
play(note_A4, minim);
play(note_B4, quav);
play(note_CS5, quav);
// bar 3
play(note_D5, crot);
play(note_CS5, crot);
play(note_B4, crot);
// bar 4
play(note_A4, minim);
play(note_B4, quav);
play(note_CS5, quav);
// bar 5
play(note_D5, crot);
play(note_CS5, crot);
play(note_B4, crot);
// bar 6
play(note_A4, crot);
play(note_B4, crot);
play(note_CS5, crot);
// bar 7
play(note_D5, crot);
play(note_A4, crot);
play(note_G4, crot);
// bar 8
play(note_FS4, minim);
play(note_FS4, quav);
play(note_E4, quav);
// bar 9
play(note_D4, crot + quav);
play(note_E4, quav);
play(note_FS4, quav);
play(note_G4, quav);
// bar 10
play(note_A4, minim);
play(note_B4, quav);
play(note_CS5, quav);
// bar 11
play(note_D5, crot);
play(note_CS5, crot);
play(note_B4, crot);
// bar 12
play(note_A4, minim);
play(note_B4, quav);
play(note_CS5, quav);
// bar 13
play(note_D5, crot);
play(note_CS5, crot);
play(note_B4, crot);
// bar 14
play(note_A4, crot);
play(note_B4, crot);
play(note_CS5, crot);
// bar 15
play(note_D5, crot);
play(note_A4, crot);
play(note_G4, crot);
// bar 16
play(note_FS4, minim);
play(note_FS4, quav);
play(note_E4, quav);
// bar 17
play(note_D4, crot + quav);
play(note_E4, quav);
play(note_FS4, quav);
play(note_G4, quav);
// bar 18
play(note_A4, minim);
play(note_D5, quav);
play(note_CS5, quav);
// bar 19
play(note_B4, minim);
play(note_B4, crot);
// bar 20
play(note_A4, dot_minim);
// bar 21
play(note_D5, crot);
play(note_CS5, crot);
play(note_B4, crot);
// bar 22
play(note_A4, crot);
play(note_B4, crot);
play(note_CS5, crot);
// bar 23
play(note_D5, crot);
play(note_A4, crot);
play(note_G4, crot);
// bar 24
play(note_FS4, dot_minim);
}

}

void the_holly_and_the_ivy() {
set_tempo(default_tempo);
// 3/4 time
for (uint8_t repeat = 1; repeat <= 2; repeat++) {
// intro bar
rest(minim);
play(note_G4, crot);
// bar 1
play(note_G4, quav);
play(note_G4, quav);
play(note_G4, crot);
play(note_E5, crot);
// bar 2
play(note_D5, crot);
play(note_B4, crot + quav);
play(note_G4, quav);
// bar 3
play(note_G4, quav);
play(note_G4, quav);
play(note_G4, crot);
play(note_E5, crot);
// bar 4
play(note_D5, minim);
play(note_D5, quav);
play(note_C5, quav);
// bar 5
play(note_B4, quav);
play(note_A4, quav);
play(note_G4, crot);
play(note_B4, quav);
play(note_B4, quav);
// bar 6
play(note_E4, quav);
play(note_E4, quav);
play(note_D4, crot);
play(note_G4, quav);
play(note_A4, quav);
// bar 7
play(note_B4, quav);
play(note_C5, quav);
play(note_B4, crot);
play(note_A4, quav);
play(note_A4, quav);
// bar 8
play(note_G4, minim);
play(note_G4, quav);
play(note_G4, quav);
// bar 9
play(note_G4, quav);
play(note_G4, quav);
play(note_G4, crot);
play(note_E5, crot);
// bar 10
play(note_D5, crot);
play(note_B4, crot);
play(note_G4, quav);
play(note_G4, quav);
// bar 11
play(note_G4, quav);
play(note_G4, quav);
play(note_G4, crot);
play(note_E5, crot);
// bar 12
play(note_D5, minim);
play(note_D5, quav);
play(note_C5, quav);
// bar 13
play(note_B4, quav);
play(note_A4, quav);
play(note_G4, crot);
play(note_B4, crot);
// bar 14
play(note_E4, quav);
play(note_E4, quav);
play(note_D4, crot);
play(note_G4, quav);
play(note_A4, quav);
// bar 15
play(note_B4, quav);
play(note_C5, quav);
play(note_B4, crot);
play(note_A4, crot);
// bar 16
play(note_G4, minim);
rest(crot);
}
}

void we_three_kings() {
set_tempo(default_tempo);
// 3/8 time
for (uint8_t repeat = 1; repeat <= 2; repeat++) {
// bar 1
play(note_B4, crot);
play(note_A4, quav);
// bar 2
play(note_G4, crot);
play(note_E4, quav);
// bar 3
play(note_FS4, quav);
play(note_G4, quav);
play(note_FS4, quav);
// bar 4
play(note_E4, crot + quav);
// bar 5
play(note_B4, crot);
play(note_A4, quav);
// bar 6
play(note_G4, crot);
play(note_E4, quav);
// bar 7
play(note_FS4, quav);
play(note_G4, quav);
play(note_FS4, quav);
// bar 8
play(note_E4, crot + quav);
// bar 9
play(note_G4, quav + quav);
play(note_G4, quav);
// bar 10
play(note_A4, crot);
play(note_A4, quav);
// bar 11
play(note_B4, crot);
play(note_B4, quav);
// bar 12
play(note_D5, quav);
play(note_C5, quav);
play(note_B4, quav);
// bar 13
play(note_A4, quav);
play(note_B4, quav);
play(note_A4, quav);
// bar 14
play(note_G4, crot);
play(note_FS4, quav);
// bar 15
play(note_E4, crot + quav);
// bar 16
play(note_FS4, crot + quav);
// bar 17
play(note_A4, crot + quav);
// bar 18
play(note_G4, crot);
play(note_G4, quav);
// bar 19
play(note_G4, crot);
play(note_D4, quav);
// bar 20
play(note_G4, crot);
play(note_E4, quav);
// bar 21
play(note_G4, crot + quav);
// bar 22
play(note_G4, crot);
play(note_G4, quav);
// bar 23
play(note_G4, crot);
play(note_D4, quav);
// bar 24
play(note_G4, crot);
play(note_E4, quav);
// bar 25
play(note_G4, crot + quav);
// bar 26
play(note_G4, crot);
play(note_G4, quav);
// bar 27
play(note_A4, crot);
play(note_B4, quav);
// bar 28
play(note_C5, crot);
play(note_B4, quav);
// bar 29
play(note_A4, crot);
play(note_B4, quav);
// bar 30
play(note_G4, crot);
play(note_G4, quav);
// bar 31
play(note_G4, crot);
play(note_D4, quav);
// bar 32
play(note_G4, crot);
play(note_E4, quav);
// bar 33
play(note_G4, crot + quav);
// bar 34
rest(crot + quav);
}
}

void silent_night() {
set_tempo(default_tempo);
// 3/4 time
// intro bar
rest(crot);
for (uint8_t repeat = 1; repeat <= 2; repeat++) {
// bar 1
play(note_G4, crot + quav);
play(note_A4, quav);
play(note_G4, crot);
// bar 2
play(note_E4, dot_minim);
// bar 3
play(note_G4, crot + quav);
play(note_A4, quav);
play(note_G4, crot);
// bar 4
play(note_E4, dot_minim);
// bar 5
play(note_D5, minim);
play(note_D5, crot);
// bar 6
play(note_B4, dot_minim);
// bar 7
play(note_C5, minim);
play(note_C5, crot);
// bar 8
play(note_G4, dot_minim);
// bars 9-12 and 13-16 are identical so repeat twice
for (uint8_t pass = 1; pass <= 2; pass++) {
// bar 9, bar 13
play(note_A4, minim);
play(note_A4, crot);
// bar 10, bar 14
play(note_C5, crot + quav);
play(note_B4, quav);
play(note_A4, crot);
// bar 11, bar 15
play(note_G4, crot + quav);
play(note_A4, quav);
play(note_G4, crot);
// bar 12, bar 16
play(note_E4, dot_minim);
}
// bar 17
play(note_D5, minim);
play(note_D5, crot);
// bar 18
play(note_F5, crot + quav);
play(note_D5, quav);
play(note_B4, crot);
// bar 19
play(note_C5, dot_minim);
// bar 20
play(note_E5, dot_minim);
// bar 21
play(note_C5, crot);
play(note_G4, crot);
play(note_E4, crot);
// bar 22
play(note_G4, crot + quav);
play(note_F4, quav);
play(note_D4, crot);
// bars 23 & 24
play(note_C4, dot_minim + dot_minim);
}
}

void jingle_bells() {
set_tempo(default_tempo * 2); // very lively
// 4/4 time
// intro bar
rest(minim);
for (uint8_t repeat = 1; repeat <= 2; repeat++) {
// bar 1
play(note_B3, crot);
play(note_B3, crot);
play(note_B3, minim);
// bar 2
play(note_B3, crot);
play(note_B3, crot);
play(note_B3, minim);
// bar 3
play(note_B3, crot);
play(note_D4, crot);
play(note_G3, crot);
play(note_A3, crot);
// bar 4
play(note_B3, semib);
// bar 5
play(note_C4, crot);
play(note_C4, crot);
play(note_C4, crot);
play(note_C4, crot);
// bar 6
play(note_C4, crot);
play(note_B3, crot);
play(note_B3, crot);
play(note_B3, crot);
// bar 7
play(note_B3, crot);
play(note_A3, crot);
play(note_A3, crot);
play(note_B3, crot);
// bar 8
play(note_A3, minim);
play(note_D4, minim);
// bar 9
play(note_B3, crot);
play(note_B3, crot);
play(note_B3, minim);
// bar 10
play(note_B3, crot);
play(note_B3, crot);
play(note_B3, minim);
// bar 11
play(note_B3, crot);
play(note_D4, crot);
play(note_G3, crot);
play(note_A3, crot);
// bar 12
play(note_B3, semib);
// bar 13
play(note_C4, crot);
play(note_C4, crot);
play(note_C4, crot);
play(note_C4, crot);
// bar 14
play(note_C4, crot);
play(note_B3, crot);
play(note_B3, crot);
play(note_B3, crot);
// bar 15
play(note_D4, crot);
play(note_D4, crot);
play(note_C4, crot);
play(note_A3, crot);
// bar 16
play(note_G3, semib);
}
}

Help us help you.

Hi,
with your code I don't know yet what's wrong, but with your topic I do.
You posted the code outside the </> tags.

Read: How to get the best out of this forum

Welcome @animeboi001

Please be a polite to other users and fix your post, adding the code tags.
Also it would be helpful to read the forum guidelines how to ask questions properly.

You post just a code without any explanation what is your problem with it.

No.

Well you have at least two of these. One per sketch.

Also, it is nightmare of a mess. It probably took you longer to write than it would have taken to learn even some slightly less than basic programming techniques.

But share the errors that are being thrown after you settle on which setup() to keep, and which to lose.

a7

so how would I fix this problem... What would I take out or add

After nearly three weeks, you should post the code as it looks now, in code tags, and include any error messages.

1 Like

Everything is wrong with your code. I would not know where to start! I suggest you research arduino fir beginners before trying to attempt anything else

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