Error Message while uploading program of 3x3x3 LED cube

What does it mean?
Taking Address of temporary array.
snapshot is attached.

Hi,

Would it be possible to post your (entire) code ?

As you will surely imagine, that would be quite essential to look at the code to see what can potentially generate that error message, makes sense ?

IMPORTANT : Use the "tag" button in order to post code as indicated in the post on the first page of this forum ..

  • dan
/*
    ledcube.pde - Example sketch for controlling an LED cube.
    Created by Gamaiel Zavala (gzip), 2009-2012
    MIT License. See accompanying LICENSE file for terms.
*/

#include <LedCube.h>

#define SIZE 3
#define COLS (SIZE*SIZE)

byte levelPins[SIZE] = {11,12,13};
byte colPins[COLS] = {2,3,4,5,6,7,8,9,10};

LedCube cube(SIZE, levelPins, colPins);

//#define DEBUG
#ifdef DEBUG
#include <memdebug.h>
void showmem(const char label[] = "")
{
  char buffer[100];
 
  sprintf(buffer,"%s: %04u %04u %04u : used/free",
      label,
      getMemoryUsed(),
      getFreeMemory()
    );
 
  Serial.println(buffer);
}
#endif

void setup ()
{
#ifdef DEBUG
    Serial.begin(9600);
#endif
}

void loop ()
{
    delay(10);
    
#ifdef DEBUG
    showmem("start");
#endif
    cubeFrame* f[] = {
        cube.createFrame((byte[]) {0,6, 1,6, 2,6}, 6, 80),
        cube.createFrame((byte[]) {0,7, 1,7, 2,7}, 6, 70),
        cube.createFrame((byte[]) {0,8, 1,8, 2,8}, 6, 60),
        cube.createFrame((byte[]) {0,5, 1,5, 2,5}, 6, 50),
        cube.createFrame((byte[]) {0,2, 1,2, 2,2}, 6, 40),
        cube.createFrame((byte[]) {0,1, 1,1, 2,1}, 6, 30),
        cube.createFrame((byte[]) {0,0, 1,0, 2,0}, 6, 20),
        cube.createFrame((byte[]) {0,3, 1,3, 2,3}, 6, 10)
    };
#ifdef DEBUG
    showmem("before free");
#endif
    cube.lightFrames(f, 8);
    
    // light each light one at a time
    for(byte level=0; level<cube.getLevels(); level++)
    {
        for(byte col=0; col<cube.getCols(); col++)
        {
            cube.lightPulse(level, col, 100);
        }
    }
    
    // light one level at a time, increasing speed each time
    for(byte d=25; d>2; d-=2)
    {
        for(byte l=1; l <= cube.getLevels(); l++)
        {
            cube.lightLevel(l, d);
        }
    }
    
    // light each row on each level
    for(byte level=1; level<=cube.getLevels(); level++)
    {
        for(byte row=1; row<=cube.getLevels()*2; row++)
        {
            cube.lightRow(row, level);
        }
    }
    
    // light each plane
    for(byte i=3; i; i--)
    {
        for(byte row=1; row<=cube.getLevels()*2; row++)
        {
            cube.lightPlane(row, 10*i);
        }
    }
    
    // single random light at a time
    cube.randomLight(random(25,100),100);
    
    // random column drop
    for(byte x=0; x<=15; x++)
    {
        cube.lightDrop(random(0,cube.getCols()), random(50,150));
    }
    
    // circle around cube at a random level
    for(byte x=0; x<=5; x++)
    {
        cube.lightPerimeter(random(0,cube.getLevels()), random(1,5), random(25,100));
    }
    
    // light each face
    byte planes[] = {cube.getLevels()+1,cube.getLevels(),cube.getLevels()*2,1};
    for(byte i=5; i; i--)
    {
        for(byte p=0; p<sizeof(planes); p++)
        {
            cube.lightPlane(planes[p], 5*i);
        }
    }
    
    // random columns
    cube.randomColumn(25);
    
    // turn off a single column randomly
    cube.enableBuffer();
    for(byte c=0; c<30; c++)
    {
        cube.fillBuffer();
        cube.invertBuffer();
        cube.randomColumn();
        cube.drawBuffer(7);
    }
    cube.enableBuffer(false);
    
    // cols in and out
    for(byte c=1, d=0; c<=10; c++)
    {
        if(c%2 == 0)
        {
            for(d=0; d<20; d++)
            {
                cube.lightColumn(2,1);
                cube.lightColumn(4,1);
                cube.lightColumn(6,1);
                cube.lightColumn(8,1);
            }
        }
        else if(c%4 == 1)
        {
            for(d=0; d<30; d++)
            {
                cube.lightColumn(1,1);
                cube.lightColumn(3,1);
                cube.lightColumn(7,1);
                cube.lightColumn(9,1);
            }
        }
        else
        {
            for(d=0; d<70; d++)
            {
                cube.lightColumn(5,1);
            }
        }
    }
    
    // diamond and box
    byte diamond[] = {0,4,  1,1, 1,3, 1,4, 1,5, 1,7,   2,4};
    byte box[] = {
        2,0, 2,1, 2,2, 2,3, 2,5, 2,6, 2,7, 2,8,
        1,0, 1,2, 1,6, 1,8,
        0,0, 0,1, 0,2, 0,3, 0,5, 0,6, 0,7, 0,8
    };
    cube.lightSequence(box, sizeof(box), 200);
    cube.lightSequence(diamond, sizeof(diamond), 400);
    
    // helicopter effect
    byte topSeq[8] = {0,3,6,7,8,5,2,1};
    byte botSeq[8] = {8,5,2,1,0,3,6,7};
    for(byte loops = 0, delay = 50; loops<=8; loops++)
    {
        for(byte s=0; s<8; s++)
        {
            byte seq[] = {2,topSeq[s], 1,4, 0,botSeq[s]};
            cube.lightSequence(seq, sizeof(seq), delay);
        } 
        if(loops < 5) delay-=10;  else delay += 10;
    }
    
    // turn off one light at a time
    cube.lightsOut();
}