since they helped me in my previous problem, now I need more help, I get "stray '#' in program" error in the line "(#include <Keyboard.h> {if (Keyboard.press ('W') ); ", I would like to know what is wrong, or how I correct it, my code:
#include <Keyboard.h>
#include <SD.h>
#include <SPI.h>
#include <TMRpcm.h>
#define pinSD 10
TMRpcm tmrpcm;
void setup () {
tmrpcm.speakerPin = 9;
Serial.begin(9600);
if (!SD.begin(pinSD)) {
Serial.println("Fallo en la tarjeta SD");
return;
pinMode(2, INPUT_PULLUP);
#include <Keyboard.h>
}
}
void loop () {
while (digitalRead(2) == HIGH) {
// do nothing until pin 2 goes low
}
#include <Keyboard.h> { if (Keyboard.press('Q'));
tmrpcm.play("q.wav");}
(#include <Keyboard.h> { if (Keyboard.press('W'));
play("w.wav");})
#include <Keyboard.h> { if (Keyboard.press('E'));
play("e.wav");}
#include <Keyboard.h> { if (Keyboard.press('R'));
play("r.wav");}
#include <Keyboard.h> { if (Keyboard.press('T'));
play("t.wav");}
#include <Keyboard.h> { if (Keyboard.press('Y'));
play("y.wav");}
#include <Keyboard.h> { if (Keyboard.press('U'));
play("u.wav");}
#include <Keyboard.h> { if (Keyboard.press('I'));
play("i.wav");}
#include <Keyboard.h> { if (Keyboard.press('O'));
play("o.wav");}
#include <Keyboard.h> { if (Keyboard.press('P'));
play("p.wav");}
#include <Keyboard.h> { if (Keyboard.press('A'));
play("a.wav");}
#include <Keyboard.h> { if (Keyboard.press('S'));
play("s.wav");}
#include <Keyboard.h> { if (Keyboard.press('D'));
play("d.wav");}
#include <Keyboard.h> { if (Keyboard.press('F'));
play("f.wav");}
#include <Keyboard.h> { if (Keyboard.press('G'));
play("g.wav");}
#include <Keyboard.h> { if (Keyboard.press('H'));
play("h.wav");}
#include <Keyboard.h> { if (Keyboard.press('J'));
play("j.wav");}
#include <Keyboard.h> { if (Keyboard.press('K'));
play("k.wav");}
#include <Keyboard.h> { if (Keyboard.press('L'));
play("l.wav");}
#include <Keyboard.h> { if (Keyboard.press('Z'));
play("z.wav");}
#include <Keyboard.h> { if (Keyboard.press('X'));
play("x.wav");}
#include <Keyboard.h> { if (Keyboard.press('C'));
play("c.wav");}
#include <Keyboard.h> { if (Keyboard.press('V'));
play("v.wav");}
#include <Keyboard.h> { if (Keyboard.press('B'));
play("b.wav");}
#include <Keyboard.h> { if (Keyboard.press('N'));
play("n.wav");}
#include <Keyboard.h> { if (Keyboard.press('M'));
play("m.wav");}
#include <Keyboard.h> { if (Keyboard.press('1'));
play("1.wav");}
#include <Keyboard.h> { if (Keyboard.press('2'));
play("2.wav");}
#include <Keyboard.h> { if (Keyboard.press('3'));
play("3.wav");}
#include <Keyboard.h> { if (Keyboard.press('4'));
play("4.wav");}
#include <Keyboard.h> { if (Keyboard.press('5'));
play("5.wav");}
#include <Keyboard.h> { if (Keyboard.press('6'));
play("6.wav");}
#include <Keyboard.h> { if (Keyboard.press('7'));
play("7.wav");}
#include <Keyboard.h> { if (Keyboard.press('8'));
play("8.wav");}
#include <Keyboard.h> { if (Keyboard.press('9'));
play("9.wav");}
#include <Keyboard.h> { if (Keyboard.press('0'));
play("0.wav");}