I am trying to connect a 0.96" OLED display to ESPDUINO using I2C. It is black screen. It works perfectly on the UNO but not on the new board. Hell, its only 4 wires so i shouldn't have problems right? This is what I have tried:
-
Triple checked the wiring (works on the UNO)
-
Made sure i am getting VCC and GND on the OLED pins
-
Ran the I2C finder to connect to the OLED and double check the address (It was 0x3C) so the display is communicating with the ESP. "Blink" programs just fine and blinks the blue onboard LED
-
I ran my scope on the DATA and CLK lines and got an I2C serial signal. I read in "Kolbans's Book On ESP8266" that 4k7 ohm pullups on the DATA and CLK can help so I added them and got a way better signal but I still don't have a display.
-
Added auxiliary power supply to the ESP in case my USB was not supplying enough power.
Now it comes down to code, I think. This is my first foray in to ESP8266 chips. The code comes from the Adafruit site via github. I pulled out a majority of the code and just left the basics to get me started. Does the code run the same between Atmel and ESP chips? Any ideas what I am doing wrong?
This is just the basic sketch from Adafruit: ssd1306_128x64_i2c.ino
I would post the ENTIRE code but there was a message that it exceeded 9000 characters and needed to be corrected so here is the first half
I had to delete after LOOP.
/*********************************************************************
This example is for a 128x64 size display using I2C to communicate
3 pins are required to interface (2 I2C and one reset)
/
#include <SPI.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#define OLED_RESET 4
Adafruit_SSD1306 display(OLED_RESET);
#define NUMFLAKES 10
#define XPOS 0
#define YPOS 1
#define DELTAY 2
#define LOGO16_GLCD_HEIGHT 16
#define LOGO16_GLCD_WIDTH 16
static const unsigned char PROGMEM logo16_glcd_bmp[] =
{ B00000000, B11000000,
B00000001, B11000000,
B00000001, B11000000,
B00000011, B11100000,
B11110011, B11100000,
B11111110, B11111000,
B01111110, B11111111,
B00110011, B10011111,
B00011111, B11111100,
B00001101, B01110000,
B00011011, B10100000,
B00111111, B11100000,
B00111111, B11110000,
B01111100, B11110000,
B01110000, B01110000,
B00000000, B00110000 };
#if (SSD1306_LCDHEIGHT != 64)
//#error("Height incorrect, please fix Adafruit_SSD1306.h!");
#endif
void setup() {
Serial.begin(9600);
// by default, we'll generate the high voltage from the 3.3v line internally! (neat!)
display.begin(SSD1306_SWITCHCAPVCC, 0x3c); // initialize with the I2C addr 0x3D (for the 128x64)
// init done
// Show image buffer on the display hardware.
// Since the buffer is intialized with an Adafruit splashscreen
// internally, this will display the splashscreen.
display.display();
delay(2000);
// Clear the buffer.
display.clearDisplay();
// draw a single pixel
display.drawPixel(10, 10, WHITE);
// Show the display buffer on the hardware.
// NOTE: You _must_ call display after making any drawing commands
// to make them visible on the display hardware!
display.display();
delay(2000);
display.clearDisplay();
// draw many lines
testdrawline();
display.display();
delay(2000);
display.clearDisplay();
// draw rectangles
testdrawrect();
display.display();
delay(2000);
display.clearDisplay();
// draw multiple rectangles
testfillrect();
display.display();
delay(2000);
display.clearDisplay();
// draw mulitple circles
testdrawcircle();
display.display();
delay(2000);
display.clearDisplay();
// draw a white circle, 10 pixel radius
display.fillCircle(display.width()/2, display.height()/2, 10, WHITE);
display.display();
delay(2000);
display.clearDisplay();
testdrawroundrect();
delay(2000);
display.clearDisplay();
testfillroundrect();
delay(2000);
display.clearDisplay();
testdrawtriangle();
delay(2000);
display.clearDisplay();
testfilltriangle();
delay(2000);
display.clearDisplay();
// draw the first ~12 characters in the font
testdrawchar();
display.display();
delay(2000);
display.clearDisplay();
// draw scrolling text
testscrolltext();
delay(2000);
display.clearDisplay();
// text display tests
display.setTextSize(1);
display.setTextColor(WHITE);
display.setCursor(0,0);
display.println("Hello, world!");
display.setTextColor(BLACK, WHITE); // 'inverted' text
display.println(3.141592);
display.setTextSize(2);
display.setTextColor(WHITE);
display.print("0x"); display.println(0xDEADBEEF, HEX);
display.display();
delay(2000);
display.clearDisplay();
// miniature bitmap display
display.drawBitmap(30, 16, logo16_glcd_bmp, 16, 16, 1);
display.display();
delay(1);
// invert the display
display.invertDisplay(true);
delay(1000);
display.invertDisplay(false);
delay(1000);
display.clearDisplay();
// draw a bitmap icon and 'animate' movement
testdrawbitmap(logo16_glcd_bmp, LOGO16_GLCD_HEIGHT, LOGO16_GLCD_WIDTH);
}
void loop() {
}
}
[/code]