expected primary-expression error

Hi I'm trying to make a 4x4x4 LED Cube and there's a section of my code that maps a 2d array to 3d coordinates and I've been getting an error that says "expected primary-expression before 'aNum'"

the error refers to the line after //section D

here's my code

inline byte getLEDState(byte pattern[4][4][4], byte aNum, byte cNum)
{
 
  byte (aNum, cNum);
  // TODO: fill this in to return the value in the pattern array corresponding
  // to the anode (+) wire and cathode (-) wire number (aNum and cNum) provided.


//section A
  if (byte aNum <= 3 && byte cNum <= 3) {
  x = aNum;
  y = cNum;
  z = 1;
  }
  
//section B
 else if (byte aNum >= 4 && byte cNum <= 3) {
  x = aNum;
  y = cNum - 4;
  z = 2;
 }

//section C
else if (byte aNum <= 3 && byte cNum >= 4) {
  x = aNum;
  y = cNum - 4;
  z = 3;
  
}

//section D
else if ( byte aNum >= 4 && byte cNum >= 4) {
  x = aNum - 4;
  y = cNum - 4;
  z = 4;
  

}


}
 return 0; 

}
else if ( byte aNum >= 4 && byte cNum >= 4) {

Why does that statement contain any type names? Declaring a new variable in an if conditional makes no sense.

The preceding if and else if statements are equally wrong. Fix them, and post again, if you still have problems.

ursulaott wrote (in part):

here's my code

when actually only a snippet of the code was provided.

This, too, is wrong:

byte (aNum, cNum);

There is a byte(...) function but I am only familiar with the one-argument version. Also, I would expect a function named byte to return a result, but any returned result is thrown away.

You don't need to (and can't) declare the type of aNum and cNum everywhere they are used.
Looks like a copy and paste error in Section B.
Looks like an extra '}' before the return statement.

inline byte getLEDState(byte pattern[4][4][4], byte aNum, byte cNum)
{
  // TODO: fill this in to return the value in the pattern array corresponding
  // to the anode (+) wire and cathode (-) wire number (aNum and cNum) provided.

  //section A
  if (aNum <= 3 && cNum <= 3) {
    x = aNum;
    y = cNum;
    z = 1;
  }

  //section B
  else if (aNum >= 4 && cNum <= 3) {
    x = aNum - 4;
    y = cNum;
    z = 2;
  }

  //section C
  else if (aNum <= 3 && cNum >= 4) {
    x = aNum;
    y = cNum - 4;
    z = 3;
  }

  //section D
  else if (aNum >= 4 && cNum >= 4) {
    x = aNum - 4;
    y = cNum - 4;
    z = 4;
  }
// }
return 0;
}