...And third...
void doSmiley() {
mymatrix.write(1, 1, smiley);
}
void doUnSmiley() {
mymatrix.write(1, 1, unsmiley);
}
void setup() {
pinMode(power, INPUT);
pinMode(push, INPUT);
pinMode(sole1, OUTPUT);
pinMode(sole2, OUTPUT);
mymatrix.clear();
mymatrix.setBrightness(7);
}
void loop() {
mymatrix.clear();
while (r == 0) {
startUp();
r = 1;
}
if (digitalRead(power) == LOW) {
if (gamemode == 1) {//game one
if (q == 0) {
intro();
countDown();
mymatrix.clear();
delay(500);
q = 1;
}
if (t == 0) {
mymatrix.write(1, 1, n1);
delay(1000);
t = 1;
}
mymatrix.clear();
delaytime = analogRead(analog);
randomizeLeds();
delay(delaytime);
if (digitalRead(push) == LOW) {
getMoney();
clearBlinkingLeds();
if ((valx1 == 0 && valy1 == 0) || (valx2 == 0 && valy2 == 0) ||
(valx3 == 0 && valy3 == 0)) {
p = 1;
}
else {
p = 0;
}
if (p == 1) {
doSmiley();
delay(1000);
winner();
payOut2();
mymatrix.clear();
}
else {
doUnSmiley();
delay(1000);
mymatrix.clear();
}
p =0;
}
}
if (gamemode == 2) {//game two
if (w == 0) {
intro2();
countDown();
mymatrix.clear();
delay(500);
w = 1;
}
if (t = 0) {
mymatrix.write(1, 1, n2);
delay(1000);
t = 1;
}
mymatrix.clear();
randomizeLeds2();
delay(100);
clearBlinkingLeds2();
if (digitalRead(push) == LOW) {
for (int i = 0; i < 40; i++) {
randomizeLeds2();
multiply = i * 10;
leddelay = 100 + multiply;
delay(leddelay);
clearBlinkingLeds2();
}
randomizeLeds2();
for (int a = 0; a < 4; a++) {
blinkLeds();
delay(500);
clearBlinkingLeds2();
delay(500);
}
getMoney();
if ((valx1 == valx2 && (valx2 == valx3 || valx2 == valx4)) ||
((valx1 == valx3 || valx2 == valx3) && valx3 == valx4) ||
(valy1 == valy2 && (valy2 == valy3 || valy2 == valy4)) ||
((valy1 == valy3 || valy2 == valy3) && valy3 == valy4)) {
p = 1;
}
else {
p = 0;
}
if (p == 1) {
doSmiley();
delay(1000);
winner();
payOut();
mymatrix.clear();
}
else {
doUnSmiley();
delay(1000);
mymatrix.clear();
}
p = 0;
}
}
if (gamemode == 3) {//game three
if (m == 0) {
intro3();
countDown();
mymatrix.clear();
delay(500);
m = 1;
}
if (t == 0) {
mymatrix.write(1, 1, n3);
delay(1000);
mymatrix.clear();
t = 1;
}
mymatrix.clear();
for (int i = 0; i < 8; i++) {
while (digitalRead(push) == HIGH) {
u++;
if (u == 8) {
u = 0;
}
vary[i] = u;
mymatrix.write(i, u, HIGH);
delaytime = analogRead(analog)/15;
if (delaytime < 15) delaytime = 15;
delay(delaytime);
mymatrix.write(i, u, LOW);
}
mymatrix.write(i, vary[i], HIGH);
delay(500);
}
getMoney();
delay(1000);
if (vary[0] == vary[1] && vary[1] == vary[2] && vary[2] == vary[3] &&
vary[3] == vary[4] && vary[4] == vary[5] && vary[5] == vary[6] &&
vary[6] == vary[7]) {
p = 1;
}
else {
p = 0;
}
mymatrix.clear();
if (p == 1) {
doSmiley();
delay(1000);
winner();
payOut();
}
if (p == 0) {
doUnSmiley();
delay(1000);
}
p = 0;
}
if (gamemode == 4) {//game four
if (j == 0) {
intro4();
countDown();
mymatrix.clear();
delay(500);
j = 1;
}
if (t == 0) {
mymatrix.write(1, 1, n4);
delay(1000);
mymatrix.clear();
t = 1;
}
mymatrix.clear();
mymatrix.write(3, 1, linecut);
while (digitalRead(push) == HIGH) {
xvar--;
if (xvar == -1) {
xvar = 7;
}
randomdelay = random(15, 80);
mymatrix.write(xvar, 3, HIGH);
delay(randomdelay);
mymatrix.write(xvar, 3, LOW);
}
mymatrix.write(xvar, 3, HIGH);
delay(1000);
getMoney();
mymatrix.clear();
if (xvar == 3) {
p = 1;
xvar = 7;
}
else {
p = 0;
}
if (p == 1) {
doSmiley();
delay(1000);
winner();
payOut();
mymatrix.clear();
}
else {
doUnSmiley();
delay(1000);
mymatrix.clear();
}
p = 0;
}