Giga Display overlay text with GigaCameraDisplay Example

I compiled the example GagaCameraDisplay and uploaded to the Giga with no problems.
I would like to overlay text in the frame buffer.

Is there library to put text inside the frame buffer? What is the best way to do this?

I tried to use the ArduinoGraphics library but crashed the Giga. Seems the dsi and ArduinoGraphics don't play well together.

`
#include "arducam_dvp.h"
#include "Arduino_H7_Video.h"
#include "dsi.h"
#include "SDRAM.h"

// This example only works with Greyscale cameras (due to the palette + resize&rotate algo)
#define ARDUCAM_CAMERA_HM01B0

#ifdef ARDUCAM_CAMERA_HM01B0
#include "Himax_HM01B0/himax.h"
HM01B0 himax;
Camera cam(himax);
#define IMAGE_MODE CAMERA_GRAYSCALE
#elif defined(ARDUCAM_CAMERA_HM0360)
#include "Himax_HM0360/hm0360.h"
HM0360 himax;
Camera cam(himax);
#define IMAGE_MODE CAMERA_GRAYSCALE
#elif defined(ARDUCAM_CAMERA_OV767X)
#include "OV7670/ov767x.h"
// OV7670 ov767x;
OV7675 ov767x;
Camera cam(ov767x);
#define IMAGE_MODE CAMERA_RGB565
#elif defined(ARDUCAM_CAMERA_GC2145)
#include "GC2145/gc2145.h"
GC2145 galaxyCore;
Camera cam(galaxyCore);
#define IMAGE_MODE CAMERA_RGB565
#endif

// The buffer used to capture the frame
FrameBuffer fb;
// The buffer used to rotate and resize the frame
FrameBuffer outfb;
// The buffer used to rotate and resize the frame
Arduino_H7_Video Display(800, 480, GigaDisplayShield);

void blinkLED(uint32_t count = 0xFFFFFFFF)
{
pinMode(LED_BUILTIN, OUTPUT);
while (count--) {
digitalWrite(LED_BUILTIN, LOW); // turn the LED on (HIGH is the voltage level)
delay(50); // wait for a second
digitalWrite(LED_BUILTIN, HIGH); // turn the LED off by making the voltage LOW
delay(50); // wait for a second
}
}

uint32_t palette[256];

void setup() {
// Init the cam QVGA, 30FPS
if (!cam.begin(CAMERA_R320x240, IMAGE_MODE, 30)) {
blinkLED();
}

// Setup the palette to convert 8 bit greyscale to 32bit greyscale
for (int i = 0; i < 256; i++) {
palette[i] = 0xFF000000 | (i << 16) | (i << 8) | i;
}

Display.begin();

if (IMAGE_MODE == CAMERA_GRAYSCALE) {
dsi_configueCLUT((uint32_t*)palette);
}
outfb.setBuffer((uint8_t*)SDRAM.malloc(1024 * 1024));

// clear the display (gives a nice black background)
dsi_lcdClear(0);
dsi_drawCurrentFrameBuffer();
dsi_lcdClear(0);
dsi_drawCurrentFrameBuffer();
}

#define HTONS(x) (((x >> 8) & 0x00FF) | ((x << 8) & 0xFF00))

void loop() {

// Grab frame and write to another framebuffer
if (cam.grabFrame(fb, 3000) == 0) {

// double the resolution and transpose (rotate by 90 degrees) in the same step
// this only works if the camera feed is 320x240 and the area where we want to display is 640x480
for (int i = 0; i < 320; i++) {
  for (int j = 0; j < 240; j++) {
    if (IMAGE_MODE == CAMERA_GRAYSCALE) {
      ((uint8_t*)outfb.getBuffer())[j * 2 + (i * 2) * 480] = ((uint8_t*)fb.getBuffer())[i + j * 320];
      ((uint8_t*)outfb.getBuffer())[j * 2 + (i * 2) * 480 + 1] = ((uint8_t*)fb.getBuffer())[i + j * 320];
      ((uint8_t*)outfb.getBuffer())[j * 2 + (i * 2 + 1) * 480] = ((uint8_t*)fb.getBuffer())[i + j * 320];
      ((uint8_t*)outfb.getBuffer())[j * 2 + (i * 2 + 1) * 480 + 1] = ((uint8_t*)fb.getBuffer())[i + j * 320];
    } else {
      ((uint16_t*)outfb.getBuffer())[j * 2 + (i * 2) * 480] = HTONS(((uint16_t*)fb.getBuffer())[i + j * 320]);
      ((uint16_t*)outfb.getBuffer())[j * 2 + (i * 2) * 480 + 1] = HTONS(((uint16_t*)fb.getBuffer())[i + j * 320]);
      ((uint16_t*)outfb.getBuffer())[j * 2 + (i * 2 + 1) * 480] = HTONS(((uint16_t*)fb.getBuffer())[i + j * 320]);
      ((uint16_t*)outfb.getBuffer())[j * 2 + (i * 2 + 1) * 480 + 1] = HTONS(((uint16_t*)fb.getBuffer())[i + j * 320]);
    }
  }
}
dsi_lcdDrawImage((void*)outfb.getBuffer(), (void*)dsi_getCurrentFrameBuffer(), 480, 640, IMAGE_MODE == CAMERA_GRAYSCALE ? DMA2D_INPUT_L8 : DMA2D_INPUT_RGB565);
dsi_drawCurrentFrameBuffer();

} else {
blinkLED(20);
}
}

`

Tired of waiting so wrote my own text overlay functions.
takes the frame buffer and converts it to grey scale pixel map
then writes the glyph pixel text into the pixel map
then converts it back to a frame buffer.

had no font glyph information so also wrote some utilities to import the GNU unifonts.

It's working well.
So text can now be written over the top of the video camera frame buffer

         frameBufferToMap(fbResult.getBuffer(), frameSizeBytes, WIDTH, HEIGHT, greyScaleMap);
          sprintf(outText,"SX:%d SY:%d %%", (int)(100.0*servoOut1), (int)(100.0*servoOut2));
          printStr2Map(10, HEIGHT-20, greyScaleMap, outText);
          sprintf(outText,"AX:%d AY:%d DEG", sOutx, sOuty);
          printStr2Map(10, 5, greyScaleMap, outText);
          sprintf(outText,"%lu", counter1);
          printStr2Map(20+WIDTH/2, 5, greyScaleMap, outText);
          drawBox(24, WIDTH/2-12, HEIGHT/2-12, greyScaleMap);
          drawCross(24, (unsigned int)aveW, (unsigned int)aveH, greyScaleMap);
          frameBufferFill(WIDTH, HEIGHT, greyScaleMap, frameSizeBytes, fbResult.getBuffer());