GKOS keypad for Arduino

With the GKOS keyboard having only 6 keys you can enter all characters and functions found on the PC qwerty. I made a simple GKOS sketch + library + hardware. See gkos (dot) com/arduino

Added the LCD to verify that everything works. This very simple but still versatile keyboard could be useful in some applications.

Its an interesting keyboard design; I could see it being used for VR/AR/wearable applications thru the use of a "touch/tap" type glove (contacts on the first three fingers and thumb). Thanks for posting this...

:)

That looks cool. On the wearable applications subject, you could have the contacts in your pocket, so you could text with your hands in your pockets. Nightmare to schoolteachers! Then you could have a tiny screen embedded in a contact lens---wait, I'm getting a little ahead of our time. NVM :D

On the wearable applications subject, you could have the contacts in your pocket, so you could text with your hands in your pockets.

Are you texting, or are you just happy to see me...?

;)

Then you could have a tiny screen embedded in a contact lens---wait, I'm getting a little ahead of our time.

Not really too far ahead:

http://www.bhfo.org/news/press-releases/contact-lens-display-system-2.html

On a side note:

I thought about a display like this a long time ago (back in the heyday of VR in the early 1990s); I obviously wasn't the only one thinking like this. At the time, I thought only hard contact lenses would be possible for the substrate, so its nice to see that it can be done with softer materials. My main problems for some of my ideas is that a) I don't know any investors or others who could help make them happen, and b) I don't have access to the materials or equipment necessary to make a prototype. Its frustrating at times to have interesting ideas that you have no possible way to implement, though you know that if you had the time and money you could implement them (ie, they are not so far off in the future as to be impossible, and the technology exists in some for currently to do it, it just all needs to be brought together into a whole system).

Ah, well...

:)

I made a demo video showing how the GKOS keyboard for Arduino is operated in practice. The new demo is embedded on page gkos.com/arduino and here is the direct youtube link: http://www.youtube.com/watch?v=ipcvNrfjQaE

There is an iPhone Application of GKOS Chordic keyboard available in the App Store since 8 May 2010 - in case you want to try it before soldering the 6 keys on your Arduino.

It is a slightly modified version to fit the touch screen and typing with thumbs: http://itunes.apple.com/app/chorded-keyboard-gkos/id370940706?mt=8

Still coming back to this... I just couldn't help informing you about my new demo video about the GKOS chordic keyboard for which I developed the Arduino Gkos library a while ago. This is a different application of it though.

http://www.youtube.com/watch?v=BLoXF3n682w

Quote:

Its frustrating at times to have interesting ideas that you have no possible way to implement

Too right. I want specs that let variable amounts of light through and are screens and ultra wide band radar detecting what's happening in the real world for decent augmented reality gaming.

Too right. I want specs that let variable amounts of light through and are screens and ultra wide band radar detecting what's happening in the real world for decent augmented reality gaming.

What you really want is made by this company:

http://sensics.com/

Expect to mortgage the house for it, though...

I am not sure -why- you want radar, though, for augmented reality - cameras with wide-angle lenses (and some software) would work far better, I would think (and would be cheaper to implement), in order to overlay the real-world with AR information.

What we really need are real-time multi-sensor wireless 3D technology, capable of tracking hundreds of sensors - indoors. This would allow you to take the HMDs above (in a ruggedized form, likely), add sensors that could be strapped on, and build an "augmented reality" form of indoor "paintball" - where each player, from other player's points-of-view, would be rendered as whatever character they want, "guns" would shoot whatever you wanted (laser cannon, no problem), all the graphical effects possible in 3D shooters would be available, you could be in an indoor "real" environment (even multi-level), with interesting computer generated graphics overlayed to simulate whatever "game enviroment" you wanted. Capture the flag, team games, all kinds of stuff would be possible. It would be a 21st century form of laser tag.

The 3D sensor issue is holding things back, though - it would need to be able to track each person as an entity in the 3D environment, in real-time, with many players playing at once (say 10-25 players). I don't know of any system that can do it, cheaply, and in such a manner that the sensors can either be ruggedized or easily and inexpensively replaced (because all this equipment -will- be trashed in time).

Someday, though...

:)

Yes, and while carrying the 3D viewer, you should be able to use the keyboard and pointer control: http://koti.mbnet.fi/gkos/gkoscom/universal_sixback/gkos_sixback_universal.html (bottom line of the table) :)