Handheld Game

...And the other half:

void mainMenu() {
  Serial.print("Press toggle to switch options");
  delay(2000);
  clearLCD();
  Serial.print("Press select to select an option");
  delay(2000);
  clearLCD();
  Serial.print("Light-Stopper");
  option1();
}
void option1() {
    pinMode(irPin, INPUT);
    delay(100);
    irval = digitalRead(irPin);
    btnval = digitalRead(btnPin);
    if(irval == 0 && btnval == 0) {
      clearLCD();
      Serial.print("??");
    }
    else if(irval == 0 && btnval == 1) {
      clearLCD();
      Serial.print("Light-Stopper");
      lightStopper();
    }
    else if(irval == 1 && btnval == 0) {
      clearLCD();
      Serial.print("Simon");
      option2();
    }
    else if(irval == 1 && btnval == 1) { 
      option1();
    }
}
void option2() {
    pinMode(irPin, INPUT);
    delay(100);
    irval = digitalRead(irPin);
    btnval = digitalRead(btnPin);
    if(irval == 0 && btnval == 0) {
      Serial.print("??");
    }
    else if(irval == 0 && btnval == 1) {
      clearLCD();
      Serial.print("Simon");
      Simon();
    }
    else if(irval == 1 && btnval == 0) {
      clearLCD();
      Serial.print("Light-Stopper");
      option1();
    }
    else if(irval == 1 && btnval == 1) {
      option2();
    }
}
void Simon() {
  Serial.print("Under Construction!");
  delay(1000);
  Simon();
}
void lightStopper() {
  // light each pin one by one using a function A
  for (int j = 8; j > 0; j--) {
    lightShiftPinA(j);
    delay(20);
  } 

 // light each pin one by one using a function A
  for (int j = 0; j < 8; j++) {
    lightShiftPinB(j);
    delay(20);
  } 
  lightStopper();
}
void lightShiftPinA(int p) {
  //defines a local variable
  int pin;

  //this is line uses a bitwise operator
  //shifting a bit left using << is the same
  //as multiplying the decimal number by two. 
  pin = 1<< p;

  //ground latchPin and hold low for as long as you are transmitting
  digitalWrite(latchPin, 0);
  //move 'em out
  shiftOut(dataPin, clockPin, pin);   
  //return the latch pin high to signal chip that it 
  //no longer needs to listen for information
  digitalWrite(latchPin, 1);

}

//This function uses that fact that each bit in a byte
//is 2 times greater than the one before it to
//shift the bits higher
void lightShiftPinB(int p) {
  //defines a local variable
  int pin;

  //start with the pin = 1 so that if 0 is passed to this
  //function pin 0 will light. 
  pin = 1;

  for (int x = 0; x < p; x++) {
    pin = pin * 2; 
  }

  //ground latchPin and hold low for as long as you are transmitting
  digitalWrite(latchPin, 0);
  //move 'em out
  shiftOut(dataPin, clockPin, pin);   
  //return the latch pin high to signal chip that it 
  //no longer needs to listen for information
  digitalWrite(latchPin, 1);

}
void shiftOut(int myDataPin, int myClockPin, byte myDataOut) {
  // This shifts 8 bits out MSB first, 
  //on the rising edge of the clock,
  //clock idles low

  //internal function setup
  int i=0;
  int pinState;
  pinMode(myClockPin, OUTPUT);
  pinMode(myDataPin, OUTPUT);

  //clear everything out just in case to
  //prepare shift register for bit shifting
  digitalWrite(myDataPin, 0);
  digitalWrite(myClockPin, 0);

  //for each bit in the byte myDataOut?
  //NOTICE THAT WE ARE COUNTING DOWN in our for loop
  //This means that %00000001 or "1" will go through such
  //that it will be pin Q0 that lights. 
  for (i=7; i>=0; i--)  {
    digitalWrite(myClockPin, 0);

    //if the value passed to myDataOut and a bitmask result 
    // true then... so if we are at i=6 and our value is
    // %11010100 it would the code compares it to %01000000 
    // and proceeds to set pinState to 1.
    if ( myDataOut & (1<<i) ) {
      pinState= 1;
    }
    else {      
      pinState= 0;
    }

    //Sets the pin to HIGH or LOW depending on pinState
    digitalWrite(myDataPin, pinState);
    //register shifts bits on upstroke of clock pin  
    digitalWrite(myClockPin, 1);
    //zero the data pin after shift to prevent bleed through
    digitalWrite(myDataPin, 0);
  }

  //stop shifting
  digitalWrite(myClockPin, 0);
}