Hi I am passing a heart BPM value from the serial monitor into the Unreal Game Engine. The reading starts high and after several seconds balances out to a value of roughly 58. While this is a possible resting value the issue is that every user who tests the device gets the same reading! Would someone mind taking a look at my code and advise me on what I need to change ?
PulseSensorAmped_Arduino_Leo.ino (4.2 KB)