Help on random led coloring?

int buttonstate;
int val;
int val2; 
int switchpin = 5;

int redPin = 3;
int bluePin = 5;
int greenPin = 6;

int redIn = 2;
int greenIn = 3;
int blueIn = 4;

int redVal;
int greenVal;
int blueVal;

#ifndef RGBCommonLED_H
#define RGBCommonLED_H

#include "WProgram.h"


class RGBCommonLED {
public:
  RGBCommonLED(int rpin, int gpin, int bpin);
  ~RGBCommonLED();

  void setRGB(byte r, byte g, byte b);
  void setHSV(byte h, byte s, byte v);
  void setColor(unsigned long v);
  void setHue(byte level);
  void setSat(byte level);
  void setVal(byte level);

  void adjHue(int level);
  void adjSat(int level);
  void adjVal(int level);

  void setRandomColor();
  void setRandomHue();
  void setRandomSat();
  void setRandomVal();

  void setHSVLevel(int section, byte level);
  void adjHSVLevel(int section, int level);
  void setRandomHSVLevel(int section);

  void updateLED();

  void HSVToRGB( unsigned int inHue, unsigned int inSaturation, unsigned int inValue,
    unsigned int *oR, unsigned int *oG, unsigned int *oB );

  void RGBToHSV( unsigned int inRed, unsigned int inGreen, unsigned int inBlue,
    unsigned int *oH, unsigned int *oS, unsigned int *oV );


  void updateHSVFromRGB();


  int pins[3];

  int rgb[3];

  int hsv[3];

private:
 
  boolean hsvSet;
  void setRGBFromHSV();
  void setHSVFromRGB();
};

#endif



RGBCommonLED::RGBCommonLED(int rpin, int gpin, int bpin){
  pins[0] = rpin;
  pins[1] = gpin;
  pins[2] = bpin;
  hsvSet = false;
}


RGBCommonLED::~RGBCommonLED(){
}

void RGBCommonLED::setColor(unsigned long v)
{
  this->setRGB((v & 255),((v >> 8) & 255),(v >> 16) & 255);
}


void RGBCommonLED::setRGB(byte r, byte g, byte b){
  rgb[0] = r;
  rgb[1] = g;
  rgb[2] = b;
  hsvSet = false;
}

void RGBCommonLED::setHSV(byte h, byte s, byte v){
  hsv[0] = h;
  hsv[1] = s;
  hsv[2] = v;
  this->setRGBFromHSV();
  hsvSet = true;
}


void RGBCommonLED::setHSVLevel(int section, byte level){
  updateHSVFromRGB();
  hsv[section] = level;
  this->setRGBFromHSV();
}

void RGBCommonLED::setHue(byte level){
  this->setHSVLevel(0,level);
}

void RGBCommonLED::setSat(byte level){
  this->setHSVLevel(1,level);
}

void RGBCommonLED::setVal(byte level){
  this->setHSVLevel(2,level);
}

void RGBCommonLED::adjHSVLevel(int section, int level){
  updateHSVFromRGB();
  int th = hsv[section] + level;

  if( th < 0 ){
    th = 255 + th;
  }
  else if( th > 255 ) {
    th = 255 - th;
  }

  th = constrain(th,0,255);
  hsv[section] = th;
  this->setRGBFromHSV();
}

void RGBCommonLED::adjHue(int level){
  this->adjHSVLevel(0,level);
}

void RGBCommonLED::adjSat(int level){
  this->adjHSVLevel(1,level);
}

void RGBCommonLED::adjVal(int level){
  this->adjHSVLevel(2,level);
}



void RGBCommonLED::RGBToHSV( unsigned int inRed, unsigned int inGreen, unsigned int inBlue,
unsigned int *oH, unsigned int *oS, unsigned int *oV )
{
  double vals[3]; 
  unsigned char maxc=0, minc=0; 
  double hue, sat, val;

  vals[0]=inRed;
  vals[1]=inGreen;
  vals[2]=inBlue;
  //red is set as maximum and minimum
  if(vals[1]>vals[maxc]) maxc=1; 
  if(vals[2]>vals[maxc]) maxc=2; 
  if(vals[1]<vals[minc]) minc=1; 
  if(vals[2]<vals[minc]) minc=2; 
  val = vals[maxc]; 
  if(vals[maxc]==0) 
    sat = hue = 0; 
  else
  { 
    sat=255*(1-(vals[minc]/vals[maxc])); 
    hue = 60 * ((maxc*2) + (vals[(maxc+1)%3] - vals[(maxc+2)%3])/(vals[maxc] - vals[minc])); 
  }
  if(hue < 0) hue += 360; //corrector for hues in -60 to 0 range
  *oH = hue; //map(hue,0,360,0,255);
  *oS = sat;
  *oV = val;
}

void RGBCommonLED::HSVToRGB( unsigned int inHue, unsigned int inSaturation, unsigned int inValue,
unsigned int *oR, unsigned int *oG, unsigned int *oB )
{
  if( inSaturation == 0 )
  {
    // achromatic (grey)
    *oR = *oG = *oB = inValue;
  }
  else
  {
    unsigned int scaledHue = (inHue * 6);
    unsigned int sector = scaledHue >> 8; // sector 0 to 5 around the color wheel
    unsigned int offsetInSector = scaledHue - (sector << 8);      // position within the sector
    unsigned int p = (inValue * ( 255 - inSaturation )) >> 8;
    unsigned int q = (inValue * ( 255 - ((inSaturation * offsetInSector) >> 8) )) >> 8;
    unsigned int t = (inValue * ( 255 - ((inSaturation * ( 255 - offsetInSector )) >> 8) )) >> 8;

    switch( sector ) {
    case 0:
      *oR = inValue;
      *oG = t;
      *oB = p;
      break;
    case 1:
      *oR = q;
      *oG = inValue;
      *oB = p;
      break;
    case 2:
      *oR = p;
      *oG = inValue;
      *oB = t;
      break;
    case 3:
      *oR = p;
      *oG = q;
      *oB = inValue;
      break;
    case 4:
      *oR = t;
      *oG = p;
      *oB = inValue;
      break;
    default:            // case 5:
      *oR = inValue;
      *oG = p;
      *oB = q;
      break;
    }
  }
}

void RGBCommonLED::setRandomColor(){
  this->setColor((unsigned long)random(0x01000000));
}

void RGBCommonLED::setRandomHue(){
  this->setRandomHSVLevel(0);
}
void RGBCommonLED::setRandomSat(){
  this->setRandomHSVLevel(1);
}
void RGBCommonLED::setRandomVal(){
  this->setRandomHSVLevel(2);
}

void RGBCommonLED::setRandomHSVLevel(int section){
  this->setHSVLevel(section, (unsigned int)random(0x0100));
}


void RGBCommonLED::updateHSVFromRGB(){
  this->setHSVFromRGB();
  hsvSet = true;
}
[glow]void RGBCommonLED::updateLED(){
  analogWrite(this->pins[0], rgb[0]);
  analogWrite(this->pins[1], rgb[1]);
  analogWrite(this->pins[2], rgb[2]);
  
  Serial.print(" R - ");
Serial.print(rgb[0] , DEC);
Serial.print(" G - ");
Serial.print(rgb[1] , DEC);
Serial.print(" B - ");
Serial.println(rgb[2] , DEC); 
}[/glow]

void RGBCommonLED::setRGBFromHSV(){
  unsigned int h = hsv[0];
  unsigned int s = hsv[1];
  unsigned int v = hsv[2];
  unsigned int r = 0;
  unsigned int g = 0;
  unsigned int b = 0;
  HSVToRGB(h,s,v,&r,&g,&b);
  this->setRGB(r,g,b);
}

void RGBCommonLED::setHSVFromRGB(){
  unsigned int r = rgb[0];
  unsigned int g = rgb[1];
  unsigned int b = rgb[2];
  unsigned int h;
  unsigned int s;
  unsigned int v;

  this->RGBToHSV(r,g,b,&h,&s,&v);
  hsv[0] = map(h,0,360,0,255);
  hsv[1] = s;
  hsv[2] = v;
  hsvSet = true;
   
}

RGBCommonLED led1(10,11,9);



void setup()
{
  pinMode(switchpin, INPUT);
  Serial.begin(9600);
  randomSeed(analogRead(0));

  led1.setRandomHue();
  led1.setSat(255);
  led1.setVal(255);
  led1.setRandomColor();
  led1.updateLED();
  
  buttonstate = digitalRead(switchpin);
  

}

void loop()
{
   redVal = analogRead(redIn);
  greenVal = analogRead(greenIn);
  blueVal = analogRead(blueIn);
  
  redVal = map(redVal, 0, 1023, 0, 255);
  greenVal = map(greenVal, 0, 1023, 0, 255);
  blueVal = map(blueVal, 0, 1023, 0, 255);

  analogWrite(redPin, redVal);
  analogWrite(greenPin, greenVal);
  analogWrite(bluePin, blueVal);
  
    val = digitalRead(switchpin);
  delay(10);
  val2 = digitalRead(switchpin);
   if(val == val2) {
     if(val != buttonstate) {
       if(val == LOW) {
        [glow] if(rgb[0] >= redPin) {[/glow]
         Serial.print("red is less"); 

  
}

Do I need to make the first highlighted part global so that it can be used for the second part that is highlighted? Because it says rgb[0] was not defined in scope for the second highlighted part. If so, how do you make it global?