Idk why the number is not generated when I use the pulsator. It just create numbers each 5 seconds.
The code:
#include <Wire.h>
#include <LiquidCrystal_I2C.h>
int RNG = 0;
int puls = 13;
int stat = 1;
LiquidCrystal_I2C lcd(0x27, 16, 2);
void setup() {
pinMode (puls, INPUT);
Serial.begin(9600);
while(!Serial);
lcd.init();
lcd.backlight();
lcd.print("RPSLSk");
delay (2000);
lcd.clear();
delay (1000);
lcd.print("En honor a Pedro Meijueiro"); // Escribimos (texto de 10 caracteres)
delay(1000);
for (int pos=0; pos<26; pos++) { // Scroll 10 posicións á esquerda
lcd.scrollDisplayLeft();
delay(150);
}
delay(1000);
for (int pos=0; pos<26; pos++) { // Scroll 26 posicións á dereita. (10 da palabra + 16 da pantalla)
lcd.scrollDisplayRight();
delay(150);
}
delay(1000);
for (int pos=0; pos<26; pos++) { // Mover ao centro da pantalla (5 da palabra +8 da pantalla)
lcd.scrollDisplayLeft();
delay(150);
}
delay(3000);
lcd.clear();
delay (3000);
lcd.clear();
}
void loop() {
// put your main code here, to run repeatedly:
RNG = random(1,6);
stat = digitalRead(puls);
Serial.println(RNG);
byte T1 [8] = {B00010,B00010,B00010,B00001,B00001,B00000,B00000,B00000};
byte T2 [8] = {B00000,B00000,B00000,B00000,B00000,B10001,B10001,B01010};
byte T3 [8] = {B01000,B01000,B01000,B10000,B10000,B00000,B00000,B00000};
byte T4 [8] = {B00000,B00000,B00000,B01110,B10001,B10001,B10001,B01110}; //TIJERA
byte T5 [8] = {B00100,B00100,B01110,B10001,B00000,B00000,B00000,B00000};
byte T6 [8] = {B00000,B00000,B00000,B01110,B10001,B10001,B10001,B01110};
lcd.createChar (10, T1);
lcd.createChar (11, T2);
lcd.createChar (12, T3);
lcd.createChar (13, T4);
lcd.createChar (14, T5);
lcd.createChar (15, T6);
byte R1 [8] = {B00000,B00000,B00000,B00001,B00011,B00100,B00100,B00100};
byte R2 [8] = {B00000,B00000,B11111,B00000,B00000,B10001,B01110,B10001};
byte R3 [8] = {B00000,B00000,B00000,B10000,B11000,B00100,B00100,B00100};
byte R4 [8] = {B00100,B00100,B00100,B00011,B00001,B00000,B00000,B00000};// ROCA
byte R5 [8] = {B10001,B01110,B10101,B00100,B00100,B11111,B00000,B00000};
byte R6 [8] = {B00100,B00100,B00100,B11000,B10000,B00000,B00000,B00000};
lcd.createChar (20, R1);
lcd.createChar (21,R2);
lcd.createChar (22,R3);
lcd.createChar (23,R4);
lcd.createChar (24,R5);
lcd.createChar (25,R6);
byte S1 [8] = {B01010,B10101,B10101,B10101,B10101,B10101,B10101,B10100};
byte S2 [8] = {B00101,B01010,B01010,B01010,B01010,B01010,B01010,B10000};
byte S3 [8] = {B00000,B10000,B10000,B10000,B10000,B10000,B10000,B10000};
byte S4 [8] = {B10000,B10000,B10000,B01000,B01000,B00100,B00100,B00011};// SPOCK
byte S5 [8] = {B00000,B00000,B00000,B00000,B00000,B00000,B00000,B11111};
byte S6 [8] = {B10101,B10101,B01001,B00001,B00010,B00010,B00100,B11100};
lcd.createChar (30, S1);
lcd.createChar (31, S2);
lcd.createChar (32, S3);
lcd.createChar (33, S4);
lcd.createChar (34, S5);
lcd.createChar (35, S6);
byte L1 [8] = {B00000,B00000,B00001,B00110,B01000,B10011,B10010,B10010};
byte L2 [8] = {B01111,B10000,B00111,B01000,B10000,B00000,B00000,B00000};
byte L3 [8] = {B11100,B00010,B10010,B11011,B10001,B01010,B00100,B00000};
byte L4 [8] = {B10010,B10010,B10001,B01000,B00111,B00000,B00000,B00000};// LAGARTO
byte L5 [8] = {B00000,B00000,B11110,B00001,B11100,B00010,B00001,B00000};
byte L6 [8] = {B00000,B00100,B01010,B01010,B10010,B00100,B11000,B00000};
lcd.createChar (40, L1);
lcd.createChar (41, L2);
lcd.createChar (42, L3);
lcd.createChar (43, L4);
lcd.createChar (44, L5);
lcd.createChar (45, L6);
byte P1 [8] = {B00000,B00000,B00000,B00000,B00001,B00010,B00010,B00010};
byte P2 [8] = {B00111,B01000,B10110,B10011,B00000,B10000,B01110,B00011};
byte P3 [8] = {B11110,B00001,B00001,B10001,B00001,B00010,B00100,B01000};
byte P4 [8] = {B00010,B00101,B01000,B01010,B01011,B01000,B01000,B00111};// PAPEL
byte P5 [8] = {B00000,B11000,B01110,B00000,B10000,B11001,B00001,B11110};
byte P6 [8] = {B10000,B10000,B10000,B10000,B10000,B00000,B00000,B00000};
lcd.createChar (50, P1);
lcd.createChar (51, P2);
lcd.createChar (52, P3);
lcd.createChar (53, P4);
lcd.createChar (54, P5);
lcd.createChar (55, P6);
if (stat == 1){
random(1,1);
delay(500);
if
(RNG == 1){
lcd.print((char)10);
lcd.print((char)11);
lcd.print((char)12); // Si sale 1 se imprimirá tijeras
lcd.print((char)13);
lcd.print((char)14);
lcd.print((char)15);
}
if
(RNG == 2){
lcd.print((char)20);
lcd.print((char)21);
lcd.print((char)22); // Si sale 2 se imprimirá piedra
lcd.print((char)23);
lcd.print((char)24);
lcd.print((char)25);
}
if
(RNG == 3){
lcd.print((char)30);
lcd.print((char)31);
lcd.print((char)32); // Si sale 3 se imprimirá spock
lcd.print((char)33);
lcd.print((char)34);
lcd.print((char)35);
}
if
(RNG == 4){
lcd.print((char)40);
lcd.print((char)41);
lcd.print((char)42); // Si sale 4 se imprimirá lizard
lcd.print((char)43);
lcd.print((char)44);
lcd.print((char)45);
}
if
(RNG == 5){
lcd.print((char)50);
lcd.print((char)51);
lcd.print((char)52); // Si sale 5 se imprimira papel
lcd.print((char)53);
lcd.print((char)54);
lcd.print((char)55);
}
}
else{
delay (10000);
lcd.clear();
}
}