I'm using this tutorial and I can only get gradient. How do I get it to do only one color at a type as i cycle?
// Code by Erin St. Blaine for Adafruit Industries
// Color Touch Pendant Tutorial: https://learn.adafruit.com/color-touch-pendant-necklace/introduction
// Two neopixel rings connected on pin 1 will cycle through gradient colors when the pendant is touched. For Gemma M0.
#include "Adafruit_FreeTouch.h"
#include "FastLED.h"
#define CAPTOUCH_PIN 0 //capacitive touch pin
#define NEOPIXEL_PIN 1 //neopixel ring pin
#define NUM_LEDS 28 //how many pixels total
#define LED_TYPE WS2812
#define COLOR_ORDER GRB
CRGB leds[NUM_LEDS]; //LED array
// These variables will affect the way the gradient animation looks. Feel free to mess with them.
int SPEEDO = 10;
int STEPS = 50;
int HUE = 0;
int SATURATION = 255;
int COLORCHANGE = 50;
int BRIGHTNESS = 110;
// Calibrating your capacitive touch sensitivity: Change this variable to something between your capacitive touch serial readouts for on and off
int touch = 650;
long oldState = 0;
// set up capacitive touch button using the FreeTouch library
Adafruit_FreeTouch qt_1 = Adafruit_FreeTouch(CAPTOUCH_PIN, OVERSAMPLE_4, RESISTOR_50K, FREQ_MODE_NONE);
TBlendType currentBlending;
CRGBPalette16 currentPalette;
void setup() {
Serial.begin(115200);
if (! qt_1.begin())
Serial.println("Failed to begin qt on pin A1");
FastLED.addLeds<WS2812, NEOPIXEL_PIN, COLOR_ORDER>(leds, NUM_LEDS); // Set up neopixels with FastLED
FastLED.setBrightness(BRIGHTNESS); // set global brightness
FastLED.setMaxPowerInVoltsAndMilliamps(3,350); //Constrain FastLED's power usage
}
void loop() {
Serial.print(qt_1.measure());
Serial.write(' ');
checkpress(); //check to see if the button's been pressed
//delay(20);
}
void checkpress() {
// Get current button state.
long newState = qt_1.measure();
Serial.println(qt_1.measure());
if (newState > touch && oldState < touch) {
// Short delay to debounce button.
delay(500);
// Check if button is still low after debounce.
long newState = qt_1.measure(); }
if (newState > touch ) {
HUE=HUE+COLORCHANGE; // change the hue by a specified amount each time the cap touch pad is activated
if (HUE > 255){
HUE=0;}
Gradient();
}
// if (HUE==250) {
// dark();
// }
else {
Gradient();
}
// Set the last button state to the old state.
oldState = newState;
}
// GRADIENT --------------------------------------------------------------
void Gradient()
{
SetupGradientPalette();
static uint8_t startIndex = 0;
startIndex = startIndex - 1; // motion speed
FillLEDsFromPaletteColors( startIndex);
FastLED.show();
FastLED.delay(SPEEDO);
}
// adjust hue, saturation and brightness values here to make a pleasing gradient
void SetupGradientPalette()
{
CRGB light = CHSV( HUE + 25, SATURATION - 20, BRIGHTNESS);
CRGB lightmed = CHSV (HUE + 15, SATURATION - 10, BRIGHTNESS-50);
CRGB medium = CHSV ( HUE + 10, SATURATION - 15, BRIGHTNESS);
CRGB dark = CHSV( HUE, SATURATION, BRIGHTNESS);
CRGB black = CHSV (HUE, SATURATION, 0);
currentPalette = CRGBPalette16(
black, light, light, light,
lightmed, lightmed, lightmed, medium,
medium, medium, medium, dark,
dark, dark, dark, black );
}
void FillLEDsFromPaletteColors( uint8_t colorIndex)
{
uint8_t brightness = BRIGHTNESS;
for( int i = 0; i < NUM_LEDS; i++) {
leds[i] = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending);
colorIndex += STEPS;
}
}
void dark()
{
for(int i = 0; i < NUM_LEDS; i++) {
leds[i] = CRGB::Black;
FastLED.show();
delay(20);
}
}