Hello, I am trying to generate a huge array of random numbers that stay the same every time the loop cycles. I want these random numbers in an array in before the void setup so that they don't change. So, the final code will appear only to be generating random numbers.
Is there an easier way to do this?
Imagine this code but with 1000 or 10000 random numbers in each array instead on 10:
byte Red[]={random(0,255),random(0,255),random(0,255),random(0,255),random(0,255),random(0,255),random(0,255),random(0,255),random(0,255),random(0,255),};
byte Green[]={random(0,255),random(0,255),random(0,255),random(0,255),random(0,255),random(0,255),random(0,255),random(0,255),random(0,255),random(0,255),};
byte Blue[]={random(0,255),random(0,255),random(0,255),random(0,255),random(0,255),random(0,255),random(0,255),random(0,255),random(0,255),random(0,255),};
Thanks.