How did the old discussion about an Arduino RPG come out?

How did that discussion work out?

My main game question is the display. Even with text I want text history right there, at least 4 lines with scroll.
I think there has to be a minimum user end (terminal) for the game. Did you get one?

I think it should be modular to the point of using other devices, even phones and old game console/tv's and PC's.

I could see a PC being the dungeon master able to display maps, etc, even talk, with a powered hub that the players plug their character interfaces into. The players get their own status on their own display, will 4x20 do?
The player Arduino may be covering the player and a player-controlled NPC party, lots of data and with multiplayer you don't get long decide times. I think it begs full screen and likely graphics, the same as paper and dice D&D players lay pages sometimes in small piles around them. You shouldn't have to scratch so much on paper now.

I was thinking in terms of a space game then realized it could work with RPG too and maybe already been worked out more than once.

Geez. I worried unnecessarily. I thought someone is using Arduino on weapons. Where is the original post of the game?

liudr:
Geez. I worried unnecessarily. I thought someone is using Arduino on weapons. Where is the original post of the game?

Been done already, someone built a thermal tracking uno to train a nerf gun on an "intruuder"

The game I'm referring to was a Nick Gammon text-based RPG MUD.