# How do I reject values entered in a keypad and display them as invalid?

Hi guys and gals,

I have a keypad controlling movements on a stepper motor here, working on a ball screw linear rail over 500mm of length.

How would I write a piece of code in my program so say that if a number over 500 is entered in the keypad, it will do nothing.

Sounds simple in principle, but with extremely low knowledge in programming currently, I do not know how to write this.

``````if (number <= 500)
{
//Do something
}
``````

Something like this pseudo code

``````number = getValueFromKeypad();

if (number <= 500) {
doSomething();
}
``````

If that is not sufficient to get you in the right direction please post the program that represents your best attempt and tell us in detail what it actually does and what you want it to do that is different. That way we can focus on the parts you need help with rather than wasting time on things that you can do.

…R

Robin2:
Something like this pseudo code

``````number = getValueFromKeypad();
``````

if (number <= 500) {
doSomething();
}

``````

If that is not sufficient to get you in the right direction please post the program that represents your best attempt and tell us in detail what it actually does and what you want it to do that is different. That way we can focus on the parts you need help with rather than wasting time on things that you can do.

...R
``````

Tried this as best I could and no luck. Attached below is the program, it takes the 3 digits combined together to give a full number to be put into a calculation to move the stepper, I suppose this is where it would go after the combining of the numbers to read what the figure is to decide if its valid or not.

``````void calculatedistance() {  // Used to create a full number from entered numbers

if (thirdnumber == 99 && secondnumber == 99 && firstnumber != 99) {
keyfullnumber=firstnumber;
movestepper(keyfullnumber);
}

if (secondnumber != 99 && thirdnumber == 99) {
keyfullnumber=(firstnumber*10)+secondnumber;
movestepper(keyfullnumber);
}

if (thirdnumber != 99) {
keyfullnumber=(firstnumber*100)+(secondnumber*10)+thirdnumber;
movestepper(keyfullnumber);
}

resetnumbers(); // Reset numbers to get ready for new entry
}

void movestepper(int z) {  //  Move the stepper

long calculatedmove=((z*6400L)/40);  //  Calculate number of steps needed in mm
stepper.runToNewPosition(calculatedmove);
``````

That is horribly confusing. What are all those firstnumber, secondnumber, etc? I have no idea but I don't think it will fly anyway.

I think what you will have to do, is post your entire sketch, without any attempt at constraining the number, so we can see how you are currently assembling the value from the input keys. Then we can talk about how to limit the value.

aarg:
That is horribly confusing. What are all those firstnumber, secondnumber, etc? I have no idea but I don’t think it will fly anyway.

I think what you will have to do, is post your entire sketch, without any attempt at constraining the number, so we can see how you are currently assembling the value from the input keys. Then we can talk about how to limit the value.

Thanks for your response, if you are happy to read please find the complete sketch below. It is a 3 digit maximum value set up to be entered in the keypad, to a display, so once ‘#’ is pressed, the stepper motor moves. So the maximum it can move at the moment is 999mm.

Once these digit entries of the first number, second number, and third number is entered; it is combined to into a full number to be used in the calculation (input number x 6400L / 40). I want it that if it sees a number larger than 500 has been entered, it wont go forth into the calculation and move the stepper motor.

``````*/

#include "AccelStepper.h" // AccelStepper Library
#include "U8glib.h"  // U8glib for Nokia LCD

// Pin used for Homing stepper using Sensor
#define home_switch 9 // Pin 9 connected to Home Switch (Microswitch)

// Variables to hold entered number on Keypad
volatile int firstnumber=99;  // used to tell how many numbers were entered on keypad
volatile int secondnumber=99;
volatile int thirdnumber=99;

// Variables to hold Distance and CurrentPosition
int keyfullnumber=0;  // used to store the final calculated distance value
String currentposition = "";  // Used for display on Nokia LCD

const byte ROWS = 4; // Four Rows
const byte COLS = 4; // Four Columns
char keys[ROWS][COLS] = {
{'1','2','3','A'},
{'4','5','6','B'},
{'7','8','9','C'},
{'*','0','#','D'}
};
byte rowPins[ROWS] = {22, 24, 26, 28}; // Arduino pins connected to the row pins of the keypad
byte colPins[COLS] = {31, 33, 35, 37}; // Arduino pins connected to the column pins of the keypad

// U8glib Setup for Nokia LCD
#define backlight_pin 11
U8GLIB_PCD8544 u8g(3, 4, 6, 5, 7);  // Arduino pins connected to Nokia pins:
// CLK=3, DIN=4, CE=6, DC=5, RST=7

// AccelStepper Setup
AccelStepper stepper(1, A0, A1);  // 1 = Easy Driver interface
// Arduino A0 connected to STEP pin of Easy Driver
// Arduino A1 connected to DIR pin of Easy Driver
#define step_pin A0 //STEP pin connected to A0 on Arduino
#define dir_pin A1 // DIR pin connected to A1 on Arduino

int direction; // Variable to set Rotation (CW-CCW) of the motor
int steps; // Used to set HOME position after Homing is complete

void setup(void) {

pinMode(home_switch, INPUT_PULLUP);
digitalWrite(step_pin, HIGH); //Trigger stepper motor

//  Light up the LCD backlight LEDS
analogWrite(backlight_pin, 0);  // Set the Backlight intensity (0=Bright, 255=Dim)

//  AccelStepper speed and acceleration setup
stepper.setMaxSpeed(1500);  // Not to fast or you will have missed steps
stepper.setAcceleration(400);  //  Same here

// Draw starting screen on Nokia LCD
u8g.firstPage();
do {
u8g.drawHLine(0, 15, 84);
u8g.drawVLine(50, 16, 38);
u8g.drawHLine(0, 35, 84);
u8g.setFont(u8g_font_profont11);
u8g.drawStr(0, 10, "ENTER DISTANCE");
u8g.drawStr(62, 29, "MM");
u8g.drawStr(4, 46, "cur-pos");
}
while( u8g.nextPage() );

// Start Homing procedure of Stepper Motor at startup

while (!digitalRead(home_switch)) {  // Do this until the switch is not activated
digitalWrite(dir_pin, HIGH);      // (HIGH = anti-clockwise / LOW = clockwise)
digitalWrite(step_pin, HIGH);
delay(1);                       // Delay to slow down speed of Stepper
digitalWrite(step_pin, LOW);
delay(1);
}

while (digitalRead(home_switch)) { // Do this until the switch is activated
digitalWrite(dir_pin, LOW);
digitalWrite(step_pin, HIGH);
delay(1);                       // More delay to slow even more while moving away from switch
digitalWrite(step_pin, LOW);
delay(1);
}

steps=0;  // Reset position variable to zero

}

void loop(){

char keypressed = keypad.getKey();  // Get value of keypad button if pressed
if (keypressed != NO_KEY){  // If keypad button pressed check which key it was
switch (keypressed) {

case '1':
checknumber(1);
break;

case '2':
checknumber(2);
break;

case '3':
checknumber(3);
break;

case '4':
checknumber(4);
break;

case '5':
checknumber(5);
break;

case '6':
checknumber(6);
break;

case '7':
checknumber(7);
break;

case '8':
checknumber(8);
break;

case '9':
checknumber(9);
break;

case '0':
checknumber(0);
break;

case '*':
deletenumber();
break;

case '#':
calculatedistance();
break;
}
}

}

void checknumber(int x){
if (firstnumber == 99) { // Check if this is the first number entered
firstnumber=x;
String displayvalue = String(firstnumber);  //  Transform int to a string for display
drawnokiascreen(displayvalue); // Redraw Nokia lcd

} else {
if (secondnumber == 99) {  // Check if it's the second number entered
secondnumber=x;
String displayvalue = (String(firstnumber) + String(secondnumber));
drawnokiascreen(displayvalue);

} else {  // It must be the 3rd number entered
thirdnumber=x;
String displayvalue = (String(firstnumber) + String(secondnumber) + String(thirdnumber));
drawnokiascreen(displayvalue);

}
}
}

void deletenumber() {  // Used to backspace entered numbers
if (thirdnumber !=99) {
String displayvalue = (String(firstnumber) + String(secondnumber));
drawnokiascreen(displayvalue);

thirdnumber=99;
}
else {
if (secondnumber !=99) {
String displayvalue = String(firstnumber);
drawnokiascreen(displayvalue);

secondnumber=99;
}
else {
if (firstnumber !=99) {
String displayvalue = "";
drawnokiascreen(displayvalue);

firstnumber=99;
}
}
}
}

void calculatedistance() {  // Used to create a full number from entered numbers

if (thirdnumber == 99 && secondnumber == 99 && firstnumber != 99) {
keyfullnumber=firstnumber;
movestepper(keyfullnumber);
}

if (secondnumber != 99 && thirdnumber == 99) {
keyfullnumber=(firstnumber*10)+secondnumber;
movestepper(keyfullnumber);
}

if (thirdnumber != 99) {
keyfullnumber=(firstnumber*100)+(secondnumber*10)+thirdnumber;
movestepper(keyfullnumber);
}

resetnumbers(); // Reset numbers to get ready for new entry
}

void movestepper(int z) {  //  Move the stepper

long calculatedmove=((z*6400L)/40);  //  Calculate number of steps needed in mm
stepper.runToNewPosition(calculatedmove);
currentposition = String(z);
u8g.firstPage();
do {
u8g.drawHLine(0, 15, 84);
u8g.drawVLine(50, 16, 38);
u8g.drawHLine(0, 35, 84);
u8g.setFont(u8g_font_profont11);
u8g.drawStr(0, 10, "ENTER DISTANCE");
u8g.drawStr(62, 29, "MM");
u8g.drawStr(4, 46, "cur-pos");
u8g.setPrintPos(57,47);
u8g.print(currentposition);
}
while( u8g.nextPage() );
}

void resetnumbers() {  // Reset numbers for next entry
firstnumber=99;
secondnumber=99;
thirdnumber=99;
}

void drawnokiascreen(String y) {

u8g.firstPage();
do {
u8g.drawHLine(0, 15, 84);
u8g.drawVLine(50, 16, 38);
u8g.drawHLine(0, 35, 84);
u8g.setFont(u8g_font_profont11);
u8g.drawStr(0, 10, "ENTER DISTANCE");
u8g.setPrintPos(0,29);
u8g.print(y);  // Put entered number on Nokia lcd
u8g.drawStr(62, 29, "MM");
u8g.drawStr(4, 46, "cur-pos");
u8g.setPrintPos(57,47);
u8g.print(currentposition);  //  Display current position of stepper
}
while( u8g.nextPage() );

}
``````

So, your "numbers" are really digits, and 99 is a special undocumented magic number that means, 'uninitalized value'. Great. In such cases, give the magic number a name:

``````const int noNumber = 99;
...
void checknumber(int x){
if (firstnumber == noNumber) { // Check if this is the first number entered
``````

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